You try whittling bow shafts but you can't find any wood springy and bendy enough. You don't have any bowstring anyway.
You decide to head to the vagabond camp to see if anything interesting is happening. As you enter you see quite a few people eating the roasted meat of the rats you left here earlier, and the people who saw you leave it thank you.
You happen to see the one-eyed Dwarf arguing with a town guard. It seems as if our friendly thief has aroused suspicion upon himself, and the guard has caught on.
You've helped him before, so you decide you might as well do it again. You adopt your best dirt-scum vagabond accent and grab a piece of roasting rat meat, and walk up to the guard.
“'Scuse me, sah, wouldn't ya like a bite ta eat?”
“What? Look, Gnome, I'm busy, I-” By the time the guard turns around to where the Dwarf was standing, he is already gone. “Ugh... just get out of here Gnome, you've just gotten me into a lot of trouble. Now I have to go find that Dwarf again.”
You start to leave the camp and as soon as you are a decent distance away the Dwarf calls you out. “Thanks, mate, once again you've saved my skin. The name's Max Yeskly, world famous thief and adventurer.”
You introduce yourself to the Dwarf, who seems very pleased to meet you.
“I can't hang around this vagabond camp anymore, the town guard is after me and they know now that I've been staying here. I know where your camp is, is there any way you could accommodate me?”
What would you like to
say?The light blue inverted triangles represent villages. None of them are named on this map, but you know by heart your old home and the nearby human town.
The red X represents your location.
Orange spots represent ruins or interesting locations.
Foothill Village: Your old home, there's no going back now.
Stockton: A Human village, your village used to trade with them frequently. It is your current location. You were told there is an old abandoned prison nearby, perhaps it is worth looking into. A one-eyed Dwarf told you the location of a loot cache in the prison. You have found a hidden spot to camp at night.
Cryptsocks: A Dwarven mountainhome that you were told is incredibly rich but exclusive on who can even enter.
Changedgrove: An Elven settlement that sits at the border between the forest and the plains.
Healthy
Refreshed and Awake
Alcohol Dependent
Equipped:
Gnome Styled Cloth Clothing
Wooden Walking Stick
Yew Bow (slung over shoulder)
Leather Backpack
Herbal Bag
Leather Quiver
Leather Shoes
Herbal Bag:
Handful of White Mushrooms, Green Spots (slightly poisonous) (unidentified) x1
Healing Herb Leaf x1
Aloe Leaf x1
Pipeherb Leaves x8
Leather Quiver:
Wooden Steel Tipped Arrows x10
Cotton Sleeping Bag x1
Medium Tent x1
Flint and Steel x1
Flask (6/6) x1
Bronze Knife w/ Wood Handle x1
Five Year Old Small Cloth Map x1
Brass Compass x1
Brass Whistle x1
Wooden Javelins x6
Rabbit Skeleton x1
Lucky Rabbit's Foot x1
Decent Figurine of the Gnome King x1
Decent Figurine of Chel x1
Front Left Paws x3 [Job Item]
Locked Wooden Box x1
Small Black Powder Bomb x3
Healing Tea x2
1 Day of Food
Water Skin (6/6L) (2L/Day)
4 Copper Coins
Wooden Figurine: Small piece of wood
Deadfall Trap: Small sticks, flatish rock, small vines
Javelin: Long thin branch
Walking Stick: Long wide branch
Mechanical Parts: 5 parts for one metal bar, with proper tinkerer tools
Bear Trap: One metal bar, one pressure plate, one mechanical part, with proper tinkerer tools
Giant Mouse Trap: One metal pole, one metal bar, one pressure plate, a large wood board, two mechanical parts, with proper tinkerer tools
Small Black Powder Bomb: One mechanical part, handful of black powder, fuse, wood block or round shell, metal scraps
There are jobs available on the bulletin board.
Mark will take you hunting every other day.
The Tinkerer's Guild is interested in hiring you with daily wages.
There is a pack of giant rats in the sewer that needs to be dealt with.
A caravan from the Dwarf lands is arriving next week, perhaps they have something to offer you.
A local farmer is offering a reward for anyone who can kill a small group of mountain lions.
Stockton:
Mark is a hunter who hunts every other morning, and is willing to bring you along for now. You are beginning to become friends.
Chel is a Tinkerer who has connections within the guild. She is somewhat friendly to you.
Max Yeskly, Dwarven thief and adventurer extraordinaire. He has told you of a cache of “loot” he has hidden in the abandoned prison outside of town. You seem to have a habit of helping him out of tricky situations.
You can identify poisons.
You can use a bow.
You can whittle wood skillfully.
You can track animals.
You can identify many plants in the area around Stockton.
You know basic Alchemy.
You know basic mechanics.
You know basic engineering.
You can skin an animal properly.
Medium Sized Tent
Sleeping Bag
Locked Wooden Chest (no key)
Fire
Wood Pile