You draw your sword and charge the downed ogre, which manages to kick you back before you can do any damage. You don't think you broke anything, but you're cut up and bruised badly from the collision with the floor.
Asno tries to distract the standing ogre, getting its full attention after a volley of obscenities. She considers trying to strike it with her staff, but she doesn't think it would end well.
Mark takes aim at the distracted ogre, hitting it in the side and not doing much damage.
Max sneaks behind the standing ogre, stabbing it in the back twice. It screams in pain and is bleeding incredibly heavily from its collected wounds. It is turning pale.
The standing, bleeding ogre swings wildly with its hammer, missing everyone.
What would you like to
do?The light blue inverted triangles represent villages. None of them are named on this map, but you know by heart your old home and the nearby human town.
The red X represents your location.
Orange spots represent ruins or interesting locations.
Blue triangles represent friendly Kobold camps.
Red triangles represent greenskin camps.
Crossed out towns are ruins.
Foothill Village: Your old home, there's no going back now.
Stockton: A Human village, your village used to trade with them frequently. There is a group of local bandits there who want to kill you.
Cryptsocks: A Dwarven mountainhome that you were told is incredibly rich but exclusive on who can even enter. Max is wanted there.
Changedgrove: An Elven settlement that sits at the border between the forest and the plains.
Freeport: A mostly human coast town run by criminals and shady people. It is your current location.
Kilroy, Gnome Tinkerer, Badly Cut Up, Bleeding Considerably, Heavily Bruised
Max, Dwarf Thief, Badly Bruised Side, In a constant state of mild inebriation
Mark, Human Hunter, Bruised, Slightly Cut Up
Asno, Goblin Shaman, Bruised Chest [Combat Spells: Entangle, Fire Touch, Healing Breeze, Earth's Fury]
Pets:
Maverick, Smart Child Giant Rat, Healthy
Equiped: Nothing
Sprint, Make Pack Ostrich, Healthy
Equiped: Leather harness, Large Cloth Bags (empty), Small Barrel (22/40L)
Badly Cut Up, Bleeding Considerably, Heavily Bruised
In Pain
Refreshed and Awake
Alcohol Dependent
Reputation & Alignment
Gnomes: Exiled [0/100], Fairly Known
Humans: Neutral [17/20], Pretty Unknown
Elves: Friendly [16/30], Pretty Unknown
Greenskins: Disliked [10/30], Unknown
Kobolds: Friendly [18/30], Pretty Unknown
Current Alignment: Neutral-Chaotic
Equipped:
Gnome Styled Cloth Clothing
Perfectly Fit Leather Armor
Wooden Walking Stick
Yew Bow (slung over shoulder)
Steel Short Sword (sheathed)
Leather Backpack
Herbal Bag
Leather Quiver
Enchanted Wooden Ring
Herbal Bag:
Alchemy Kit x1
Handful of White Mushrooms, Green Spots (slightly poisonous) (unidentified) x1
Healing Herb Leaf x5
Aloe Leaf x1
Pipeherb Leaves x11
Green Mint Leaves x6
Leather Quiver:
Wooden Steel Tipped Arrows x5
Flint and Steel x1
Flask (6/6) x1
Elvish Oak Pipe x1
Bronze Knife w/ Wood Handle x1
Enchanted Small Cloth Map x1
Brass Compass x1
Brass Whistle x1
Dwarven Lantern x1
Gnomish Lighter x1
Bronze Shovel x1
Rope Coil 20 Feet x2
Small Black Powder Bomb x5
Shrapnel Bomb x2
Tripwire x3
Lantern Oil x4
2 Days of Food
Water Skin (6/6L) (2L/Day)
7 Silver Coins
49 Copper Coins
Key to Chest in Camp
Skills:
You can identify poisons.
You can use a bow pretty well.
You can whittle wood skillfully.
You can track animals.
You can identify many plants in the area around Stockton.
You know Alchemy. You can mix poisons.
You know basic mechanics.
You know decent engineering.
You can skin an animal properly.
You can be stealthy.
You are extra agile.
Crafting:
Wooden Figurine: Small piece of wood
Deadfall Trap: Small sticks, flatish rock, small vines
Javelin: Long thin branch
Walking Stick: Long wide branch
Mechanical Parts: 5 parts for one metal bar
Bear Trap: One metal bar, one pressure plate, one mechanical part
Giant Mouse Trap: One metal pole, one metal bar, one pressure plate, a large wood board, two mechanical parts
Small Black Powder Bomb: One mechanical part, handful of black powder, fuse, wood block or round shell, metal scraps, made for 7 copper coins each
Gnomish Lighter: One metal bar, piece of flint, piece of steel, flammable gas, wick
Gnomish Switchblade: One bar of metal, one mechanical part, wood or metal for a handle
Dwarven Lantern: One bar of metal, chunk of glass, wick, mechanical part, flammable gas
Sapper Charge: One mechanical part, two handfuls of black powder, long fuse, incendiary gas, block of wood
Land Mine: Materials for 10 Copper Coins each
Trip Wire: Materials for 2 Copper Coins each
Flash Grenade: Materials for 7 Copper Coins each
Barbed Wire Strand: Materials for 3 Copper Coins per 2 Feet
Shrapnel Bomb: Materials for 6 Copper Coins each
Mark is a hunter who is traveling with you. You are becoming good friends.
Max Yeskly, Dwarven thief and adventurer extraordinaire. You seem to have a habit of helping him out of tricky situations, while he keeps getting you into them. He is traveling with you.
Asno is a Goblin shaman who is traveling with you. You aided her in a battle between her and a would-be assassin. She is a traitor of the Silver Claw mercenaries.
Stockton:
Chel is a human Tinkerer who has connections within the guild. She is somewhat friendly to you.
Changedgrove:
Medium Sized Tent (yours)
Your Sleeping Bag
Max's Sleeping Bag
Maverick's Leaf Pile
Small Wooden Chest (locked)
Healing Tea x1
Silver Flask x1
Silver Rings x3
Large Unreadable Dwarven Book of Spells x1
Vagabond Battle Figurine Set x1
Quart of Rat Milk (10/10) x1
Baby Bottle x1
Iron Armor Plates x17
Greenskin Gear x19
Figurine of Overwhelmed Goblin x1
Max's Stuff
Jar with Glowing Mushroom
Small Sized Tent (Mark's)
Mark's Sleeping Bag
Mark's Stuff
Locked Coffer
Small Lantern
Small Sized Tent (Asno's)
Asno's Sleeping Bag
Asno's Stuff
Locked Chest
Glowing Runes
Rack of Hanging Herbs
Sprint's Pen
Fire
Wood Pile