Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 68

Author Topic: A Gnome's Adventure: The Continuation  (Read 55458 times)

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: A Gnome's Adventure
« Reply #30 on: June 17, 2011, 11:46:32 pm »

Try each of the local guilds and see if there's anyone willing to teach you their trade. 
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Gnome's Adventure
« Reply #31 on: June 18, 2011, 12:07:27 am »

Nah. Watch the entrance to the Tinkerers guild and see who comes out. Wait until night and head to the local tavern and make conversation with the Tinkerers guild members. Best to establish Raport first.
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: A Gnome's Adventure
« Reply #32 on: June 18, 2011, 12:13:16 am »

Check out the market and then the explorers guild. Maybe we can find something of interest there?
Logged

Vent

  • Bay Watcher
  • Kilroy the Gnome
    • View Profile
Re: A Gnome's Adventure
« Reply #33 on: June 18, 2011, 12:21:07 am »

Spoiler: Note (click to show/hide)

You decide to check each of the local guilds to see if they will teach you their trade.

Members of the Alchemist's Guild are willing to teach you several skills for a price:
Identify Poison: 10 Copper Coins, allows you to tell if a plant or fungus is poisonous.
Basic Alchemy: 15 Copper Coins, teaches you how to mix plants with known properties to create potions, salves, and other similar things .
Basic Plant Identification: 10 Copper Coins, shows you how to identify several key useful plants of the local area.
They also have for sale:
Mortar and Pestle: 20 Copper Coins, allows you to grind things like plants.
Book of Identification: 30 Copper Coins, a small book with many pictures and descriptions of plants in the local area.
Glass Vials: 3 Copper Coins each, hold various liquids.
Cloth Herbal Bag: 10 Copper Coins each, made to keep herbs separated and stored in your inventory, but can also be used for other things. Contains about six zippered pockets and one larger storage space. Designed to be attached to a backpack.

Members of the Metalworker's Guild are not willing to teach you anything because of your small size, however they are willing to take commissions for anything metal you need created that is within their ability for whatever price is appropriate.

Members of the Tinkerer's Guild are willing to sell the following things:
Bear Traps: 8 Copper Coins each, clamp down and trap whatever happens to be unfortunate enough to step on the pressure plate in the center.
Brass Whistle: 2 Copper Coins, used to make a loud high pitched sound.
Silver Mirror: 20 Copper Coins, incredibly shiny and reflects images almost perfectly.
They sell other things, these are simply what caught your eyes. If you can think of something mechanical or that would otherwise make sense to be sold here, chances are someone here is selling one or is capable of making it.
More importantly though, the head of this local chapter of the guild notices you looking around and tells you he may be able to hire you. Gnomes are recognized for their ingenuity and creativity when it comes to mechanics and even though you have little experience with it he thinks you could be a valuable part of his guild, at least for the time being.

Members of the Explorer's Guild tell you that right now they have no jobs available, but when asked a member gladly fills in a section of your map for you and informs you of the area. You are also told that if you find any rare looking objects they can be brought to the guild to be identified or sold to collectors.

What would you like to do next?

Spoiler: Map (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Crafting (click to show/hide)
« Last Edit: June 18, 2011, 12:23:13 am by Vent »
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: A Gnome's Adventure
« Reply #34 on: June 18, 2011, 12:32:40 am »

See if you can sell your pelt and figurines at the market. Also, buy Identify Poison.
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Gnome's Adventure
« Reply #35 on: June 18, 2011, 12:43:11 am »

Set up a nice campsite just outside of town. You could be in the area for awhile. Then head to the tavern and spend a couple copper on drinks and get to know the townsfolk.
Logged

Vent

  • Bay Watcher
  • Kilroy the Gnome
    • View Profile
Re: A Gnome's Adventure
« Reply #36 on: June 18, 2011, 01:29:17 am »

Spoiler: Note (click to show/hide)

