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Author Topic: A Gnome's Adventure: The Continuation  (Read 55470 times)

Vent

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Re: A Gnome's Adventure
« Reply #60 on: June 18, 2011, 05:56:46 pm »

Spoiler: Note (click to show/hide)

You climb down a little bit, just out of reach of the badger, and start jabbing at it with a javelin every time it tries to jump up and bite you. You manage to get it to back off a little bit, giving Mark an opportunity to shoot at it. He manages to hit it in the back, breaking its lower spine and immobilizing its hind legs. You both climb down and make sure the last badger is gone. Mark then takes one of your javelins and stabs the two living but crippled badgers, killing them.

Mark thanks you for helping him get a shot at the badger and in his gratitude teaches you how to properly skin an animal. The two of you carry the badger corpses to market and sell the pelts and meat, granting you a fine share of the profit. You then walk to the inn together and have lunch, and contemplate what to do next. (+17 Copper Coins, you have learned how to properly skin animals, your friendship with Mark has slightly strengthened.)

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Weirdsound

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Re: A Gnome's Adventure
« Reply #61 on: June 18, 2011, 06:13:53 pm »

Tell Mark that you intend to build traps for the rats, as hunting with bows in the dark sewers sounds foolhardy at best. If he wants to earn a share helping, you will be setting up the traps this evening and could use somebody to protect you while you work.

Ask him to hire some vagabond or child to carry a torch so you can see what you are doing and so he can aim at any threats. If he can get the torch hireling for 6 copper or less, you will reimburse him for half the fee.

Tell him we can check the traps after our hunting trip in two days, and clean up any survivors.

Prepare 8 bear traps. Use the wooden parts to save copper.
« Last Edit: June 18, 2011, 06:15:50 pm by Weirdsound »
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Vent

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Re: A Gnome's Adventure
« Reply #62 on: June 18, 2011, 06:36:59 pm »

You tell Mark that you intend to build traps for the rats, because bow hunting seems unlikely to work in the dark tunnels. He agrees to help guard you while you set the traps, and when asked says he will find someone cheap to hold a torch for the two of you while you work.

He sets off to find someone to hold a torch for you, and you head over to the market to buy components for eight bear traps, using whittled wooden parts to cut the cost. You then head over to the Tinkerer's Guild to make them. (-24 Copper Coins, +8 Rat Sized Bear Traps With Wood Parts)

You meet up with Mark again, who found an orphan child willing to carry a torch for you for two copper coins. You split the cost between the two of you. You have a quick dinner and set off to the entrance to the sewer. (-4 Copper Coins)

Mark lowers himself down first, then the orphan to provide light, and then you. In the center of the sewer is a running flow of fetid water, about three feet wide and a foot deep. On either side is a walkway a little less than two feet wide.

Ahead of you is a small collection of bones and rotting flesh, and you see movement of something large beyond the influence of your torch.

A three foot long rat steps into the light ahead of you, and you hear rustling behind you. Mark turns around and draws an arrow, aiming behind you, preparing to shoot something you can't see. The rat ahead of you starts approaching, what would you like to do?

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Dr. D

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Re: A Gnome's Adventure
« Reply #63 on: June 18, 2011, 06:39:14 pm »

Use the bow and arrows to kill the rat. Duck as Mark shoots whatever is behind you, and ask him, "What did you see?" Thagnk him.
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Weirdsound

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Re: A Gnome's Adventure
« Reply #64 on: June 18, 2011, 06:53:46 pm »

If you already gave the bow back, throw a javelin.
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Vent

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Re: A Gnome's Adventure
« Reply #65 on: June 18, 2011, 07:07:19 pm »

You draw an arrow and fire it at the rat, almost missing it and only managing to scratch it. It looks angered and appears as if its about to rush forward.

Mark shoots whatever it was he was looking at behind you, easily able to shoot over you considering he is almost twice your size. You hear the thump of the arrow hitting something organic as he turns around and kicks the second rat into the stream as it charges.

The orphan, managing to surprise both of you, kicks the rats head as it's climbing back up and crushes its skull.
Spoiler: Note (click to show/hide)

You turn around and see a rat corpse with an arrow sticking out of it, that mark apparently shot. You pick up your arrows and each skin a corpse, and in order to prove you were the one killing rats you save the front left paws. (+Rat Pelt, +2 Front Left Paws [Job Item])

What do you want to do?

