[An OOC note, I'll work on making some sprites and make keys on future battle maps. This is all still a learning experience for me, but I think I've been improving my forum-gaming skills as time goes on. I have a question for you guys, would you like to see the rolls I use for combat and other things (Ex: You shoot the arrow and miss!
(Rolled 13/100) ), or should I just keep them hidden?]
Max rushes the dazed Orc and clubs it again, denting its forehead and dropping it to the ground. He runs to the ladder and, looking down, sees the Goblin leader standing below him. He throws a javelin down, missing, and alerting the Goblin to his presence.
Mark takes aim at the Orc that came from the above floor, his arrow striking it in the throat causing it to collapse. You aim at the Orc that just killed a Kobold (after this fight I think I'm going to number generic baddies), missing but drawing its attention away from the Kobold.
The Goblin manages to kill one of the Kobolds that is now charging it, but they soon take him to the ground and disarm him, before bashing his face into the ground.
The remaining Orc drops his weapon and puts his hands up in surrender.
The building looks clear, the two of you meet up with Mark at the entrance. The Kobolds tie up the Orc and Goblin, and tell you that when you're done with them they'd like to show them to the saw...
The plans and chests are still upstairs, what would you like to
do?The light blue inverted triangles represent villages. None of them are named on this map, but you know by heart your old home and the nearby human town.
The red X represents your location.
Orange spots represent ruins or interesting locations.
Foothill Village: Your old home, there's no going back now.
Stockton: A Human village, your village used to trade with them frequently. There is a group of local bandits there who want to kill you.
Cryptsocks: A Dwarven mountainhome that you were told is incredibly rich but exclusive on who can even enter. Max is wanted there.
Changedgrove: An Elven settlement that sits at the border between the forest and the plains. It is your current location.
Kilroy, Gnome Tinkerer, Heathy
Max, Dwarf Thief, Healthy, In a constant state of mild inebriation, Has Mild Chest Pain from Rib
Mark, Human Hunter, Healthy
Mavrick, Smart Toddler Giant Rat, Healthy
Healthy
Refreshed and Awake
Alcohol Dependent
Equipped:
Gnome Styled Cloth Clothing
Perfectly Fit Leather Armor
Wooden Walking Stick
Yew Bow (slung over shoulder)
Steel Short Sword (sheathed)
Leather Backpack
Herbal Bag
Leather Quiver
Herbal Bag:
Handful of White Mushrooms, Green Spots (slightly poisonous) (unidentified) x1
Healing Herb Leaf x5
Aloe Leaf x1
Pipeherb Leaves x11
Green Mint Leaves x6
Leather Quiver:
Wooden Steel Tipped Arrows x10
Flint and Steel x1
Flask (6/6) x1
Elvish Oak Pipe x1
Bronze Knife w/ Wood Handle x1
Five Year Old Small Cloth Map x1
Brass Compass x1
Brass Whistle x1
Small Black Powder Bomb x2
Sapper Charge x2
Special Moss x2
2 Days of Food
Water Skin (6/6L) (2L/Day)
1 Silver Coin
32 Copper Coins
Key to Chest in Camp
Skills:
You can identify poisons.
You can use a bow pretty well.
You can whittle wood skillfully.
You can track animals.
You can identify many plants in the area around Stockton.
You know basic Alchemy.
You know basic mechanics.
You know decent engineering.
You can skin an animal properly.
Crafting:
Wooden Figurine: Small piece of wood
Deadfall Trap: Small sticks, flatish rock, small vines
Javelin: Long thin branch
Walking Stick: Long wide branch
Mechanical Parts: 5 parts for one metal bar
Bear Trap: One metal bar, one pressure plate, one mechanical part
Giant Mouse Trap: One metal pole, one metal bar, one pressure plate, a large wood board, two mechanical parts
Small Black Powder Bomb: One mechanical part, handful of black powder, fuse, wood block or round shell, metal scraps
Gnomish Lighter: One metal bar, piece of flint, piece of steel, flammable gas, wick
Gnomish Switchblade: One bar of metal, one mechanical part, wood or metal for a handle
Dwarven Lantern: One bar of metal, chunk of glass, wick, mechanical part, flammable gas
Sapper Charge: One mechanical part, two handfuls of black powder, long fuse, incendiary gas, block of wood
There is a saw mill that needs to be destroyed.
The druids are looking for 10 handfuls of special moss.
Mark is a hunter who is traveling with you. You are becoming good friends.
Max Yeskly, Dwarven thief and adventurer extraordinaire. You seem to have a habit of helping him out of tricky situations, while he keeps getting you into them. He is traveling with you.
Stockton:
Chel is a human Tinkerer who has connections within the guild. She is somewhat friendly to you.
Changedgrove:
Medium Sized Tent
Your Sleeping Bag
Max's Sleeping Bag
Mark's Sleeping Bag
Mavrick's Leaf Pile
Small Wooden Chest (locked)
Giant Rat Sized Bear Trap w/ Wooden Parts x4
Healing Tea x1
Silver Flask x1
Silver Rings x3
Large Unreadable Dwarven Book of Spells x1
Vagabond Battle Figurine Set x1
Quart of Rat Milk (3/10) x1
Baby Bottle x1
Max's Stuff
Mark's Stuff
Jar with Glowing Mushroom
Fire
Wood Pile