Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 25 26 [27] 28 29 ... 68

Author Topic: A Gnome's Adventure: The Continuation  (Read 55637 times)

Vent

  • Bay Watcher
  • Kilroy the Gnome
    • View Profile
Re: A Gnome's Adventure
« Reply #390 on: June 22, 2011, 09:54:22 pm »

You write a note for Chel, telling her how you miss her and of your adventures, and pay an Elven ranger to deliver it to her. (-20 Copper Coins)

Max starts gathering branches to set up a pen for Sprint. After about an hour of working, he has a decent looking fence set up for the ostrich to live in, held together with vines.

You have Mark scout out the most likely route for the supply caravan to take, and when he returns he explains the layout to you:
The path is cut out of the forest and is pretty narrow. It would be easy to hide on the sides of the path due to the foliage.
It's long and mostly straight.
He says he noticed several small patrols as he was investigating the area.

You think for a while and come up with plans for landmines, tripwires, barbed wire, and flash bombs. You can buy the materials to make a landmine for 10 copper coins each, trip wires for 2 copper coins each, flash bombs for 7 copper coins each, and barbed wire for 3 copper per 2 feet. (Schematics Added)

You decide to make 6 landmines, 4 tripwires, 4 flash bangs, 4 grenades, and about twenty feet of barbed wire. (-1 Silver, 54 Copper Coins, +That Stuff)

You think of the layout of the caravan trail. How would you like to set up your traps? And after, what would you like to do?


[4 flash bangs instead of three because there was a suggestion to have one attached to a tripwire.]

Spoiler: Map & Locations (click to show/hide)
Spoiler: Party & Pets (click to show/hide)
Spoiler: Status & Reputation (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Skills & Crafting (click to show/hide)
Spoiler: Tasks and People (click to show/hide)
Spoiler: Camp (click to show/hide)
« Last Edit: June 22, 2011, 09:55:55 pm by Vent »
Logged

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
Re: A Gnome's Adventure
« Reply #391 on: June 22, 2011, 10:01:13 pm »

have max and roy in the bushes in the north and mark in the south by the curve part out the land mines on the curvy part and some figure what to do with the rest
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

ashton1993

  • Bay Watcher
    • View Profile
Re: A Gnome's Adventure
« Reply #392 on: June 22, 2011, 10:06:46 pm »

didn't we already plan this out?
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Gnome's Adventure
« Reply #393 on: June 22, 2011, 10:09:42 pm »

Set up the grenades with tripwires and plant the mines on the road. Might as well set up those bear traps as well. Have Max stand in front of the traps to cause the Greenskins to charge through them to get to him.

Roy and Mark will hide in the bushes with 2 flashbangs each. Pelt the greenskins with Arrows and flashbangs.

If more than one Greenskin reaches Max in one piece, Max should run!
Logged

Vent

  • Bay Watcher
  • Kilroy the Gnome
    • View Profile
Re: A Gnome's Adventure
« Reply #394 on: June 22, 2011, 10:20:58 pm »

I'd suggest not having Max in front, there's a good chance there will be a couple archers.
I'm still trying to find some convincing sprites for the battle map, unless I can find or make some we're stuck with generic colored circles.
Logged

filiusenox

  • Bay Watcher
  • Prince of Light
    • View Profile
Re: A Gnome's Adventure
« Reply #395 on: June 22, 2011, 10:26:02 pm »

I could try and whip some up, if you like.
Logged
"No, I'm being obstinate for the sake of I hate you."

Vent

  • Bay Watcher
  • Kilroy the Gnome
    • View Profile
Re: A Gnome's Adventure
« Reply #396 on: June 22, 2011, 10:26:22 pm »

It would be appreciated :)
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Gnome's Adventure
« Reply #397 on: June 22, 2011, 10:34:27 pm »

Have max stand near the bushes, and dive in if Archers come into sight. Its not like they likely march with their bows at ready. Max could get out of sight before the Archers could get a shot in. Set up the barbed wire and bear traps off to the side of the road near Max, so that if the greenskins run off the road to catch up with him, they will still hit some traps.

Edit: You could just grab and blow up the goblin tiles from your DF tileset of choice. Unless you play ASCII of course...
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: A Gnome's Adventure
« Reply #398 on: June 22, 2011, 10:35:58 pm »

No, don't have max stand in the open. He would get shot by arrows.

Spread the land mines across the road and cover them up carefully, making sure you know where they are. Set up the tripwires on either side of the road and hide them using vine would around them loosely. Give a flashbang to everyone and have killroy take 2.