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Weirdsound

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Re: A Gnome's Adventure
« Reply #66 on: June 18, 2011, 07:14:02 pm »

Set up the traps where you see evidence of rat trails.

Ask Mark if he would be kind enough to take both rats to market, and give you your half when you meet up in two days to hunt and check the traps.

Put up a warning on the bullitin board warning people who value their feet attached to the ankles to stay out of the sewers for the next two days.
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Dr. D

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Re: A Gnome's Adventure
« Reply #67 on: June 18, 2011, 07:19:37 pm »

Spell it agncles.
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Vent

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Re: A Gnome's Adventure
« Reply #68 on: June 18, 2011, 07:30:30 pm »

You start setting up the traps wherever you see signs of the rats living in the area. You run across another rat, but Mark manages to shoot it before you can even react. It was a good idea to take him along for this. (+Rat Paw)

You're about to leave when you notice a small wooden box sitting in the flowing sewage. You get it out of the disgusting water and try to open it, only to notice it's locked. There doesn't seem to be a key anywhere, so you decide to just hold on to it for now. When you shake it close to your ear, you hear what sounds like metal clinking inside. (+Locked Wooden Box)

You send the orphan boy on his way and tell him he will be contacted in a couple days for another torch bearing session. You write a message on the bulletin board warning people to avoid the sewers for a few days if they value their ankles, for some reason choosing to spell it “agncles.” You head to the market.

Rat meat is too disgusting to sell, however you find buyers for your pelts rather quickly and make a small profit. You dump the meat at the vagabond camp, where it would be appreciated. (+6 Copper Coins, -1 Rat Pelt)

You head back to camp and sleep. Even in your sleeping bag next to your fire, you're cold the entire night. If the temperature keeps dropping at this rate, it is unlikely you will last the next night. You will either need to rent a room (2 copper/night) or buy the tent that was advertised for sale on the bulletin board.

It is now morning, the birds are singing and there's a thin layer of snow on the ground. What would you like to do?

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Weirdsound

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Re: A Gnome's Adventure
« Reply #69 on: June 18, 2011, 07:35:30 pm »

Put in a shift at the Tinkers guild.
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Dr. D

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Re: A Gnome's Adventure
« Reply #70 on: June 18, 2011, 07:41:38 pm »

Build a house out of machinery at the Tinkers guild. Say it is a prototype for a great thing to come, and that you will take up the burden of testing it.
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Vent

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Re: A Gnome's Adventure
« Reply #71 on: June 18, 2011, 07:51:41 pm »

You walk to the Tinkerer's Guild to put in a full day of work. Now that they know you have some experience, they have you making small black powder bombs all day. During your lunch break you talk to Chel about the rat traps, and she says she hopes to hear how well they work out. (+40 Copper Coins, you now know how to make small black powder bombs, the materials cost you 7 copper coins each to make.)

You consider making an experimental “machinery” house to live in, but that's silly.

It is mid day, what would you like to do?

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Ochita

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Re: A Gnome's Adventure
« Reply #72 on: June 18, 2011, 07:53:33 pm »

Well.. Lets see if we can't fix up a couple of simple healing potions.
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Elfeater

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Re: A Gnome's Adventure
« Reply #73 on: June 18, 2011, 07:55:22 pm »

Make 3 bombs
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Vent

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Re: A Gnome's Adventure
« Reply #74 on: June 18, 2011, 08:06:36 pm »

Now that you have time off work you simple buy three of the bombs you made during your shift, the members of the guild don't seem to care. (-21 Copper Coins, +3 Small Bombs)

You also decide to finally test out that alchemy you learned. You head to the Alchemist's Guild and buy a couple glass vials, and pay a small fine to use their equipment. You take a mortar and pestle and grind up some healing herbs and aloe together, and mix the juices that come out in a bowl of water. You then boil the water and continue mixing, until you have a tea-like liquid that should hopefully help you feel better when sick, and when applied to an injury help fight infection and heal quicker. (-8 Copper Coins for Vials and Fine, -4 Healing Herb Leaves, -2 Aloe Leaves, +2 Healing Teas)

What would you like to do now?

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« Last Edit: June 18, 2011, 08:12:47 pm by Vent »
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