At this age Mavrick has difficulty eating solid food, but you manage to get him to eat a few scraps. He still looks hungry however and you decide he needs milk. You leave him in the care of Max, who seems content to sit in camp for now.
You check the local market first and notice several wagons being unloaded with goods. After looking around you find a freelance alchemist selling rats milk, and buy yourself a quart of it alone with a baby bottle that you can use to feed him.
(-15 Copper Coins, +Quart of Rat Milk, +Baby Bottle)You see that the caravan is offloading many Dwarven goods, including weapons and armor. The armor, while a little thick and wide for your body, is still in your size and with a little leather padding on the inside you could make it fit you. While some of the weapons are human sized, many of them are made to the specifications of someone who is three feet tall. You learn that the caravan is next heading to the Elf lands.
A set of this armor is well out of your price range, however if you wanted a set of leather you could still get one from Mark's friend for 60 copper. You look at the weapons:
Steel Tipped Wooden Spear: 25 Copper Coins
Fully Steel Spear: 60 Copper Coins
Steel Spiked Mace with Wooden Handle: 45 Copper Coins
Steel Short Sword with Sheath: 40 Copper Coins
You buy the short sword and head over to Mark's friend. He measures your height and the width of various parts of your body, and makes you a custom set of armor exactly to your specifications. When you wear it, it feels comfortable and it is easy to move in, while still offering protection.
(-1 Silver Coin, +Short Sword, +Armor Set)You look for Chel at the Tinkerer's Guild but you find out it is her day off, and head back to camp. You feed Mavrick some milk and he curls into a ball and sleeps. You decide you're going to train him later, but for now Max says he wants to go retrieve his stash. He says you're carrying too much now and you won't be able to carry all his treasure.
He hands you a lock and key he “acquired” for the chest in your tent, before you go, what would you like to
leave? (Chest is now locked, +Key)The light blue inverted triangles represent villages. None of them are named on this map, but you know by heart your old home and the nearby human town.
The red X represents your location.
Orange spots represent ruins or interesting locations.
Foothill Village: Your old home, there's no going back now.
Stockton: A Human village, your village used to trade with them frequently. It is your current location. You were told there is an old abandoned prison nearby, perhaps it is worth looking into. A one-eyed Dwarf told you the location of a loot cache in the prison. You have found a hidden spot to camp at night.
Cryptsocks: A Dwarven mountainhome that you were told is incredibly rich but exclusive on who can even enter.
Changedgrove: An Elven settlement that sits at the border between the forest and the plains.
Kilroy, Gnome Tinkerer, Heathy
Max, Dwarf Thief, Healthy, Kind of Drunk
Mavrick, Smart Baby Giant Rat, Healthy
Healthy
Refreshed and Awake
Alcohol Dependent
Equipped:
Gnome Styled Cloth Clothing
Perfectly Fit Leather Armor
Wooden Walking Stick
Yew Bow (slung over shoulder)
Steel Short Sword (sheathed)
Leather Backpack
Herbal Bag
Leather Quiver
Herbal Bag:
Handful of White Mushrooms, Green Spots (slightly poisonous) (unidentified) x1
Healing Herb Leaf x1
Aloe Leaf x1
Pipeherb Leaves x8
Leather Quiver:
Wooden Steel Tipped Arrows x10
Cotton Sleeping Bag x1
Medium Tent x1
Waterproof Chest x1
Flint and Steel x1
Flask (6/6) x1
Bronze Knife w/ Wood Handle x1
Five Year Old Small Cloth Map x1
Brass Compass x1
Brass Whistle x1
Wooden Javelins x4
Rabbit Skeleton x1
Lucky Rabbit's Foot x1
Decent Figurine of the Gnome King x1
Decent Figurine of Chel x1
Giant Rat Pelt x5
Gargantuan Rat Pelt x1
Small Black Powder Bomb x3
Giant Rat Sized Bear Trap w/ Wooden Parts x4
Healing Tea x2
Quart of Rat Milk x1
Baby Bottle x1
1 Day of Food
Water Skin (6/6L) (2L/Day)
1 Silver Coins
27 Copper Coins
Key to Chest in Camp
Skills:
You can identify poisons.
You can use a bow.
You can whittle wood skillfully.
You can track animals.
You can identify many plants in the area around Stockton.
You know basic Alchemy.
You know basic mechanics.
You know basic engineering.
You can skin an animal properly.
Crafting:
Wooden Figurine: Small piece of wood
Deadfall Trap: Small sticks, flatish rock, small vines
Javelin: Long thin branch
Walking Stick: Long wide branch
Mechanical Parts: 5 parts for one metal bar, with proper tinkerer tools
Bear Trap: One metal bar, one pressure plate, one mechanical part, with proper tinkerer tools
Giant Mouse Trap: One metal pole, one metal bar, one pressure plate, a large wood board, two mechanical parts, with proper tinkerer tools
Small Black Powder Bomb: One mechanical part, handful of black powder, fuse, wood block or round shell, metal scraps
There are jobs available on the bulletin board.
Mark will take you hunting every other day.
The Tinkerer's Guild is interested in hiring you with daily wages.
There is a pack of giant rats in the sewer that needs to be dealt with.
A caravan from the Dwarf lands is arriving next week, perhaps they have something to offer you.
A local farmer is offering a reward for anyone who can kill a small group of mountain lions.
Stockton:
Mark is a hunter who hunts every other morning, and is willing to bring you along for now. You are beginning to become friends.
Chel is a human Tinkerer who has connections within the guild. She is somewhat friendly to you.
Max Yeskly, Dwarven thief and adventurer extraordinaire. He has told you of a cache of “loot” he has hidden in the abandoned prison outside of town. You seem to have a habit of helping him out of tricky situations.
Medium Sized Tent
Your Sleeping Bag
Max's Sleeping Bag
Mavrick's Leaf Pile
Small Wooden Chest (locked)
Max's Backpack and Stuff
Fire
Wood Pile