Killroy and Max take cover in the bushes to the north, next to the road, behind the barbed wire. Mark will take position to the south behind the wire. If we have time, carve a few stakes from wood and place them behind the wire, point angled towards the road, so if the orcs run and trip, hopefully they will either land on them or run into them, slowing them down. Also, set up the bear traps behind the wire evenly.

The plan is simple: The caravan will go along the road, hit the mines and stop in shock and suprise. Killroy will throw a flashbomb, Mark and Max open fire with arrows and javelins. Killroy will throw grenades behind the caravan to cut them off from running back down the road. If the orcs start organising and grouping up, Mark will hit them with a flashbomb. If they start running for it, Max will throw a flashbomb. Make sure that everyone knows what situation will call for a flashbomb, so they will know to look away and not be blinded. Show no mercy.
Logged

Vent

  • Bay Watcher
  • Kilroy the Gnome
    • View Profile
Re: A Gnome's Adventure
« Reply #399 on: June 22, 2011, 10:41:58 pm »

Have max stand near the bushes, and dive in if Archers come into sight. Its not like they likely march with their bows at ready. Max could get out of sight before the Archers could get a shot in. Set up the barbed wire and bear traps off to the side of the road near Max, so that if the greenskins run off the road to catch up with him, they will still hit some traps.

Edit: You could just grab and blow up the goblin tiles from your DF tileset of choice. Unless you play ASCII of course...
[I was actually thinking of using my tile set for it, I'll look into that.]

You head to the area and find a good location to wait in ambush. You set up the traps. You set up the tripwire with several bombs hanging from it, including a flash bang, in a way that will set of the mines when it is broken. They could also be set off if there was pressure on them, or if you threw a bomb into the group. You hide some barbed wire in the bushes you will be hiding in, and set up your old bear traps in the bushes as well. There is still some daylight if you want to move around your traps or make some other form of attack, but for the most part you're done. (-Traps)

Everyone is given a flash bang, and, keeping two for yourself, you give your partners each a bomb. (-Explosives)


You will be camping out here for the night waiting for the wagons. Your animals are being taken care of, is there anything you want to do before you sleep? You can go back to town for something if you think it's necessary.

Spoiler: Map & Locations (click to show/hide)
Spoiler: Party & Pets (click to show/hide)
Spoiler: Status & Reputation (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Skills & Crafting (click to show/hide)
Spoiler: Tasks and People (click to show/hide)
Spoiler: Camp (click to show/hide)
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Gnome's Adventure
« Reply #400 on: June 22, 2011, 10:47:44 pm »

I'd say put max, and all the beartraps and barbed wire to the right of the screen. Roy and Mark should not make themselves known until the convoy has passed and are thoroughly preoccupied by the act of blowing up. At which point they should help them out in that process.

The explosives should be spaced out a little better, so as they do not set each other off.

Edit: Go to town and see if you can get the woodsprite to come watch the battle, and report back to elves afterwards so they can send some people to haul away any surviving loot. I don't like the idea of leaving a half destroyed wagon full of essential goblin supplies sitting alone while we go fetch people to haul it away, and it would be a waste to destroy it if it survives the explosions.
« Last Edit: June 22, 2011, 10:51:38 pm by Weirdsound »
Logged

filiusenox

  • Bay Watcher
  • Prince of Light
    • View Profile
Re: A Gnome's Adventure
« Reply #401 on: June 22, 2011, 10:59:16 pm »

What type of armor is max and mark wearing?
Logged
"No, I'm being obstinate for the sake of I hate you."

Vent

  • Bay Watcher
  • Kilroy the Gnome
    • View Profile
Re: A Gnome's Adventure
« Reply #402 on: June 22, 2011, 11:04:51 pm »

Mark: Leather Armor
Max: Cloth Clothes

I think I'm going to use modified sprites from Phoebus's pack. All credit for them goes to him.


« Last Edit: June 22, 2011, 11:22:34 pm by Vent »
Logged

filiusenox

  • Bay Watcher
  • Prince of Light
    • View Profile
Re: A Gnome's Adventure
« Reply #403 on: June 22, 2011, 11:34:27 pm »

They look better then mine.
Logged
"No, I'm being obstinate for the sake of I hate you."

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: A Gnome's Adventure
« Reply #404 on: June 23, 2011, 12:44:19 am »

Well, that seems like that will work, but for some improvements, take the time to sharpen wooden stakes and plant them behind the wire, pointing to the road, to act as extra defense. Make sure to hide them behind the wire. Have everyone help with this if they can, but work fast.
Logged
Pages: 1 ... 25 26 [27] 28 29 ... 68