Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 47 48 [49] 50 51 ... 68

Author Topic: A Gnome's Adventure: The Continuation  (Read 55561 times)

Vent

  • Bay Watcher
  • Kilroy the Gnome
    • View Profile
Re: A Gnome's Adventure
« Reply #720 on: July 12, 2011, 02:55:22 pm »

The three conscious members of the group start falling back to avoid the ogre, Mark taking several potshots at it as he runs backward. He hits the ogre in the calf, causing it to slow down as it tries to pull the arrow from its leg.

Asno starts healing you, the breezes effects causing you to wake up and some of your wounds to heal. You're still on the ground, and in pain.

Max tosses his last bomb at the ogre when he is sure the shrapnel won't endanger the group, causing chunks of metal to pierce its skin in many places, puncturing organs. It collapses dead fairly quickly.


That should have been the last normal ogre, what would you like to do?

Spoiler: Map & Locations (click to show/hide)
Spoiler: Party & Pets (click to show/hide)
Spoiler: Reputation (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Skills & Crafting (click to show/hide)
Spoiler: Tasks and People (click to show/hide)
Spoiler: Camp (click to show/hide)
Logged

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
Re: A Gnome's Adventure
« Reply #721 on: July 12, 2011, 02:58:56 pm »

loot the bodies on there if we didn't do that already put some traps if we have any near the two boxes near the tunnel
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

squishynoob

  • Bay Watcher
    • View Profile
Re: A Gnome's Adventure
« Reply #722 on: July 12, 2011, 03:28:56 pm »

I'd say, recover as many arrows as we can from bodies / floor / walls, and make sure everyone is rested and healed up.

Then we decide if leaving traps and wait it out or going for a visit to our friend.
« Last Edit: July 12, 2011, 03:30:58 pm by squishynoob »
Logged

ashton1993

  • Bay Watcher
    • View Profile
Re: A Gnome's Adventure
« Reply #723 on: July 12, 2011, 04:17:18 pm »

For the boss who's up for setting up another trip wire with a couple bombs attached to it at the entrance part and then luring him in to it maybe by having just one guy go in and doing a false retreat?
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

squishynoob

  • Bay Watcher
    • View Profile
Re: A Gnome's Adventure
« Reply #724 on: July 12, 2011, 04:35:35 pm »

For the boss who's up for setting up another trip wire with a couple bombs attached to it at the entrance part and then luring him in to it maybe by having just one guy go in and doing a false retreat?

What if we hum again? :D
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Gnome's Adventure
« Reply #725 on: July 12, 2011, 05:45:18 pm »

Wait until Asno has another healing breeze ready and give the group another healing.

Redistribute all remaining explosives so everybody has at least 1 or 2 booms to share. Try to catch the Boss in the skinny part of the unexplored hallway where there are no boxes and bomb his ass back to the stone age!
Logged

Ricky

  • Bay Watcher
  • Ancient Wizard Dance.
    • View Profile
Re: A Gnome's Adventure
« Reply #726 on: July 12, 2011, 07:31:22 pm »

Okay, We should not let the big ogre into the main cave yet. What we should do is heal up the group and try to quietly move the boxes. if we can manage to get into the corridor we can throw at least 6 grenades before it knows what has happened. then we can back away and continue the already won fight.
so..

Heal
Quietly move/sneak around crates
Frag grenade his ass into oblivion.
Logged
Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Vent

  • Bay Watcher
  • Kilroy the Gnome
    • View Profile
Re: A Gnome's Adventure
« Reply #727 on: July 12, 2011, 09:18:33 pm »

[OOC: This dungeon took longer than I planned. The next one, whenever that is, will have less focus on repetitive combat, and more on solving puzzles and traps and the like. I'm gonna start tracking party member bombs, maybe at some point I'll start doing full inventories but not right now.]

The threat gone, Asno focuses her energy and casts healing breeze on the group, focusing mainly on you. You feel the pain start to go away, and after some rest feel much better.

