((Oh damn, i totally forgot about this. You do know that the red pennant means that and i qoute from memory: "They will give no mercy and expect none?" Boarding=death.
You guys got lucky this turn.))
You quickly gather some scraps of cloth and wrap them around the arrows you dip them into the oil, light it and tell Mark to fire upon the ship's masts.
(The party's clothes have had a small bit cut off the bottom.-7 arrows. -1 flask of lamp oil. 7 fire arrows. The first three arrows miss and sputter out in the water.
(-3 fire arrows)Mark gets lucky with the next two. Striking the front sail; and one however doesn't catch. But the second does spectacularly. It burns the entire cotton sail into an unusable husk.
(-2 fire arrows.)The last two hit places in the hull and do not catch.
(-2 fire arrows.)The frigate slows down into a speed similar to yours. Inching along as the after effects of the spell kick in. By the next turn both ships will be back to their original speeds.
The ship fires another two cannonballs at you. The splinters and fragments shoot off as a hole is shot through the railing on the side and glances off the iron plating of the mast. The other cannonball does the same.
Max takes up the cannon, but can only get it loaded this time.
Your the ship with the grey circle above you.
The Enemy has a red circle above it.
The green line is your
was an error plotted course.
The light blue inverted triangles represent villages. None of them are named on this map, but you know by heart your old home and the nearby human town.
The red X represents your location.
Orange spots represent ruins or interesting locations.
Blue triangles represent friendly Kobold camps.
Red triangles represent greenskin camps.
Crossed out towns are ruins.
Foothill Village: Your old home, there's no going back now.
Stockton: A Human village, your village used to trade with them frequently. There is a group of local bandits there who want to kill you.
Cryptsocks: A Dwarven mountainhome that you were told is incredibly rich but exclusive on who can even enter. Max is wanted there.
Changedgrove: An Elven settlement that sits at the border between the forest and the plains.
Freeport: A mostly human coast town run by criminals and shady people. It is your current location.
Kilroy, Gnome Tinkerer, Healthy, Battered and Bruised from Combat
Max, Dwarf Thief, Healthy, Black Eye, In a constant state of mild inebriation
Equipped:
Leather Padded Black Clothing
Serrated Steel Dagger [Sheathed]
Elven Oak Club [Sheathed]
Eye Patch
Inventory:
Lockpick Set x1
Flask (6/6)
Cedar Pipe x1
Pipeherb x5
Silver Coins x20
Mark, Human Hunter, Healthy
Equipped:
Studded Leather Armor
Yew Longbow [Slung over shoulder]
Leather Quiver
Steel Tipped Wooden Arrows x20
Steel Sword [Sheathed]
Inventory:
Shrapnel Bomb x2
Hunting Knife x1
Flint & Tinder x1
Small Cloth Bag
Cloth Bandages x2
Healing Herb Leaf x3
Silver Coins x17
Asno, Goblin Shaman, Healthy [Spells: Entangle, Fire Touch, Healing Breeze, Earth's Fury, Suffocate]
Equipped:
Cloth Robe
Leather Shoulder Pads
Leather Sandals
Rune Covered Willow Staff
Inventory:
Large Dwarven Book of Spells x1
Mortar & Pestle x1
Silver Coins x17
Johnny, Human Pirate, Healthy [Spells: Favorable Winds]
Equipped:
Swashbuckler Clothing
Steel Chainmail Chest and Leggings [Under clothes]
Steel Cutlass
Wooden Buckler
Peg Leg
Inventory:
Silver Coins x10
Pets:
Maverick, Smart Adolescent Giant Rat, Healthy
Skills: Will come to you with a whistle blow, can heel at your side, can steal small objects at command.
Equiped: Nothing
Sprint, Make Pack Ostrich, Healthy
Equiped: Leather harness, Large Cloth Bags (empty), Small Barrel (22/40L)
Reputation & Alignment
Gnomes: Exiled [0/100], Fairly Known
Humans: Neutral [17/20], Pretty Unknown
Elves: Friendly [16/30], Pretty Unknown
Greenskins: Disliked [10/30], Unknown
Kobolds: Friendly [18/30], Pretty Unknown
Current Alignment: Neutral-Chaotic
Equipped:
Gnome Styled Cloth Clothing
Perfectly Fit Leather Armor
Gripped Throwing Gloves (+5 to Throwing Rolls, such as Bombs)
Wooden Walking Stick
Yew Bow [Slung over shoulder]
Steel Short Sword [Sheathed]
Leather Backpack
Herbal Bag
Leather Quiver
Enchanted Wooden Ring
Herbal Bag:
Alchemy Kit x1
Handful of White Mushrooms, Green Spots (slightly poisonous) (unidentified) x1
Healing Herb Leaf x4
Aloe Leaf x1
Pipeherb Leaves x11
Green Mint Leaves x6
Leather Quiver:
Wooden Steel Tipped Arrows x14
Bomb Pouch:
Shrapnel Bomb x6
Small Powder Bomb x5
Incendiary Bomb x3
Flint and Steel x1
Flask (6/6) x1
Elvish Oak Pipe x1
Bronze Knife w/ Wood Handle x1
Enchanted Small Cloth Map x1
Brass Compass x1
Brass Whistle x1
Dwarven Lantern x1
Gnomish Lighter x1
Bronze Shovel x1
Rope Coil 20 Feet x2
Tripwire x1
Lantern Oil x2
2 Days of Food
Water Skin (6/6L) (2L/Day)
18 Silver Coins
19 Copper Coins
Key to Chest in Camp
Skills:
You can identify poisons.
