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Author Topic: A Gnome's Adventure: The Continuation  (Read 55680 times)

Zako

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Re: A Gnome's Adventure
« Reply #480 on: June 23, 2011, 09:15:05 pm »

Well, I leave the choice to you guys. I still advocate for no involvement, but if we are to side with someone, it should be the elves. Them bitches have magic!
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stabbymcstabstab

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Re: A Gnome's Adventure
« Reply #481 on: June 23, 2011, 09:15:57 pm »

the orcs have brute strengh and numbers
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Vent

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Re: A Gnome's Adventure
« Reply #482 on: June 23, 2011, 09:16:42 pm »

Magic isn't a deciding factor, while there are Elven druids, there are Goblin shamans to match.
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Karnewarrior

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Re: A Gnome's Adventure
« Reply #483 on: June 23, 2011, 09:18:18 pm »

Magic isn't a deciding factor, while there are Elven druids, there are Goblin shamans to match.
Shamans>Druids
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Zako

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Re: A Gnome's Adventure
« Reply #484 on: June 23, 2011, 09:20:10 pm »

Either are good. Just don't piss them off. Still, I say we don't get involved.
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stabbymcstabstab

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Re: A Gnome's Adventure
« Reply #485 on: June 23, 2011, 09:25:24 pm »

so the orcs it is? its more profitable more moral? and gives us a army and gives us levarage against any one that tries to screw with us
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Vent

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Re: A Gnome's Adventure
« Reply #486 on: June 23, 2011, 09:26:32 pm »

There are a lot of votes either way, I think the best choice may be Zako's, to not take sides or get involved in this war, and to just move on to a new town. Sound good?
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Ochita

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Re: A Gnome's Adventure
« Reply #487 on: June 23, 2011, 09:28:01 pm »

Actually, yeah. Go with not siding.
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stabbymcstabstab

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Re: A Gnome's Adventure
« Reply #488 on: June 23, 2011, 09:33:25 pm »

true but let the orcs go we should atleast stay on their (the orcs) good side
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Zako

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Re: A Gnome's Adventure
« Reply #489 on: June 23, 2011, 09:35:14 pm »

What about our prisoners? Should we release them? Might get us a bit of rep with the greenskins. And if the elves aren't happy about it, too bad, they shouldn't have started a unjust war. Plus we did all sorts of stuff for them so that should cover the rep loss if we get any.
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Ricky

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Re: A Gnome's Adventure
« Reply #490 on: June 23, 2011, 09:37:52 pm »

What about our prisoners? Should we release them? Might get us a bit of rep with the greenskins. And if the elves aren't happy about it, too bad, they shouldn't have started a unjust war. Plus we did all sorts of stuff for them so that should cover the rep loss if we get any.

It's not like we have to tell the elves "Oh, we had the High Chief, but he told us their story so we let them go." We can just say everybody died and that it's time to move to a different town. Ignorance is bliss.'

and -1 elves +1 neutral.
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stabbymcstabstab

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Re: A Gnome's Adventure
« Reply #491 on: June 23, 2011, 09:40:04 pm »

lets go neutral i agree but stay on the orcs good side incase we have to come back through here
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Vent

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Re: A Gnome's Adventure
« Reply #492 on: June 23, 2011, 09:46:36 pm »

You decide that taking sides is a bad idea. You don't want to be stuck in a drawn out territory war, and you don't want an entire race to hate you for helping their enemies. You loot everything that isn't Gnomishly arc-welded to the ground, and call the Elves to take away the supplies from the caravan that you don't need. You strip the gear from the captured greenskins, and let them free. The Sprite begins screaming at you for releasing the Orc leader, but Max gives her a look so cold she shrinks back and stays quiet. There is no doubt she will tell the Elven command, but you will likely be long gone before that matters. (+Greenskin Gear x19)

You return to the Druid's Guild for your reward. They give you each a hefty sum for your work, and use their magics to heal your wounds. Since you didn't return with the leader, there is no bonus reward. (+6 Silver Coins)

You head to the market briefly and buy some generic adventuring supplies, namely a length of rope, a shovel, and the supplies to make yourself a Dwarven lantern and Gnomish lighter, and some oil for the lantern. (+Stuffs, -65 Copper Coins)

[Stuff suggested to be bought earlier in thread before caravan raid.]

You pack your things. Where would you like to go, and is there anything you would like to do before you leave?

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stabbymcstabstab

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Re: A Gnome's Adventure
« Reply #493 on: June 23, 2011, 09:50:20 pm »

i say freeport there are see monsters to kill!
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Zako

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Re: A Gnome's Adventure
« Reply #494 on: June 23, 2011, 10:10:27 pm »

First of all, we should pick through all that goblin gear for anything good, check for magical stuff, and give a good melee weapon to mark if he wants one. Then melt down all the rest of the metal into bars and see if we can get some leather armor for max. We can go to a smith and get him to make us some stuff out of the bars.

Buy another length of rope as well. Can never have too much rope. Also get some more rat milk for our pet if we can. Also, get more food and a barrel of water if we don't have one yet, as well as some alchemy equipment. Have max pay a visit to the bar and see if anyone knows of some ruins for us to explore. Mark can ask if the Druids are willing to enchant a ring or two for some money.
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