You contemplate how to cross the river, Max explaining that the Elves rarely leave their forests and that merchant caravans traveling this way carry rafts to float over.
As a group you refill all your water containers, which happens to be only three water skins worth. You consider saving up for a pull-able wagon or a pack animal to carry your gear, along with a barrel of water.
You spend some time whittling a set of figurines depicting the battle, one of you stabbing a baddie through the chest, one of Mark cutting a baddie's throat, one of Max crushing a baddie's skull, and one of the half-Goblin fleeing the scene like a coward. You decide that if you do end up selling these it will be as a set, and place it in your chest.
(+1 Vagabond Battle Figurine Set)You manage to feed Mavrick his first entirely solid meal, and take notice that he has been increasing in size quickly since you found him. His hair is thicker now and he seems more intelligent, as well as bigger, stronger, and faster.
While you were doing all of this Max and Mark managed to accomplish nothing special, sitting around playing cards by the fire. You pack up your things and decide to head upstream, hoping to find a cross-able spot in the river. After a couple hours of searching you find a shallow rocky part and, carrying Mavrick, carefully cross. After resting for a moment you continue traveling for a while before setting up camp and going to bed.
It is now morning, the birds are chirping, and, while chilly, it seems like a nice day. You are now out of the hills entirely and in the grassy plains, where trees are hard to come by and the only real foliage is the occasional collection of bushes. What would you like to
do?The light blue inverted triangles represent villages. None of them are named on this map, but you know by heart your old home and the nearby human town.
The red X represents your location.
Orange spots represent ruins or interesting locations.
Foothill Village: Your old home, there's no going back now.
Stockton: A Human village, your village used to trade with them frequently. There is a group of local bandits there who want to kill you.
Cryptsocks: A Dwarven mountainhome that you were told is incredibly rich but exclusive on who can even enter. Max is wanted there.
Changedgrove: An Elven settlement that sits at the border between the forest and the plains. It is your current destination.
Kilroy, Gnome Tinkerer, Heathy
Max, Dwarf Thief, Has a Healing Cracked Rib, In a constant state of mild inebriation.
Mark, Human Hunter, Healthy
Mavrick, Smart Toddler Giant Rat, Healthy
Healthy
Refreshed and Awake
Alcohol Dependent
Equipped:
Gnome Styled Cloth Clothing
Perfectly Fit Leather Armor
Wooden Walking Stick
Yew Bow (slung over shoulder)
Steel Short Sword (sheathed)
Leather Backpack
Herbal Bag
Leather Quiver
Herbal Bag:
Handful of White Mushrooms, Green Spots (slightly poisonous) (unidentified) x1
Healing Herb Leaf x5
Aloe Leaf x1
Pipeherb Leaves x11
Green Mint Leaves x6
Leather Quiver:
Wooden Steel Tipped Arrows x10
Flint and Steel x1
Flask (6/6) x1
Bronze Knife w/ Wood Handle x1
Five Year Old Small Cloth Map x1
Brass Compass x1
Brass Whistle x1
Small Black Powder Bomb x3
Quart of Rat Milk (5/10) x1
Baby Bottle x1
3 Days of Food
Water Skin (4/6L) (2L/Day)
77 Copper Coins
Key to Chest in Camp
Skills:
You can identify poisons.
You can use a bow.
You can whittle wood skillfully.
You can track animals.
You can identify many plants in the area around Stockton.
You know basic Alchemy.
You know basic mechanics.
You know basic engineering.
You can skin an animal properly.
Crafting:
Wooden Figurine: Small piece of wood
Deadfall Trap: Small sticks, flatish rock, small vines
Javelin: Long thin branch
Walking Stick: Long wide branch
Mechanical Parts: 5 parts for one metal bar
Bear Trap: One metal bar, one pressure plate, one mechanical part
Giant Mouse Trap: One metal pole, one metal bar, one pressure plate, a large wood board, two mechanical parts
Small Black Powder Bomb: One mechanical part, handful of black powder, fuse, wood block or round shell, metal scraps
Gnomish Lighter: One metal bar, piece of flint, piece of steel, flammable gas, wick
Gnomish Switchblade: One bar of metal, one mechanical part, wood or metal for a handle
Dwarven Lantern: one bar of metal, chunk of glass, wick, mechanical part, flammable gas
Mark is a hunter who is traveling with you. You are becoming good friends.
Max Yeskly, Dwarven thief and adventurer extraordinaire. You seem to have a habit of helping him out of tricky situations, while he keeps getting you into them. He is traveling with you.
Stockton:
Chel is a human Tinkerer who has connections within the guild. She is somewhat friendly to you.
Medium Sized Tent
Your Sleeping Bag
Max's Sleeping Bag
Mark's Sleeping Bag
Mavrick's Leaf Pile
Small Wooden Chest (locked)
Wooden Javelins x4
Giant Rat Sized Bear Trap w/ Wooden Parts x4
Healing Tea x1
Silver Coin x1
Silver Flask x1
Silver Rings x3
Large Unreadable Book of Spell x1
Vagabond Battle Figurine Set x1
Max's Stuff
Mark's Stuff
Jar with Glowing Mushroom
Fire
Wood Pile