You ask a teacher of the Alchemist's Guild to teach you how to identify poisonous plants and hand him a stack of coins. He shows you various ways to test for poison, and tests you with several plants he gathered as examples. You take note that the blueberries in your inventory are completely free of poison, and the mushrooms are slightly poisonous but still good to eat. You imagine they have other properties. (-10 Copper Coins, now able to identify poisonous plants, blueberries added to food +.5)

You then walk to the market. You spend the next half hour trying to hawk the figurines and eventually find a collector who is willing to buy them for four copper coins each. You also find a fur merchant who offers you three coins for the rabbit pelt. (+11 Copper Coins, -2 Figurines, -1 Rabbit Pelt)

You walk to the tavern and refill your flask and buy yourself a couple rounds of drinks. You also buy yourself a cheap dinner. You note that rooms are available for two copper coins a night, but decide to save your money for now. (-3 Copper Coins, flask refilled)

You start talking to some of the villagers in the inn. Most of the people you talk to aren't interesting, but you do hear some rumors and meet a couple worthwhile people. You are told that if you ask around many people in the town have jobs available for various pays, and that the bulletin board also has several jobs posted at a time, among sales and other useful information.

One of the people you talk to is a local hunter known as Mark. He buys you a round of drinks as you explain to him your situation and offers to take you hunting the next day, telling you where to meet him in the morning if you agree. He says he will lend you a decent quality bow and will give you a third of the overall profit.

Another is a member of the Tinkerer's Guild named Chel, who says that the job they offered you pays well daily and will introduce you to various mechanical skills that may be useful later on. It is something to consider seeing as how you have little money.

You leave and head to the vagabond camp outside the town to spend the night. You claim a spot and set up your sleeping bag next to a fire. Everyone around you is at some level of drunkenness, and soon a fight breaks out between a large half-Goblin and a one-eyed Dwarf. You don't think much of it until you look over and see the Dwarf cowering on the ground under the half-Goblin, who seems to have pulled a knife and looks ready to kill his combatant.

Are you going to interfere?

Spoiler: Map (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Crafting (click to show/hide)

Spoiler: Tasks and People (click to show/hide)
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Gnome's Adventure
« Reply #37 on: June 18, 2011, 01:43:13 am »

Jump to your feet and ask the half goblin to hold the pose with the knife. Exclaim that his glorious victory has given you inspiration to make a glorious piece of art! Offer him two copper to hold his pose while you whittle a figurine of him. Hopefuly this will give the dwarf time to escape. open rapport with the half goblin, and turn you a small profit. (If he kills the dwarf offer to sculpt him anyways. Seems like the kind of guy whose good side you want to be on.)
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: A Gnome's Adventure
« Reply #38 on: June 18, 2011, 02:12:07 am »

If you think you can get away with it, sure go ahead. Otherwise, sleep and in the morning go and pay for basic plant identification, alchemy and a herbal bag, as well as a whistle. These will come in handy for making things like polituces if we get injured, as well as helping us keep up with the hunter by using the whistle. We should also meet that hunter as well.
Logged

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: A Gnome's Adventure
« Reply #39 on: June 18, 2011, 03:44:37 am »

Knife the half-goblin from behind. 
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Pan

  • Bay Watcher
    • View Profile
Re: A Gnome's Adventure
« Reply #40 on: June 18, 2011, 04:43:02 am »

Jump to your feet and ask the half goblin to hold the pose with the knife. Exclaim that his glorious victory has given you inspiration to make a glorious piece of art! Offer him two copper to hold his pose while you whittle a figurine of him. Hopefuly this will give the dwarf time to escape. open rapport with the half goblin, and turn you a small profit. (If he kills the dwarf offer to sculpt him anyways. Seems like the kind of guy whose good side you want to be on.)

