[OOC: I intend to do a proper inventory for everyone pretty soon after we get out of the cave. Considering I haven't really been keeping track, I'm just going to do my best to remember what I gave everyone, if there is anything I missed or any inconsistencies when I do it feel free to point it out.]
The ogre is as good as dead, but Mark puts it out of its misery with a quick shot to the eye.. The four of you take a few minutes to rest before heading to the entrance of the cave, Asno regaining most of her energy back. You suddenly remember the old spell book you found in previous weeks, and make a mental note to show it to her later.
You think about the events of the day as the four of you walk through the tunnels, believing you did a good job against the ogres. You think all the way to the entrance to the cave, and- wait... why are there bandits outside the cave? It is obvious they see you, and they are lead by a familiar looking figure, the half-Goblin you saved Max from when you first met him.
“I saw you enter this town, and I still have a grudge against you fools. My scouts saw you enter this cave, and after we kill you, I think I might even take credit for clearing out the ogres.”
Max glances at you and then draws his dagger, preparing for the battle. Freeport is pretty far from Stockton, but it may not have been the best place to go with bandits on the search for you. Mark sighs, and Asno catches on quickly as to what's going on.
The two Kobolds you saved earlier are tied up further up the beach, most likely with the intention of selling them as slaves. The bandits must have been waiting for you for a while. There is a medium sized ship in the water with a jolly-Rodger raised, a pirate vessel. It is most likely theirs. You also still have a use of the enchanted ring you received from the elves.
What would you like to
do?The light blue inverted triangles represent villages. None of them are named on this map, but you know by heart your old home and the nearby human town.
The red X represents your location.
Orange spots represent ruins or interesting locations.
Blue triangles represent friendly Kobold camps.
Red triangles represent greenskin camps.
Crossed out towns are ruins.
Foothill Village: Your old home, there's no going back now.
Stockton: A Human village, your village used to trade with them frequently. There is a group of local bandits there who want to kill you.
Cryptsocks: A Dwarven mountainhome that you were told is incredibly rich but exclusive on who can even enter. Max is wanted there.
Changedgrove: An Elven settlement that sits at the border between the forest and the plains.
Freeport: A mostly human coast town run by criminals and shady people. It is your current location.
Kilroy, Gnome Tinkerer, Slightly Cut Up, Battered and Bruised from Combat
Max, Dwarf Thief, Mildly Bruised Back, Black Eye, In a constant state of mild inebriation [No Bombs]
Mark, Human Hunter, Slightly Bruised [2 Shrapnel Bombs]
Asno, Goblin Shaman, Sore From Battle Wounds [Combat Spells: Entangle, Fire Touch, Healing Breeze, Earth's Fury] [1 Shrapnel Bombs]
Pets:
Maverick, Smart Child Giant Rat, Healthy
Equiped: Nothing
Sprint, Make Pack Ostrich, Healthy
Equiped: Leather harness, Large Cloth Bags (empty), Small Barrel (22/40L)
Reputation & Alignment
Gnomes: Exiled [0/100], Fairly Known
Humans: Neutral [17/20], Pretty Unknown
Elves: Friendly [16/30], Pretty Unknown
Greenskins: Disliked [10/30], Unknown
Kobolds: Friendly [18/30], Pretty Unknown
Current Alignment: Neutral-Chaotic
Equipped:
Gnome Styled Cloth Clothing
Perfectly Fit Leather Armor
Wooden Walking Stick
Yew Bow (slung over shoulder)
Steel Short Sword (sheathed)
Leather Backpack
Herbal Bag
Leather Quiver
Enchanted Wooden Ring
Herbal Bag:
Alchemy Kit x1
Handful of White Mushrooms, Green Spots (slightly poisonous) (unidentified) x1
Healing Herb Leaf x4
Aloe Leaf x1
Pipeherb Leaves x11
Green Mint Leaves x6
Leather Quiver:
Wooden Steel Tipped Arrows x11
Flint and Steel x1
Flask (6/6) x1
Elvish Oak Pipe x1
Bronze Knife w/ Wood Handle x1
Enchanted Small Cloth Map x1
Brass Compass x1
Brass Whistle x1
Dwarven Lantern x1
Gnomish Lighter x1
Bronze Shovel x1
Rope Coil 20 Feet x2
Small Black Powder Bomb x1
Shrapnel Bomb x1
Tripwire x1
Lantern Oil x3
2 Days of Food
Water Skin (6/6L) (2L/Day)
7 Silver Coins
49 Copper Coins
Key to Chest in Camp
Skills:
You can identify poisons.
You are a skillful archer.
You can whittle wood skillfully.
You can track animals.
You can identify many plants in the area around Stockton.
You know Alchemy. You can mix poisons.
You know basic mechanics.
You know decent engineering.
You can skin an animal properly.
You can be stealthy.
You are extra agile.
Your skill at bombing is far better than average.
Crafting:
Wooden Figurine: Small piece of wood
Deadfall Trap: Small sticks, flatish rock, small vines
Javelin: Long thin branch
Walking Stick: Long wide branch
Mechanical Parts: 5 parts for one metal bar
Bear Trap: One metal bar, one pressure plate, one mechanical part
Giant Mouse Trap: One metal pole, one metal bar, one pressure plate, a large wood board, two mechanical parts
Small Black Powder Bomb: One mechanical part, handful of black powder, fuse, wood block or round shell, metal scraps, made for 7 copper coins each
Gnomish Lighter: One metal bar, piece of flint, piece of steel, flammable gas, wick
Gnomish Switchblade: One bar of metal, one mechanical part, wood or metal for a handle
Dwarven Lantern: One bar of metal, chunk of glass, wick, mechanical part, flammable gas
Sapper Charge: One mechanical part, two handfuls of black powder, long fuse, incendiary gas, block of wood
Land Mine: Materials for 10 Copper Coins each
Trip Wire: Materials for 2 Copper Coins each
Flash Grenade: Materials for 7 Copper Coins each
Barbed Wire Strand: Materials for 3 Copper Coins per 2 Feet
Shrapnel Bomb: Materials for 6 Copper Coins each
Mark is a hunter who is traveling with you. You are becoming good friends.
Max Yeskly, Dwarven thief and adventurer extraordinaire. You seem to have a habit of helping him out of tricky situations, while he keeps getting you into them. You are becoming good friends. He is traveling with you.
Asno is a Goblin shaman who is traveling with you. You aided her in a battle between her and a would-be assassin. She is a traitor of the Silver Claw mercenaries.
Stockton:
Chel is a human Tinkerer who has connections within the guild. She is somewhat friendly to you.
Changedgrove:
Medium Sized Tent (yours)
Your Sleeping Bag
Max's Sleeping Bag
Maverick's Leaf Pile
Small Wooden Chest (locked)
Healing Tea x1
Silver Flask x1
Silver Rings x3
Large Unreadable Dwarven Book of Spells x1
Vagabond Battle Figurine Set x1
Quart of Rat Milk (10/10) x1
Baby Bottle x1
Iron Armor Plates x17
Greenskin Gear x19
Figurine of Overwhelmed Goblin x1
Max's Stuff
Jar with Glowing Mushroom
Small Sized Tent (Mark's)
Mark's Sleeping Bag
Mark's Stuff
Locked Coffer
Small Lantern
Small Sized Tent (Asno's)
Asno's Sleeping Bag
Asno's Stuff
Locked Chest
Glowing Runes
Rack of Hanging Herbs
Sprint's Pen
Fire
Wood Pile