Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17 18 ... 68

Author Topic: A Gnome's Adventure: The Continuation  (Read 55553 times)

ashton1993

  • Bay Watcher
    • View Profile
Re: A Gnome's Adventure
« Reply #225 on: June 19, 2011, 07:55:07 pm »

Talk to the druids see if they can help you train Maverick in any more advanced skills.

Also go to the wood-working guild you might be able to get some light armor for Maverick too
« Last Edit: June 19, 2011, 07:57:00 pm by ashton1993 »
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Gnome's Adventure
« Reply #226 on: June 19, 2011, 07:58:21 pm »

Talk to the druids see if they can help you train Maverick in any more advanced skills.

Also go to the wood-working guild you might be able to get some light armor for Maverick too

Don't ask about armor for the rat until he reaches full size. See if the Druids know anything about the spellbook. See if you can get anybody to tell you what is east of the jungle.
Logged

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
Re: A Gnome's Adventure
« Reply #227 on: June 19, 2011, 07:59:28 pm »

i agree with ashton also check out all the guilds and see if you can buy a better bow and some more arrows and check on max i dont like it when hes alone in a city full of valuable goods
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Vent

  • Bay Watcher
  • Kilroy the Gnome
    • View Profile
Re: A Gnome's Adventure
« Reply #228 on: June 19, 2011, 08:10:55 pm »

You head to the Woodworking Guild, bringing your vagabond battle figurines, and ask if they would hire you. They appreciate your work and tell you that the quality of it is good for a Gnome, but that Elves can speak to the trees and form any wooden object perfectly. They have no work for you. One of the workers there appreciates your art, however, and gives you a compensatory oak pipe. You ask what an Elven bow would cost, and are told that an excellent Elven Ranger's bow would cost around 80 copper coins. (+1 Elvish Oak Pipe)

You go back to camp and grab the book of spells and walk to the Druid's Guild. Unfortunately,  it is unreadable to everyone there, however the head druid tells you that he's seen such writing in ancient Dwarven scrolls. You ask if there is anything they can do for Mavrick, but they say that if you want anything cast on him you will have to wait for him to become an adult. They would train him, but he would become bonded to them and not you, which isn't what either of you want to happen.

You go searching for Max and find him in the brewer's tent, telling greatly exaggerated stories and gambling away all his cash, but for the most part staying out of trouble. What would you like to do next?

Spoiler: Map & Locations (click to show/hide)
Spoiler: Party & Pets (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Skills & Crafting (click to show/hide)
Spoiler: Tasks and People (click to show/hide)
Spoiler: Camp (click to show/hide)
Logged

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
Re: A Gnome's Adventure
« Reply #229 on: June 19, 2011, 08:14:36 pm »

buy a ranger bow then sell the yew if possible also see if you can get some swordfighting lessons some arrows
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

ashton1993

  • Bay Watcher
    • View Profile
Re: A Gnome's Adventure
« Reply #230 on: June 19, 2011, 08:29:30 pm »

buy a ranger bow then sell the yew if possible also see if you can get some swordfighting lessons some arrows
Nah, a bow's a bow probably best to stick with what you've got and find a better use of money, and also is the caravan dwarven? one of them might be able to make something out of the scroll.
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Vent

  • Bay Watcher
  • Kilroy the Gnome
    • View Profile
Re: A Gnome's Adventure
« Reply #231 on: June 19, 2011, 08:36:11 pm »

The caravan is a mix of humans and dwarfs, and I think I've used up all my creative juices for today, so most likely I won't update until tomorrow.
An OOC note, this is the 14th day since Kilroy was kicked out of his home, the story has been going for two in-game weeks :)
Logged

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
Re: A Gnome's Adventure
« Reply #232 on: June 19, 2011, 08:43:04 pm »

good night vent but holy shit we do quiet a bit in two weeks
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Gnome's Adventure
« Reply #233 on: June 19, 2011, 08:47:14 pm »

Check the town board. Night man.
Logged

Ricky

  • Bay Watcher
  • Ancient Wizard Dance.
    • View Profile
Re: A Gnome's Adventure
« Reply #234 on: June 19, 2011, 09:02:02 pm »

It's only been two ingame weeks and there's already crappy fanart!

Spoiler (click to show/hide)
Logged
Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: A Gnome's Adventure
« Reply #235 on: June 19, 2011, 09:21:21 pm »

It's only been two ingame weeks and there's already crappy fanart!

Spoiler (click to show/hide)
Huzzah  :)
What are the requirements for building a tank?
« Last Edit: June 19, 2011, 09:30:03 pm by Elfeater »
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

omegazewargod

  • Bay Watcher
    • View Profile
Re: A Gnome's Adventure
« Reply #236 on: June 19, 2011, 10:38:22 pm »

see if max can train mavierk or how ever you spell it to do a little stealing and take a walk around the town for any thing interesting
Logged

Vent

  • Bay Watcher
  • Kilroy the Gnome
    • View Profile
Re: A Gnome's Adventure
« Reply #237 on: June 19, 2011, 11:11:58 pm »

Spoiler: Note (click to show/hide)

You consider buying a ranger bow but you suppose for now your yew one will suffice. You walk over to the town board and see the following posts:
Travelers beware of ambush groups of greenskins.
A group of local druids is offering payment for a special kind of moss that grows in the forest outside the walls. With the recent attacks they don't want to leave the settlement. You can go to the guild and ask about the job to be shown what the moss looks like and where to find it.
There is a Goblin woodcutting mill built to the north, and the local government wants it to be somehow shut down. A huge reward is being offered.
Livestock and pack animals are being offered for sale.

You ponder what it would take to build a tank. There is much you need to learn before you can accurately guess what it would require, but you know it would need a large engine, large treads or wheels, a lot of armor plating, a control panel, and a cannon mounted on top.

You consider having Max teach Mavrick how to steal, but you don't know if you want to risk getting caught and becoming a known thief in this settlement.

What shall you do next?

Spoiler: Map & Locations (click to show/hide)
Spoiler: Party & Pets (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Skills & Crafting (click to show/hide)
Spoiler: Tasks and People (click to show/hide)
Spoiler: Camp (click to show/hide)
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: A Gnome's Adventure
« Reply #238 on: June 19, 2011, 11:15:43 pm »

I figure we should enquire about the moss, for one-next we go hunting, we can pick it up on the way.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: A Gnome's Adventure
« Reply #239 on: June 19, 2011, 11:19:23 pm »

I figure we should enquire about the moss, for one-next we go hunting, we can pick it up on the way.

This. Also.

Take down the goblin mill poster. This sounds like a job for Gnomish explosives!

Ask around and see if you can get any information on the layout and structure of the mill. See if the supplies required to make bombs are available in the settlement.
Logged
Pages: 1 ... 14 15 [16] 17 18 ... 68