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Author Topic: A Gnome's Adventure: The Continuation  (Read 55649 times)

ashton1993

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Re: A Gnome's Adventure
« Reply #375 on: June 22, 2011, 08:10:49 am »

He would never be able to eat properly then. And how on earth will we get him to hold still long enough for the smith to do that to his teeth? He is fine as he is right now.
Yeah he would, just do a couple and they won't always have poison in them anyway - that's just for battle. And to do it anesthetic, I really do think he should have a good weapon to defend himself and be made into a better tool than he is at the moment  :-\
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Ochita

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Re: A Gnome's Adventure
« Reply #376 on: June 22, 2011, 08:27:20 am »

Ah, but consider this..

Normal teeth could infect people, so removing them...

Basically, Im against having iron fillings.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Nivim

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Re: A Gnome's Adventure
« Reply #377 on: June 22, 2011, 08:28:08 am »

 It would be a good long term plane for his offensive abilities; but the teeth, anesthetic, and poison will all have to be developed individually or bought, and your usual blacksmith (or tinker) will not be very skilled in installing implants. It's likely that will require someone with surgical experience.
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Ricky

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Re: A Gnome's Adventure
« Reply #378 on: June 22, 2011, 09:27:33 am »

Guys, Let's all file your teeth down! sounds fun!

No. that's a horrible idea. It's a smart rat, not an offensive brute for killing. Hell, he might even still have his baby teeth!
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

ashton1993

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Re: A Gnome's Adventure
« Reply #379 on: June 22, 2011, 09:53:32 am »

aww  :( turns out it is an actual thing though if you search for dental implants... I thought it was a good idea anyways
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Zako

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Re: A Gnome's Adventure
« Reply #380 on: June 22, 2011, 01:31:15 pm »

We can always attach small blades to the side of his head if need be. His most important ability right now is that he is smart and learns pretty fast. Use it to our advantage.
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Weirdsound

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Re: A Gnome's Adventure
« Reply #381 on: June 22, 2011, 01:39:23 pm »

The elves said they could cast a spell on him once he grows up. Mabey one of those could make him into a better killing machine. First we need to catch or purchase some small animal about his size and teach him to attack and back off on command.
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Zako

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Re: A Gnome's Adventure
« Reply #382 on: June 22, 2011, 01:40:40 pm »

Good idea, that and we should design some kind of folding pen to take with us to keep our pack animals safe.
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Vent

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Re: A Gnome's Adventure
« Reply #383 on: June 22, 2011, 01:44:00 pm »

Alright, so I've been reading through the comments since the last update, and I noticed something.
My definition of a tripwire is a piece of easily breakable string set along a path used to remotely trigger something, like a trap or explosive, when it is boken. Yours seems like something used to stop the enemy from wanting to go in a certain direction, or maybe more literally, something used to actually trip the enemy. This is the reason I priced it so cheaply.

So, if this is correct, my solution is to add another schematic, Barbed Wire Strand, for 3 copper coins per 2 feet.

Sound good?
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stabbymcstabstab

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Re: A Gnome's Adventure
« Reply #384 on: June 22, 2011, 02:28:36 pm »

sounds good do we have a flash bomb we could attach a tripwire to it to set it off when some one trips
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ashton1993

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Re: A Gnome's Adventure
« Reply #385 on: June 22, 2011, 02:51:30 pm »

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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Ricky

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Re: A Gnome's Adventure
« Reply #386 on: June 22, 2011, 04:04:30 pm »

Add that item, but also keep a tripwire with your definition. To make sure this is a one-time, no chance of them seeing landmines, effective deal, Hook one tripwire to roughly six landmines that will detonate up wire tripping, obviously. If they notice the tripwire, backup grenades to throw into the minefield will set them off. The barbwire will kep themm from running. Any stragglers will be dealt with flash bombs and arrows.
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

ashton1993

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Re: A Gnome's Adventure
« Reply #387 on: June 22, 2011, 04:10:10 pm »

Hook one tripwire to roughly six landmines
And if the trip wire is faulty? Sounds too risky too me - I'd have several tripwires
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Ricky

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Re: A Gnome's Adventure
« Reply #388 on: June 22, 2011, 04:12:40 pm »

If they notice the tripwire, backup grenades to throw into the minefield will set them off.

backup grenades to throw into the minefield will set them off.

will set them off.
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Zako

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Re: A Gnome's Adventure
« Reply #389 on: June 22, 2011, 08:38:26 pm »

When thinking of tripwires, I was thinking of the explosive kind. But I suppose that the tripping kind could work as well if we can get some stakes set up by the sides of the road as well. I would just leave the mines to be set off by stepping on them. A lot more reliable, and we can still set them all off by throwing a grenade in there.
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