You check the bulletin before leaving and take down another wanted poster of Max. It seems they are really interested in catching him. There is nothing new of interest.
You meet back up with Max and the two of you start heading toward the abandoned prison. The trip is pretty much straight forward, the dirt path is overgrown but traveling it isn't too difficult.
You turn a corner on the path and the large stone building comes into view. Some of the walls are collapsing, and vines are growing up the sides. Max grabs a lock pick from his pocket and breaks open the large entrance door, closing it behind you as the two of you enter. He lights a torch and readies the javelin you gave him the day before.
He takes you down a hallway and downstairs into the basement of the building. The bars of the cells here are thicker, he tells you that this is where they held the truly insane captives. He points out a cell with a collection of piled furniture in it and tells you the loot is in there, and as you enter, he locks the door behind you...
Then, of course, he bursts out laughing, apologizes, and lets you out, claiming that he wishes he had some way of showing you the expression on your face when you heard the lock click. He hands you his flask and lets you take a few swigs out of it, saying you don't see the humor in that joke.
He takes you to the actual location of the treasure, a storage closet with a lock-less wooden door, opens it, and digs out a box. He fishes out his half of the loot, and then hands it to you. It contains:
37 Copper Coins
A scroll tube full of schematics, something he says he thinks you will appreciate
A shiny silver flask
Three silver rings he says could be enchanted if we found someone to do it, or sold
A large book of spells in a language unreadable to either of you, he says he pinched it from some traveling mage and it could have a good price to the right buyer
A glass jar with dirt in the bottom, and a glowing mushroom growing in it, which he says some Elven tribes use for light
You get back to camp and he drops his stuff off, and then the two of you start heading to town. As you pass by the vagabond camp you see Mark with a knife in his hand and a heavy backpack on, backing away from the half-Goblin that gave you trouble before and a group of his cronies (four people in total). All of them are armed with real weapons, and you see a fire burning in the town.
There are no guards nearby that you can see, what should you
do?The light blue inverted triangles represent villages. None of them are named on this map, but you know by heart your old home and the nearby human town.
The red X represents your location.
Orange spots represent ruins or interesting locations.
Foothill Village: Your old home, there's no going back now.
Stockton: A Human village, your village used to trade with them frequently. It is your current location. You were told there is an old abandoned prison nearby, perhaps it is worth looking into. A one-eyed Dwarf told you the location of a loot cache in the prison. You have found a hidden spot to camp at night.
Cryptsocks: A Dwarven mountainhome that you were told is incredibly rich but exclusive on who can even enter.
Changedgrove: An Elven settlement that sits at the border between the forest and the plains.
Kilroy, Gnome Tinkerer, Heathy
Max, Dwarf Thief, Mostly Healthy, Kind of Drunk, Bruised with Small Cuts
Mavrick, Smart Baby Giant Rat, Healthy
Healthy
Refreshed and Awake
Alcohol Dependent
Equipped:
Gnome Styled Cloth Clothing
Perfectly Fit Leather Armor
Wooden Walking Stick
Yew Bow (slung over shoulder)
Steel Short Sword (sheathed)
Leather Backpack
Herbal Bag
Leather Quiver
Herbal Bag:
Handful of White Mushrooms, Green Spots (slightly poisonous) (unidentified) x1
Healing Herb Leaf x1
Aloe Leaf x1
Pipeherb Leaves x8
Leather Quiver:
Wooden Steel Tipped Arrows x10
Flint and Steel x1
Flask (6/6) x1
Bronze Knife w/ Wood Handle x1
Five Year Old Small Cloth Map x1
Brass Compass x1
Brass Whistle x1
Small Black Powder Bomb x3
Quart of Rat Milk x1
Baby Bottle x1
Silver Flask x1
Silver Rings x3
Large Unreadable Book of Spell x1
Jar with Glowing Mushroom x1
1 Day of Food
Water Skin (6/6L) (2L/Day)
77 Copper Coins
Key to Chest in Camp
Skills:
You can identify poisons.
You can use a bow.
You can whittle wood skillfully.
You can track animals.
You can identify many plants in the area around Stockton.
You know basic Alchemy.
You know basic mechanics.
You know basic engineering.
You can skin an animal properly.
Crafting:
Wooden Figurine: Small piece of wood
Deadfall Trap: Small sticks, flatish rock, small vines
Javelin: Long thin branch
Walking Stick: Long wide branch
Mechanical Parts: 5 parts for one metal bar
Bear Trap: One metal bar, one pressure plate, one mechanical part
Giant Mouse Trap: One metal pole, one metal bar, one pressure plate, a large wood board, two mechanical parts
Small Black Powder Bomb: One mechanical part, handful of black powder, fuse, wood block or round shell, metal scraps
Gnomish Lighter: One metal bar, piece of flint, piece of steel, flammable gas, wick
Gnomish Switchblade: One bar of metal, one mechanical part, wood or metal for a handle
Dwarven Lantern: one bar of metal, chunk of glass, wick, mechanical part, flammable gas
There are jobs available on the bulletin board.
Mark will take you hunting every other day.
The Tinkerer's Guild is interested in hiring you with daily wages.
A caravan from the Dwarf lands is arriving next week, perhaps they have something to offer you.
A local farmer is offering a reward for anyone who can kill a small group of mountain lions.
Stockton:
Mark is a hunter who hunts every other morning, and is willing to bring you along for now. You are beginning to become friends.
Chel is a human Tinkerer who has connections within the guild. She is somewhat friendly to you.
Max Yeskly, Dwarven thief and adventurer extraordinaire. He has told you of a cache of “loot” he has hidden in the abandoned prison outside of town. You seem to have a habit of helping him out of tricky situations.
Medium Sized Tent
Your Sleeping Bag
Max's Sleeping Bag
Mavrick's Leaf Pile
Small Wooden Chest (locked)
Wooden Javelins x4
Giant Rat Sized Bear Trap w/ Wooden Parts x4
Healing Tea x2
Silver Coin x1
Max's Stuff
Fire
Wood Pile