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Author Topic: A Gnome's Adventure: The Continuation  (Read 55596 times)

Vent

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  • Kilroy the Gnome
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Re: A Gnome's Adventure
« Reply #315 on: June 20, 2011, 07:43:05 pm »

keep the roll hidden it takes the fun factor and makes it look crappy
ostrich its cheap in the long run
and increase it but let me guess on the type of object tell me if im right
mug:flask:sword:bow:spear:sheild:bag:armor:helm:quiver tell me if im close

Quick! Let me guess your birthday month! January, February, March, April, May, June, July, August, September, October, November, December!
That's cheating ;)
But don't worry, it's none of those things. Update shortly.
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Ricky

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Re: A Gnome's Adventure
« Reply #316 on: June 20, 2011, 07:46:14 pm »

I might just be hopeful, but I think it's a sprite. Only thing close to fairy (assuming that's even right too)
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

stabbymcstabstab

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Re: A Gnome's Adventure
« Reply #317 on: June 20, 2011, 07:49:31 pm »

hmmm must be unless its some plant or something
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Vent

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Re: A Gnome's Adventure
« Reply #318 on: June 20, 2011, 07:58:04 pm »

You reach into the chest and pull out a small glass jar, inside of which resides a small humanoid figure. It stands about five inches tall, has the wings of a dragonfly, is covered in leafy green vines, and emits a slight green glow from its feminine body. It looks at you curiously.

“It's a wood sprite!” exclaims Mark, explaining that he had read about them in an Elven story book as a child.

You unscrew the top of the jar and let it fly out. It explains to you that the greenskins had captured is several weeks ago, and that it knows information relevant to the movement of their troops. It requests that you return it quickly to the druids.

You loot the whips and armor of the greenskins. While you have no use for the weapons and the armor is too large for anyone in the group, you figure you could find some use for it or just sell it. You decide to only take the plates from the armor. (+6 Leather Whips, + 17 Iron Armor Plates)

You haul the captive Goblin outside and have your friends, along with the Kobolds, watch him as you set up the sapper charges on two of the main support beams. You make one last quick inspection to make sure you didn't miss anything, light the fuses, and rush outside. You hear two closely timed explosions and watch as half the building collapses under its own weight, and as the fire of the incendiary gas inside the charges catches the rest of the building on fire the Kobolds begin to cheer. (-2 Sapper Charges)

The leader of the Kobold group thanks you for freeing them, and marks on your map the location of a friendly Kobold cave camp that will gladly house you if you are in the area. He says that he was once a shaman of his people, and that if you visit in the future he will arrange an award for you. You ask him if there are any pack animals in the area, to which he replies that they were only sent from the greenskin hideout during the day.

You spend the next half hour with the Kobolds' assistance finding the rest of the moss, and quickly return to the settlement. It is very late in the night when you get back, but the druids are waiting for you. You hand them the all the paperwork you acquired, the plans, the list, and the blueprint. This information, along with the Sprite's message, seems very concerning to them. You also give them the moss. As part of the reward, they enchant your map. (+5 Silver Coins to each of the group members, +Enchanted Wooden Ring, +Enchanted Map)

They explain the use of the enchanted objects to you. The ring, rather ambiguously, can be used to summon a friendly force of nature to aid you in something once per day. They refuse to explain to you what that means, saying that it is better for you to find out on your own. To activate it, all you have to do is rub it and state what your situation is. The map shows landscape and town changes of all known areas, as well as the names and states of the town.

They tell you they have much to discuss and that you should return the next day for a new task. The three of you head back to camp and immediately pass out from exhaustion the moment you hit your sleeping bags.

The next day you head to the market and sell your whips, netting you a decent profit. You decide that it is time for a pack animal, and invest in an ostrich. All it has is a small bag tied to its back, you'll need to check the market for more containers and maybe a water barrel for it to carry as well. What should you name it? (And also, what gender should it be? Males are larger and can carry more, females will occasionally lay eggs.) (-1.3 Silver Coins, not -2 because of sold whips, -Whips)

There is a lot you can do today. The druids most likely have a new task for you, and you need to go to market. What would you like to do?

[OOC: Congrats Ricky, you guessed it! When you feel it necessary at some point in the future, you may have one of your orders completely override anyone else's. I'll let you do this twice.
About the map, the orange landscape represents badlands that have been looted and burnt, leaving them void of any benign life.
Also, with an update this big, I feel it's pretty certain that I messed up the inventory or something at some point. If you notice any inconsistencies, please point them out.]

