You ask Mark if he knows how many Fiends there are.
"Dozens patrol this section of wherever we are, at least. I don't know how large this prison is, or if it is part of an even larger structure. From what I've seen, there could be hundreds of these rotting bastards. And the ones you have seen here so far? They're nothing. They're just the torturers, too unfit to be put into the main guard."
You ask if he knows the layout of the area, to which he replies that he is just as clueless as you are.
You rub your sore bruises a little to help them heal faster, after a brief rest, you put your ear to the door and listen closely, hearing no footsteps. You unlock the door and the two of you glance up and down the hall, and then begin checking the nearest cells for anything useful.
Most contain no life, simply filled with the bones and rotting flesh of murdered prisoners. In the last cell you check, however, you unlock the door and immediately notice a small Gnome sized figure curled up in the corner of the room, facing the wall. It is whimpering and chattering to itself in an unintelligible dialect, seemingly going mad with insanity.
The two of you slowly begin approaching the figure, and half way into the room let out a quiet "Hello?"
To your horror, the creature turns around, the skin on its face rotting, its teeth sharpened to points, and reeking of putrid rot.
"Please... kill me... before I go completely insane like the others..."What would you like to
do?You don't know your location.
Kilroy, Gnome Tinkerer, Bruised, Scarred, Sore
Max, Dwarf Thief, Location Unknown
Mark, Human Hunter, Unhealthy
Equipped:
Ragged Clothing
Shoddy Metal Tipped Spear
Asno, Goblin Shaman, Location Unknown [Spells: Entangle, Fire Touch, Healing Breeze, Earth's Fury, Suffocate]
Johnny, Human Pirate, Location Unknown [Spells: Favorable Winds]
Pets:
Maverick, Smart Adolescent Giant Rat, Location Unknown
Skills: Will come to you with a whistle blow, can heel at your side, can steal small objects at command.
Sprint, Male Pack Ostrich, Location Unknown
Reputation & Alignment
Gnomes: ?
Humans: ?
Elves: ?
Greenskins: ?
Kobolds: ?
Brigands: ?
Current Alignment: ?
Equipped:
Ragged Clothing
Leather Whip
Inventory:
Half Stale Loaf of Bread
Waterskin (0/6L)
Worn Wooden Walking Stick
Flimsy Wooden Club
Large Iron Key
Three Feet of Rope
Skills:
You can identify poisons.
You are a skillful archer.
You can whittle wood skillfully.
You can track animals.
You can identify many plants in the area around Stockton.
You know Alchemy. You can mix poisons.
You know basic mechanics.
You know decent engineering.
You can skin an animal properly.
You can be stealthy.
You are extra agile.
Your skill at throwing is far better than average.
Crafting:
Wooden Figurine: Small piece of wood
Deadfall Trap: Small sticks, flatish rock, small vines
Javelin: Long thin branch
Walking Stick: Long wide branch
Mechanical Parts: 5 parts for one metal bar
Bear Trap: One metal bar, one pressure plate, one mechanical part
Giant Mouse Trap: One metal pole, one metal bar, one pressure plate, a large wood board, two mechanical parts
Small Black Powder Bomb: One mechanical part, handful of black powder, fuse, wood block or round shell, metal scraps, made for 7 copper coins each
Gnomish Lighter: One metal bar, piece of flint, piece of steel, flammable gas, wick
Gnomish Switchblade: One bar of metal, one mechanical part, wood or metal for a handle
Dwarven Lantern: One bar of metal, chunk of glass, wick, mechanical part, flammable gas
Sapper Charge: One mechanical part, two handfuls of black powder, long fuse, incendiary gas, block of wood
Land Mine: Materials for 10 Copper Coins each
Trip Wire: Materials for 2 Copper Coins each
Flash Grenade: Materials for 7 Copper Coins each
Barbed Wire Strand: Materials for 3 Copper Coins per 2 Feet
Shrapnel Bomb: Materials for 6 Copper Coins each
Incendiary Bomb: Materials for 10 Copper Coins each
Sickness Poison: Oleander Extract, Recluse Spider Venom Extract, vial, 35 Copper Coins Each
Mark is a hunter who travels with you. The two of you have just escaped a transformation into the grotesque undead beings you have named Fiends.
Max Yeskly, Dwarven thief and adventurer extraordinaire. You used to travel together, and got eachother in and out of a lot of sticky situations.
Asno is a Goblin shaman. You aided her in a battle between her and a would-be assassin. She is a traitor of the Silver Claw mercenaries. You used to travel with her.
Johnny is a Human pirate who Max found to help sail the ship. Your memory blacked out shortly after you met him, though whether this is a coincidence or not remains unknown.