You buy yourself dinner and a round of booze, and then return to your camp and whittle a figurine of Chel. You decide to get to sleep early so you can meet up with Mark to go on another hunting trip.
(-3 Copper Coins, +Figurine of Chel)He is happy to see that you decided to join him again and the two of you enter the wilderness outside of town. He takes you to a deer blind that he set up the day before, and the two of you sit and talk about random aspects of life. The sewer rats come up in conversation, and he tells you that he would be happy to help after today's hunting trip or tomorrow if you wanted him to, all he wants is a third of the reward and half the pelts to sell.
He also tells you about a friend of his who is selling hunting equipment that can cut you a deal because of your growing friendship with Mark. He can sell you the following:
A set of custom made Gnome sized leather armor for 60 copper coins (20 for chest, 15 for pants, 10 for a pair of gloves, 10 for a pair of boots, and 10 for a helmet, with a 5 coin discount if you buy the entire set at once).
A yew wood bow of good quality custom made for your size for 20 copper coins.
A leather quiver that can be worn along with your backpack and herb bag for 10 copper coins.
Wooden arrows with steel tips for 4 copper coins per 10 arrows.
You consider this as you sit on the elevated stand with him waiting for prey. You once again borrowed a bow from him, but it is likely he would appreciate you buying your own soon.
The clouds are growing thicker above you, and you can spot the occasional snowflake falling, a sign that winter is getting closer. Birds are chirping around you, but several days of living in the wilderness has gotten you used to them, you almost find it cheery to listen to them now, at least when you don't have a hangover.
You and Mark both spot a small group of about four badgers walk into a nearby clearing. He points at the fattest one and then at himself, and then the next largest and points at you. He winks and draws an arrow. You're most likely out of their reach in the deer blind and are probably safe, what is your course of
action?The light blue inverted triangles represent villages. None of them are named on this map, but you know by heart your old home and the nearby human town.
The red X represents your location.
Orange spots represent ruins or interesting locations.
Foothill Village: Your old home, there's no going back now.
Stockton: A Human village, your village used to trade with them frequently. It is your current location. You were told there is an old abandoned prison nearby, perhaps it is worth looking into. A one-eyed Dwarf told you the location of a loot cache in the prison. You have found a hidden spot to camp at night.
Cryptsocks: A Dwarven mountainhome that you were told is incredibly rich but exclusive on who can even enter.
Changedgrove: An Elven settlement that sits at the border between the forest and the plains.
Healthy
Refreshed and Awake
Alcohol Dependent
Equipped:
Gnome Styled Cloth Clothing
Wooden Walking Stick
Leather Backpack
Leather Shoes
Herbal Bag:
Handful of White Mushrooms, Green Spots (slightly poisonous) (unidentified) x1
Healing Herb Leaves x5
Aloe Leaves x3
Pipeherb Leaves x8
Cotton Sleeping Bag x1
Flint and Steel x1
Flask (6/6) x1
Bronze Knife w/ Wood Handle x1
Five Year Old Small Cloth Map x1
Brass Compass x1
Brass Whistle x1
Wooden Javelins x3
Rabbit Skeleton x1
Lucky Rabbit's Foot x1
Decent Figurine of the Gnome King x1
Decent Figurine of Chel x1
2 Days of Food
Water Skin (6/6L) (2L/Day)
57 Copper Coins
Wooden Figurine: Small piece of wood
Deadfall Trap: Small sticks, flatish rock, small vines
Javelin: Long thin branch
Walking Stick: Long wide branch
Mechanical Parts: 5 parts for one metal bar, with proper tinkerer tools
Bear Trap: One metal bar, one pressure plate, one mechanical part, with proper tinkerer tools
Giant Mouse Trap: One metal pole, one metal bar, one pressure plate, a large wood board, two mechanical parts, with proper tinkerer tools
There are jobs available on the bulletin board.
Mark wants to take you hunting in two days.
The Tinkerer's Guild is interested in hiring you with daily wages.
There is a pack of giant rats in the sewer that needs to be dealt with.
A caravan from the Dwarf lands is arriving next week, perhaps they have something to offer you.
A local farmer is offering a reward for anyone who can kill a small group of mountain lions.
Stockton:
Mark is a hunter who hunts every other morning, and is willing to bring you along for now. He is somewhat friendly to you.
Chel is a Tinkerer who has connections within the guild. She is somewhat friendly to you.
There is a one-eyed Dwarf who you saved from being killed. He has told you of a cache of “loot” he has hidden in the abandoned prison outside of town. If the reports on the bulletin board are correct, he might happen to be a dangerous renowned thief.
You can identify poisons.
You can use a bow.
You can whittle wood.
You can track animals.
You can identify many plants in the area around Stockton.
You know basic Alchemy.
You know basic mechanics.
You know basic engineering.