You tell Mark that you intend to build traps for the rats, because bow hunting seems unlikely to work in the dark tunnels. He agrees to help guard you while you set the traps, and when asked says he will find someone cheap to hold a torch for the two of you while you work.
He sets off to find someone to hold a torch for you, and you head over to the market to buy components for eight bear traps, using whittled wooden parts to cut the cost. You then head over to the Tinkerer's Guild to make them.
(-24 Copper Coins, +8 Rat Sized Bear Traps With Wood Parts)You meet up with Mark again, who found an orphan child willing to carry a torch for you for two copper coins. You split the cost between the two of you. You have a quick dinner and set off to the entrance to the sewer.
(-4 Copper Coins)Mark lowers himself down first, then the orphan to provide light, and then you. In the center of the sewer is a running flow of fetid water, about three feet wide and a foot deep. On either side is a walkway a little less than two feet wide.
Ahead of you is a small collection of bones and rotting flesh, and you see movement of something large beyond the influence of your torch.
A three foot long rat steps into the light ahead of you, and you hear rustling behind you. Mark turns around and draws an arrow, aiming behind you, preparing to shoot something you can't see. The rat ahead of you starts approaching, what would you like to
do?The light blue inverted triangles represent villages. None of them are named on this map, but you know by heart your old home and the nearby human town.
The red X represents your location.
Orange spots represent ruins or interesting locations.
Foothill Village: Your old home, there's no going back now.
Stockton: A Human village, your village used to trade with them frequently. It is your current location. You were told there is an old abandoned prison nearby, perhaps it is worth looking into. A one-eyed Dwarf told you the location of a loot cache in the prison. You have found a hidden spot to camp at night.
Cryptsocks: A Dwarven mountainhome that you were told is incredibly rich but exclusive on who can even enter.
Changedgrove: An Elven settlement that sits at the border between the forest and the plains.
Healthy
Refreshed and Awake
Alcohol Dependent
Equipped:
Gnome Styled Cloth Clothing
Wooden Walking Stick
Leather Backpack
Leather Shoes
Mark's Quiver: 15 Steel Arrows (borrowed)
Mark's Bow (borrowed)
Herbal Bag:
Handful of White Mushrooms, Green Spots (slightly poisonous) (unidentified) x1
Healing Herb Leaves x5
Aloe Leaves x3
Pipeherb Leaves x8
Cotton Sleeping Bag x1
Flint and Steel x1
Flask (6/6) x1
Bronze Knife w/ Wood Handle x1
Five Year Old Small Cloth Map x1
Brass Compass x1
Brass Whistle x1
Wooden Javelins x3
Rabbit Skeleton x1
Lucky Rabbit's Foot x1
Decent Figurine of the Gnome King x1
Decent Figurine of Chel x1
Rat Sized Bear Trap With Wooden Components x8
2 Days of Food
Water Skin (6/6L) (2L/Day)
46 Copper Coins
Wooden Figurine: Small piece of wood
Deadfall Trap: Small sticks, flatish rock, small vines
Javelin: Long thin branch
Walking Stick: Long wide branch
Mechanical Parts: 5 parts for one metal bar, with proper tinkerer tools
Bear Trap: One metal bar, one pressure plate, one mechanical part, with proper tinkerer tools
Giant Mouse Trap: One metal pole, one metal bar, one pressure plate, a large wood board, two mechanical parts, with proper tinkerer tools
There are jobs available on the bulletin board.
Mark wants to take you hunting in two days.
The Tinkerer's Guild is interested in hiring you with daily wages.
There is a pack of giant rats in the sewer that needs to be dealt with.
A caravan from the Dwarf lands is arriving next week, perhaps they have something to offer you.
A local farmer is offering a reward for anyone who can kill a small group of mountain lions.
Stockton:
Mark is a hunter who hunts every other morning, and is willing to bring you along for now. You are beginning to become friends.
Chel is a Tinkerer who has connections within the guild. She is somewhat friendly to you.
There is a one-eyed Dwarf who you saved from being killed. He has told you of a cache of “loot” he has hidden in the abandoned prison outside of town. If the reports on the bulletin board are correct, he might happen to be a dangerous renowned thief.
You can identify poisons.
You can use a bow.
You can whittle wood.
You can track animals.
You can identify many plants in the area around Stockton.
You know basic Alchemy.
You know basic mechanics.
You know basic engineering.
You can skin an animal properly.