You enter the room and search the corpses for anything useful. Most of their equipment is ruined, but you manage to salvage several bombs and some arrows. You distribute some of the bombs to the group. (+Bombs to the group, +8 Arrows, +1 Shrapnel Bomb)

You take the time to move the two boxes closest to the entrance back, attaching a tripwire with two powder bombs hanging from it. (-1 Tripwire, -2 Powder Bombs)

The four of you start making loud humming sounds, trying to lure the ogre out of the cave and into the traps. You hear it groaning further in the cave, but it doesn't seem to be leaving. After making louder sounds and yelling obscenities at it, Max decides to investigate the ogre.

Upon returning, he calmly states that the ogre seems to have grown too large to leave its room. The four of you enter the tunnel and look down it, confirming that it is indeed stuck.

You all look at each other and grin, each of you throwing bombs in quick succession at the beast. It gets pretty cut up from the shrapnel, but you blow a chunk of wall loose, allowing it to leave its prison. (Everyone -1 Shrapnel Bomb)


It is approaching pretty quickly, what would you like to do?

Spoiler: Map & Locations (click to show/hide)
Spoiler: Party & Pets (click to show/hide)
Spoiler: Reputation (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Skills & Crafting (click to show/hide)
Spoiler: Tasks and People (click to show/hide)
Spoiler: Camp (click to show/hide)
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: A Gnome's Adventure
« Reply #728 on: July 12, 2011, 09:30:47 pm »

RUN! RUN LIKE THE WIND! The narrow passage behind the boxes will stop it! We must get past that point as fast as possible! Everyone throw bombs behind them as they run!
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Gnome's Adventure
« Reply #729 on: July 12, 2011, 09:45:51 pm »

RUN! RUN LIKE THE WIND! The narrow passage behind the boxes will stop it! We must get past that point as fast as possible! Everyone throw bombs behind them as they run!

Good idea.
Logged

filiusenox

  • Bay Watcher
  • Prince of Light
    • View Profile
Re: A Gnome's Adventure
« Reply #730 on: July 12, 2011, 10:01:34 pm »

Your forgetting the tripwire.
Logged
"No, I'm being obstinate for the sake of I hate you."

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Gnome's Adventure
« Reply #731 on: July 12, 2011, 10:06:51 pm »

We know where the tripwire is, and can easily get over it.
Logged

filiusenox

  • Bay Watcher
  • Prince of Light
    • View Profile
Re: A Gnome's Adventure
« Reply #732 on: July 12, 2011, 10:09:45 pm »

Continue to run then.
Logged
"No, I'm being obstinate for the sake of I hate you."

Ricky

  • Bay Watcher
  • Ancient Wizard Dance.
    • View Profile
Re: A Gnome's Adventure
« Reply #733 on: July 12, 2011, 10:17:26 pm »

two of you drop some bombs so it'll blow up underneath the ogre while running.
Logged
Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Vent

  • Bay Watcher
  • Kilroy the Gnome
    • View Profile
Re: A Gnome's Adventure
« Reply #734 on: July 12, 2011, 10:53:49 pm »

The four of you begin retreating, you and Mark dropping a bomb each as you run toward the entrance. They both explode just as the giant ogre steps over them, causing its legs to be heavily cut and burnt. It continues its chase, and you all manage to step over the tripwire without triggering it. (-1 Bomb, Mark -1 Bomb)

It is too small to fit through the gap to the main room normally, however it begins to squeeze its way through. It is pretty vulnerable right now, and its pretty close to the tripwire, which it doesn't seem to notice.


What would you like to do?

Spoiler: Map & Locations (click to show/hide)
Spoiler: Party & Pets (click to show/hide)
Spoiler: Reputation (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Skills & Crafting (click to show/hide)
Spoiler: Tasks and People (click to show/hide)
Spoiler: Camp (click to show/hide)
Logged
Pages: 1 ... 47 48 [49] 50 51 ... 68