I wrote in only the first suggestion because I was already writing this when the other two were posted. From now on I'm going to wait for several responses before I begin so more options can be heard.
You decide to check each of the local guilds to see if they will teach you their trade.
Members of the Alchemist's Guild are willing to teach you several skills for a price:
Identify Poison: 10 Copper Coins, allows you to tell if a plant or fungus is poisonous.
Basic Alchemy: 15 Copper Coins, teaches you how to mix plants with known properties to create potions, salves, and other similar things .
Basic Plant Identification: 10 Copper Coins, shows you how to identify several key useful plants of the local area.
They also have for sale:
Mortar and Pestle: 20 Copper Coins, allows you to grind things like plants.
Book of Identification: 30 Copper Coins, a small book with many pictures and descriptions of plants in the local area.
Glass Vials: 3 Copper Coins each, hold various liquids.
Cloth Herbal Bag: 10 Copper Coins each, made to keep herbs separated and stored in your inventory, but can also be used for other things. Contains about six zippered pockets and one larger storage space. Designed to be attached to a backpack.
Members of the Metalworker's Guild are not willing to teach you anything because of your small size, however they are willing to take commissions for anything metal you need created that is within their ability for whatever price is appropriate.
Members of the Tinkerer's Guild are willing to sell the following things:
Bear Traps: 8 Copper Coins each, clamp down and trap whatever happens to be unfortunate enough to step on the pressure plate in the center.
Brass Whistle: 2 Copper Coins, used to make a loud high pitched sound.
Silver Mirror: 20 Copper Coins, incredibly shiny and reflects images almost perfectly.
They sell other things, these are simply what caught your eyes. If you can think of something mechanical or that would otherwise make sense to be sold here, chances are someone here is selling one or is capable of making it.
More importantly though, the head of this local chapter of the guild notices you looking around and tells you he may be able to hire you. Gnomes are recognized for their ingenuity and creativity when it comes to mechanics and even though you have little experience with it he thinks you could be a valuable part of his guild, at least for the time being.
Members of the Explorer's Guild tell you that right now they have no jobs available, but when asked a member gladly fills in a section of your map for you and informs you of the area. You are also told that if you find any rare looking objects they can be brought to the guild to be identified or sold to collectors.
What would you like to
do next?
The light blue inverted triangles represent villages. None of them are named on this map, but you know by heart your old home and the nearby human town.
The red X represents your location.
Orange spots represent ruins or interesting locations.
Foothill Village: Your old home, there's no going back now.
Stockton: A Human village, your village used to trade with them frequently. It is your current location. You were told there is an old abandoned prison nearby, perhaps it is worth looking into.
Cryptsocks: A Dwarven mountainhome that you were told is incredibly rich but exclusive on who can even enter.
Changedgrove: An Elven settlement that sits at the border between the forest and the plains.
Healthy
Refreshed and Awake
Alcohol Dependent
Equipped:
Gnome Styled Cloth Clothing
Wooden Walking Stick
Leather Backpack
Leather Shoes
Cotton Sleeping Bag x1
Flint and Steel x1
Flask (3/6) x1
Bronze Knife w/ Wood Handle x1
Five Year Old Small Cloth Map x1
Brass Compass x1
Wooden Javelins x3
Handful of Blue Colored Berries x1
Handful of White Mushrooms, Green Spots x1
Decent Small Wooden Figurine of a Gnome x1
Decent Small Wooden Figurine of a Wolf x1
Rabbit Skeleton x1
Rabbit Pelt x1
1.5 Days of Food
Water Skin (2/6L) (2L/Day)
56 Copper Coins
Wooden Figurine: Small piece of wood
Deadfall Trap: Small sticks, flatish rock, small vines
Javelin: Long thin branch
Walking Stick: Long wide branch