This is bound to backfire horribly in some way, so is therefore the most sensible option for a forum game.
Logged

ashton1993

  • Bay Watcher
    • View Profile
Re: A Gnome's Adventure
« Reply #41 on: June 18, 2011, 05:11:45 am »

I like the idea of carving a goblin figurine, but in the morning I think a good hunting trip could get you a bit of immediate money and also having a hunter as an ally can't be a bad thing either. That's rather than learning some skills at the guilds which you can always do in the evening.
« Last Edit: June 18, 2011, 05:14:34 am by ashton1993 »
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: A Gnome's Adventure
« Reply #42 on: June 18, 2011, 11:00:08 am »

Hmm... True. Meeting up with the hunter is most important right now. We need some easy cash, and a friend, and this gives us both hopefully. We can always pay a visit later on at the guilds.
Logged

Vent

  • Bay Watcher
  • Kilroy the Gnome
    • View Profile
Re: A Gnome's Adventure
« Reply #43 on: June 18, 2011, 12:44:01 pm »

You jump to your feet and try to stop the half-Goblin. You tell him you are amazed with his fighting and offer him two copper coins if he would let you whittle a figure of him really quickly. He considers this for a second and soon agrees, and you spend the next 5 minutes carving a quick low quality figure of him. (-2 Copper Coins, +1 Low Quality Wooden Goblin Figurine)

He looks back to the ground and sees the Dwarf is gone, and looks at you in rage. He tells you that the Dwarf had stolen from him and that he was now going to kill you for helping him escape. Just as he takes a step toward you you hear a loud thump and he falls to the ground unconscious. Behind him the Dwarf stands with a club, grinning.

He thanks you for saving his life and tells you where a small cache of valuable loot is stored in the abandoned prison outside of town. You thank him and remember the location, it might be worth investigating.

You sleep and the next morning pack your stuff and decide to meet up with Mark. You consider going to the market first but it is not likely to be open at this hour. When Mark sees you, he hands you a decent quality wooden bow and a quiver full of arrows, and instructs you on how to use it. After being able to hit a few targets from a good distance away, you both leave town and enter the hills. (You have learned how to use bows!)

The day seems to go by slowly, during which he shows you several skills that can aid you in hunting in the future. He teaches you how to track animals and identify footprints, allowing you to determine the size and weight of an animal, how many are in the area, and how old the tracks are. (You have learned how to track!)

A deer prances into your view which he doesn't seem to notice. Feeling that there isn't enough time to warn him, you draw an arrow and shoot toward the deer, somehow managing to hit it right in the neck and down it very quickly. He seems surprised with your luck, and after the two of you haul the deer to market he gives you a slightly larger share than a third, telling you that you did a good job and inviting you to join him again in two days, and takes back his archery equipment. (+8 Copper Coins, your friendship with Mark has slightly strengthened.)

You decide to head to town to buy some things. At the Alchemist's Guild you ask to buy lessons of Basic Plant Identification, Basic Alchemy Lessons, and a herbal bag to store any plants you come upon, as well as any alchemy equipment. You also go to the Tinkerer's Guild and buy a brass whistle, which you think may come in handy. You go to the market and try to sell the figurine, which no one is willing to buy but someone trades you a lucky rabbit's foot for. (-37 Copper Coins, +Lucky Rabbit's Foot, +Brass Whistle, +Herbal Bag, you have learned basic alchemy and basic plant identification.)

You tie the herbal bag to your backpack and put the handful of mushrooms in one of the pockets, and you keep the whistle in your pocket in case you need it quickly.

It is mid day, what would you like to do?

Spoiler: Map (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Crafting (click to show/hide)

Spoiler: Tasks and People (click to show/hide)

Spoiler: Skills (click to show/hide)
« Last Edit: June 18, 2011, 01:42:50 pm by Vent »
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Gnome's Adventure
« Reply #44 on: June 18, 2011, 01:52:36 pm »

Set up a campsite 15 minutes out of town, far from the vagabond camp so that the Half Goblin cannot find you for easy revenge. Whittle a less than flattering figurine of the Gnome King and check out the bulletin board.
Logged
Pages: 1 2 [3] 4 5 ... 68