Spoiler: Map & Locations (click to show/hide)
Spoiler: Party & Pets (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Skills & Crafting (click to show/hide)
Spoiler: Tasks and People (click to show/hide)
Spoiler: Camp (click to show/hide)
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Weirdsound

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Re: A Gnome's Adventure
« Reply #319 on: June 20, 2011, 08:08:09 pm »

Sprint the Male Ostrich. Buy it some more pack supplies. Whittle a figurine set commemorating last night's battle. Talk to the Druids and see if they have any new work based on what they got from the prisoner and the battle plans.
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stabbymcstabstab

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Re: A Gnome's Adventure
« Reply #320 on: June 20, 2011, 08:12:03 pm »

how about pecker? :D but lets have female named chel since everyone is in love with her also lets check on the bolds
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Vent

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Re: A Gnome's Adventure
« Reply #321 on: June 20, 2011, 08:12:59 pm »

The 'bolds left to do their own thing, they didn't stick around for very long once they got their freedom.
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stabbymcstabstab

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Re: A Gnome's Adventure
« Reply #322 on: June 20, 2011, 08:15:13 pm »

there cave they put it on the map
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Weirdsound

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Re: A Gnome's Adventure
« Reply #323 on: June 20, 2011, 08:27:55 pm »

Thats a long journey that calls for at least some preparation.
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stabbymcstabstab

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Re: A Gnome's Adventure
« Reply #324 on: June 20, 2011, 09:05:14 pm »

hmmm we could go to kingwich with the elves being our friends we should have no problem get food and we only have to worry about orcs so we are pretty safe but lets do this after we talk about the druid about the orc camp
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Vent

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Re: A Gnome's Adventure
« Reply #325 on: June 20, 2011, 09:06:07 pm »

You name the male ostrich Sprint, and lead it to the market. You have it fitted for several large cloth bags, and a harness containing a barrel. You take him back to camp and check on Mavrick, who seems to have grown slightly more and seems almost happy to see you. (Sprint has joined the party! -52 Copper Coins, +Equipment for Sprint)

You head to the Druid's Guild, where you are briefed on the situation with the greenskins. Between the documents you gave them, the reports from the Sprite, and the tortured confessions of the Goblin, it seems very likely that they intend on building a large tank designed to deforest huge areas at a time. The location of construction is far too heavily guarded for your party to attack, however there are reports of greenskin wagons carrying a large load of supplies to the construction zone. The caravans will be guarded, but the druids believe you should be able to find a way to take them out. Your job is to get rid of the supply caravan in any way possible, and they say there is another substantial reward if you can do it. They tell you that the greenskins will be passing near Changedgrove some time tomorrow.

When you return to camp you notice that Max has either stolen or spent his money on a wicked looking serrated steel dagger. Considering there were no metal weapons on sale at the market and the caravan hasn't arrived yet, you decide not to question where he got it. There is a new tent in the camp which Mark claims to have bought. He also tells you that you might want to consider building a pen in your camp to house Sprint.

You whittle yourself a figurine of the Goblin being overwhelmed by Kobold slaves, and store it in your chest. (+1 Figurine)

What would you like to do?

Spoiler: Map & Locations (click to show/hide)
Spoiler: Party & Pets (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Skills & Crafting (click to show/hide)
Spoiler: Tasks and People (click to show/hide)
Spoiler: Camp (click to show/hide)
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Vent

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Re: A Gnome's Adventure
« Reply #326 on: June 20, 2011, 09:07:56 pm »

My suggestion: You could either help out the Elves here and continue getting rewards, or move on to another town. If you're considering an Elven town, I suggest you help them out here rather than ditch them. I'm thinking about adding a renown and reputation menu, showing how friendly you are with certain factions, but I'm not sure if it would be worth having an extra thing to keep track of. Opinions?
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Elfeater

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Re: A Gnome's Adventure
« Reply #327 on: June 20, 2011, 09:19:19 pm »

yes reputation and stay to help the elves, send another note to chel telling of our adventures
And yes we are in love with her, can we get some more fan art  :P
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Ricky

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Re: A Gnome's Adventure
« Reply #328 on: June 20, 2011, 09:24:36 pm »

OH, so my CrapArt wasn't so bad after all?

Anyway, Have Max gather branches for a pen.

Have Mark go scouting the supply route.

Have Roy create some land mines, Trip Wires, flash bombs, and grenades.

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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Vent

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Re: A Gnome's Adventure
« Reply #329 on: June 20, 2011, 09:31:34 pm »

I just realized I haven't been tracking food costs since we entered town. We're just going to assume that the Elves like us and are feeding us for free for our assistance :)
I pulled some reputation numbers out of my ass, from now on though that will be more systematic.
And you're art was pretty good Ricky :)

The update is well on its way.

Edit: Let's say land mines cost 10 copper coins each, trip wires cost 2 copper coins each, and flash bombs cost 7 copper coins each. How many should we make so I can fit that into one update?

Also, could someone read through the thread for me and find the price of materials for everything we've been able to craft? It seems simpler and more useful just to list the price of something in the crafting menu than the components, since we never buy those individually.
« Last Edit: June 20, 2011, 09:38:25 pm by Vent »
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