You are a skillful archer.
You can whittle wood skillfully.
You can track animals.
You can identify many plants in the area around Stockton.
You know Alchemy. You can mix poisons.
You know basic mechanics.
You know decent engineering.
You can skin an animal properly.
You can be stealthy.
You are extra agile.
Your skill at throwing is far better than average.
Crafting:
Wooden Figurine: Small piece of wood
Deadfall Trap: Small sticks, flatish rock, small vines
Javelin: Long thin branch
Walking Stick: Long wide branch
Mechanical Parts: 5 parts for one metal bar
Bear Trap: One metal bar, one pressure plate, one mechanical part
Giant Mouse Trap: One metal pole, one metal bar, one pressure plate, a large wood board, two mechanical parts
Small Black Powder Bomb: One mechanical part, handful of black powder, fuse, wood block or round shell, metal scraps, made for 7 copper coins each
Gnomish Lighter: One metal bar, piece of flint, piece of steel, flammable gas, wick
Gnomish Switchblade: One bar of metal, one mechanical part, wood or metal for a handle
Dwarven Lantern: One bar of metal, chunk of glass, wick, mechanical part, flammable gas
Sapper Charge: One mechanical part, two handfuls of black powder, long fuse, incendiary gas, block of wood
Land Mine: Materials for 10 Copper Coins each
Trip Wire: Materials for 2 Copper Coins each
Flash Grenade: Materials for 7 Copper Coins each
Barbed Wire Strand: Materials for 3 Copper Coins per 2 Feet
Shrapnel Bomb: Materials for 6 Copper Coins each
Incendiary Bomb: Materials for 10 Copper Coins each
Sickness Poison: Oleander Extract, Recluse Spider Venom Extract, vial, 35 Copper Coins Each
Mark is a hunter who is traveling with you. You are becoming good friends.
Max Yeskly, Dwarven thief and adventurer extraordinaire. You seem to have a habit of helping him out of tricky situations, while he keeps getting you into them. You are becoming good friends. He is traveling with you.
Asno is a Goblin shaman who is traveling with you. You aided her in a battle between her and a would-be assassin. She is a traitor of the Silver Claw mercenaries.
Johnny is a Human pirate who Max found to help sail the ship. You don't know if you trust him yet.
Stockton:
Chel is a human Tinkerer who has connections within the guild. She is somewhat friendly to you.
Changedgrove:
Camp:
Camp isn't set up.
Wind Dancer:
Crew:
2 Kobolds (Leather armor, steel daggers)
2 Human Sailors (Cloth Clothing, iron cutlasses)
Lead Anchor x1
Flag: Jolly Roger
Cotton Sails
Iron Mast Guards-tip of mast has been blown off.
Top Deck Mounted Bronze Cannon (Can Swivel) x1
Crate Attached To Deck
Iron Cannonballs x2
Lead Cannonballs x10
Grappling Hookshot x1
Captains Quarters (Johnny)
Sea Map
Table & Chair
Bed
Chest
Johnny's Stuff
Empty Chests x2
Your Room
Bed
Table & Chair
Small Wooden Chest (locked)
Healing Tea x1
Silver Flask x1
Silver Rings x3
Vagabond Battle Figurine Set x1
Quart of Rat Milk (10/10) x1
Baby Bottle x1
Pack of Flags
Greenskin Gear x19
Figurine of Overwhelmed Goblin x1
Maverick's Bed (Your sleeping bag folded)
Tent (Folded Up)
Lantern
Max's Room
Bed
Chest
Max's Stuff
Max's Sleeping Bag
Jar with Glowing Mushroom
Mark's Room
Mark's Sleeping Bag (Folded Up)
Small Tent (Folded Up)
Mark's Stuff
Locked Coffer
Small Lantern
Asno's Room
Asno's Sleeping Bag (Folded Up)
Asno's Tent (Folded Up)
Asno's Stuff
Locked Chest
Glowing Runes
Rack of Hanging Herbs
Kobolds' Room
Kobolds' Stuff
Beds x2
Sailors' Room
Sailors' Stuff
Beds x2
Pen for Sprint
Storage Area:
Barrel of Water (40/40L) x1
Barrel of Water (40/40L) x1
Crate
Bread x10
Dried Meat x17
Crate
Crate
Deer Hide x1
Crate
Oak Staff x1
Human Sized Leather Armor x1
Empty Crate x17
Empty Barrel x6
Room for 6 more Containers
((Vent needs to get on and update, I'm ruining this game.))