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Author Topic: A Gnome's Adventure: The Continuation  (Read 55459 times)

Vent

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Re: A Gnome's Adventure
« Reply #15 on: June 17, 2011, 12:30:18 pm »

You quickly cut off a large chunk of meat from the rat. The pelt is destroyed, but that isn't as important as you actually getting away safely. You throw the meat toward the wolf, which picks it up entirely in its mouth and swallows it almost without chewing. It all happened so fast you could only take a few steps back, toward the boulder. It's a pretty big wolf, and it's looking at you again pretty hungrily.

It takes another few steps forward. Quick, what should you do?

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Weirdsound

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Re: A Gnome's Adventure
« Reply #16 on: June 17, 2011, 01:47:05 pm »

Climb up a nearby tree!
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omegazewargod

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Re: A Gnome's Adventure
« Reply #17 on: June 17, 2011, 01:58:46 pm »

throw the rest of the rat and hope it decides you are its friend!
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Dwarmin

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Re: A Gnome's Adventure
« Reply #18 on: June 17, 2011, 03:45:54 pm »

If all fails, let the wolf eat me. I'm quite tired of being a Gnome.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Zako

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Re: A Gnome's Adventure
« Reply #19 on: June 17, 2011, 09:25:16 pm »

No thats stupid. Just put the fire between you and the wolf and grab a large burning branch for a weapon. All animals fear fire after all.
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Vent

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Re: A Gnome's Adventure
« Reply #20 on: June 17, 2011, 09:48:33 pm »

You throw the rest of the rat at the wolf and use the opportunity of its distraction to get behind the camp fire you left burning. You pick up a branch from the firewood pile and ignite it, and as the wolf approaches you you swing the branch at it.

It seems dismayed by the fire and begins to back away, looks at you one last time and howls, and starts trotting off. You quickly leave the area. As dusk falls you quickly find a suitable place to camp and take a swig of booze, and after lighting a fire go into a restless sleep.

When you wake in the morning you look around and take notice of your surroundings. There is no sign of running water near and while the trees are less dense, the foliage is thicker and harder to walk though. You slept in a small clearing, near which is a dead fallen log with green spotted white mushrooms growing from it. You were never good at identifying herbs and fungi, so you aren't sure if they are edible or not, a problem you also face with the blue berries.

There are still small animal tracks, and you still hear those god forsaken birds.

Not counting the blue berries, you only have enough food for today's travel. What would you like to do?

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Weirdsound

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Re: A Gnome's Adventure
« Reply #21 on: June 17, 2011, 09:54:04 pm »

Set up some traps here. Whittle a ferocious wolf to pass the time and wait 3 hours to see if anything bites.
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Vent

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Re: A Gnome's Adventure
« Reply #22 on: June 17, 2011, 10:09:39 pm »

Even after the events of the previous day you decide to stick around the area for a while before continuing your journey. You decide to set up a few more deadfall traps, making three around the area before working on something else. You bait them with three of the berries you had from the previous day.

You pick up a small piece of wood and whittle it into a ferocious looking wolf. You'll probably just end up trying to swindle some random human in the town with it, but for now it serves as a memory of the adrenaline rush you experienced the day before.

You still have quite a bit of time before you need to continue traveling. Is there anything else you want to do to kill time?

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Weirdsound

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Re: A Gnome's Adventure
« Reply #23 on: June 17, 2011, 10:14:50 pm »

Foarge for edible grubs and insects.
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Vent

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Re: A Gnome's Adventure
« Reply #24 on: June 17, 2011, 10:25:52 pm »

You were never much of a picky eater. You spend the next hour picking grubs and large insects off the ground. You decide the best place to look would be under the rotting log, so you pick the mushrooms off of it so they won't become crushed in case you decide to keep them and put them in a pile on the ground, and roll the log over.

Hundreds of termites and grubs begin trying to find an escape from the light as they are exposed, but you manage to get a good deal of them before the rest run off. You place a handful of them on a leaf and quickly wrap it and tie it together with a vine, but it is obvious they will be able to escape rather easily. You do this with a second handful of bugs, but before you do anything else you need to find a better way to contain them and you don't want them crawling around your bag.

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Weirdsound

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Re: A Gnome's Adventure
« Reply #25 on: June 17, 2011, 10:36:50 pm »

Just gorge yourself on the spot, check the traps, and get moving.
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Zako

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Re: A Gnome's Adventure
« Reply #26 on: June 17, 2011, 10:39:16 pm »

Wrap another larger leaf around each package, dig a small pit, put both packages in then cover the tops with some coals. This should both kill the bugs and cook them. While they are cooking, why not find a suitable branch to use as a walking stick, and a bunch more to make some javelins from?
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Vent

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Re: A Gnome's Adventure
« Reply #27 on: June 17, 2011, 11:16:42 pm »

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You wrap a larger leaf around the two and dig a small pit to put them in. You fish some hot coals out of the fire and put them on top of the leafs, which begins sizzling and cooking the bugs. (-2 Folded, Tied Leafs Containing Insects and Grubs)

After yesterdays encounter you decide you need to have a way to defend yourself from wild animals. Considering your small size, you choose to whittle sticks into throw-able javelins, in order to keep yourself at a distance from the animals. You find four somewhat strait sticks, one much thicker than the others, and carve points into the ends of three of them. The thicker of the four sticks you decide to carve into a walking stick, rounding the top end and smoothing out to prevent slivers. (+1 Walking Stick, +3 Wooden Javelins)

You then walk around and check the traps. The first is sprung but with nothing under it, the second is still upright. When you lift the rock of the third, however, you are rewarded with a fresh rabbit corpse. (+1 Rabbit Corpse)

You still have time before you need to start traveling, so you skin the rabbit and cook its meat, which will provide enough food for half a day. You check on the bugs, which have cooked nicely, and re-wrap them in a new leaf. You pick up the mushrooms and wrap them in a leaf as well. (+1.5 Days Food, +1 Handful of Mushrooms)

You continue your journey to Stockton, and by dusk you find a stone road that leads to the town. You set up your sleeping bag out of site of the road and don't make a fire, preferring not to be able to be seen from it. In the morning you wake and reach the town.

You see of interest a market, a bulletin board, an inn, a chapel, and several guild buildings.

What would you like to do?

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Weirdsound

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Re: A Gnome's Adventure
« Reply #28 on: June 17, 2011, 11:30:15 pm »

Check out what guilds they have in town. A craftsguild means that there will be little market for your crappy whittlings.

After you have the guild information find where the local children gather, and try to impress them by eating bugs and telling greatly exaggerated stories of your adventures in the wild.
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Vent

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Re: A Gnome's Adventure
« Reply #29 on: June 17, 2011, 11:43:53 pm »

You decide the first thing to do is investigate the guilds. You see an Alchemist's Guild, a Metal Worker’s Guild, a Tinkerer's Guild (invention, trap making, and such), and an Explorer's Guild.

You see a crowd of local children playing in toward the center of town, and start telling them greatly exaggerated stories of how you slayed the viscous dire wolf and cleverly trapped a demonic rat. They seem skeptical, so you try to impress them by eating a handful of bugs, but they start calling you short and chant “bug eater bug eater!” You decide to leave the crowd of kids and refill your water skin on the way.

That didn't go as planned, what now?

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