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Author Topic: Is this possible?  (Read 719 times)

Lexx

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Is this possible?
« on: June 17, 2011, 05:38:02 am »

Hello all. I have been tinkering with raws. Mostly enabling to tame/train various rare animals. Though I was reading the wiki and it gave me an idea. I just don't know how feasible it is.

Can plump helmet men corpses be made brewable in alcohol?
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Trapezohedron

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Re: Is this possible?
« Reply #1 on: June 17, 2011, 05:48:39 am »

I think so, but I think that it would require making a new reaction for it, which would make it slightly redundant and useless.

As for the training animals thing, if you want to make a creature tameable, just add [PET] somewhere in the creature's raws, but never in the castes. If the creature already has the [PET_EXOTIC], and you still want it to be tameable, just replace it with [PET]

[PET_EXOTIC]s are bugged currently, due to the dungeon master not appearing and working properly.
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Lexx

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Re: Is this possible?
« Reply #2 on: June 17, 2011, 06:02:45 am »

Thanks for clarifying on the reactions thing. I guess it would make it a little redundant. I was looking at if it was possible for the corpses to be treated as if it was a harvested plump helmet for cooking purposes. On the note of pets. Yes That's exactly what I've been doing.

Thanks again.
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JediaKyrol

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Re: Is this possible?
« Reply #3 on: June 17, 2011, 07:39:05 am »

could you give the plump helmet men the itemcorpse tag set to generate a plump helmet?
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jaxy15

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Re: Is this possible?
« Reply #4 on: June 17, 2011, 08:14:33 am »

Spoiler (click to show/hide)
makes a plump helmet.
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Dwarf Fortress: Threats of metabolism.

Quietust

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Re: Is this possible?
« Reply #5 on: June 17, 2011, 08:28:18 am »

Code: [Select]
[ITEMCORPSE:PLANT:NO_SUBTYPE:PLANT_MAT:MUSHROOM_HELMET_PLUMP] makes a plump helmet.
Close, but technically invalid - here's the correct way to do it:
Code: [Select]
[ITEMCORPSE:PLANT:NO_SUBTYPE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Lexx

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Re: Is this possible?
« Reply #6 on: June 17, 2011, 08:32:54 am »

Thankyou very much. Ill add that and see how things go when they encounter the pump helmet men next time!
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jaxy15

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Re: Is this possible?
« Reply #7 on: June 17, 2011, 08:34:18 am »

Code: [Select]
[ITEMCORPSE:PLANT:NO_SUBTYPE:PLANT_MAT:MUSHROOM_HELMET_PLUMP] makes a plump helmet.
Close, but technically invalid - here's the correct way to do it:
Code: [Select]
[ITEMCORPSE:PLANT:NO_SUBTYPE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
In the Arena I still got a plump helmet for murdering them.
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Dwarf Fortress: Threats of metabolism.

Sphalerite

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Re: Is this possible?
« Reply #8 on: June 17, 2011, 08:47:23 am »

I have managed to make a modified version of plump helmet men that yields edible plump helmet man tissue when butchered, but I can't seem to make DF recognize the resulting material as a brewable substance.  I also can't convince it that the plump helmet man tissue should go on the plant stockpile rather than the meat stockpile.
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Quietust

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Re: Is this possible?
« Reply #9 on: June 17, 2011, 08:51:34 am »

The problem is that the "brew drink" job is hardcoded to use a PLANT object made of a PLANT material that defines a [DRINK] material.
« Last Edit: June 17, 2011, 08:54:00 am by Quietust »
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.