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Author Topic: Shifting the challenge - making endgame harder  (Read 10293 times)

ryacko

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Re: Shifting the challenge - making endgame harder
« Reply #45 on: July 11, 2011, 05:41:14 pm »

I was never too much into adding advanced technology in the LCS - it's not supposed to be a scifi game.

Unless the game lasts 100 years. Then all bets are off. Fighting cybercops with hover crowbars and space shotguns.
Theoretically the game could last 100 years.

Yes, it's happened before, especially if you combine sleepers with long prison sentences. If you manage to make the game last that long, plasma guns and light swords are yours.
Actually, I disbanded my crime squad once, and then reappeared fifty years later.


Although some endgame suggestions: swat teams are disbanded at elite liberal, and the existence of any armed groups running around killing people results in a state of emergency being declared and the national guard being deployed.

Since really, the national guard are the ones who should respond to terrorists.

MetalSlimeHunt

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Re: Shifting the challenge - making endgame harder
« Reply #46 on: July 12, 2011, 04:23:35 pm »

Eureka, I've got it:

Health Care
C+: Only the top income bracket can afford health care, and medicine is restricted to those who can pay for it by law. (Effect: University Hospital is extremely expensive, around 10000$ per patient, but has a 100% heal rate. The Free Clinic is a Suicide Clinic, and the only reason Liberals can be sent there is to die.)
C: Health care is very expensive and virtually no compassion exists on the subject. (Effect: University Hospital is expensive, about 5000$ per patient, and has a 90% treatment rate. The Free Clinic is overcrowded by those who cannot afford real health care, and only has a 20% chance of providing treatment. If the liberal's injuries are immediately life threatening and this roll is failed, they die.
M: Most people cannot afford professional health care, and government programs on the subject are lacking. (Effect: University Hospital costs 1000$ per patient and has an 80% heal rate. The Free Clinic has a 30% heal rate.
L: Extensive government health care programs ensure that the vast majority of people can get treatment. (Effect: University Hospital costs 100$ per patient and has a 70% heal rate. The Free Clinic has a 40% heal rate.)
L+: Health care has been nationalized, and all people are guaranteed free treatment. (Effect: Nationalized Hospital is free and has a 50% heal rate. The Free Clinic and University Hospital no longer exist.)
« Last Edit: July 13, 2011, 07:16:15 am by MetalSlimeHunt »
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Neonivek

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Re: Shifting the challenge - making endgame harder
« Reply #47 on: July 12, 2011, 04:31:14 pm »

The Free Clinic becomes the "Free Hospice" :P
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tehstefan

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Re: Shifting the challenge - making endgame harder
« Reply #48 on: July 13, 2011, 02:09:31 am »

Yeah I'm curious, is it just a flavor difference, or is there an actual difference?
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Kay12

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Re: Shifting the challenge - making endgame harder
« Reply #49 on: July 13, 2011, 02:15:23 am »

Yeah I'm curious, is it just a flavor difference, or is there an actual difference?

Currently? Just flavor.
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rshar

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Re: Shifting the challenge - making endgame harder
« Reply #50 on: September 15, 2011, 12:19:02 am »

A few suggestions--

As tax policy liberalizes and incomes become more equitable, expensive consumer goods should be harder to find, making theft less profitable.
As pollution policy liberalizes, cars could be replaced with electric vehicles... The dealership wouldn't buy any old cars the LCS accumulated, and it becomes much harder to find cars to steal. Also since the roads are less congested since more people are using public transportation, it makes it more difficult to shake people in car chases.
For labor protections, smashing up equipment or raiding union companies should cause a backlash (loss of juice?) since the squad is basically stealing from the workers.
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SealyStar

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Re: Shifting the challenge - making endgame harder
« Reply #51 on: September 16, 2011, 03:44:51 pm »

I thought about a transportation issue. This would go best with some kind of fuel system for vehicles and an overhauled map system.

C+: All public transit is closed to improve the automobile market, and fuel costs are subsidized to allow for less-efficient cars.
C: Public transit is discouraged, and there are no efficiency restrictions for vehicles.
M: Public transit is common, but most people still drive cars, and gas mileage is monitored but not restricted. (At this point a "subway station" would allow the squad to go to the outskirts (or other far-out areas added) without a car. It costs a small amount of money to do so.)
L: More people use public transit than cars, and the public transportation system is free. Efficiency is enforced strongly. (Inefficient vehicles like pickup trucks are hard to find, and gasoline is expensive due to taxes.)
L+: Most people use free public transit, and only the most fuel-efficient cars can be found.
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Caesar

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Re: Shifting the challenge - making endgame harder
« Reply #52 on: September 17, 2011, 02:54:55 pm »

I would love to see the possibility for the conservatives to stage a coup if ruling through public opinion no longer works, turning the country into a police state/open dictatorship.

For example: If the country is mostly liberal, the conservative powerhouse might pool together money and resources to disrupt and finally take over the United States of America, turning all laws (Arch-)Conservative again. Then the player would have to start their effort anew (but with their current LCS) against even stronger opponents.

Of course the coup might fail, giving that edge the LCS needed to liberalize the country even more.

I also think that it should be possible to turn this option on/off just like you can turn the CCS off.
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stabbymcstabstab

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Re: Shifting the challenge - making endgame harder
« Reply #53 on: September 19, 2011, 03:41:26 pm »

I like that mabye add some international relation ships to I would love to see the french(With there L+ Military) dropping supplies to the LCS.
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Reelyanoob

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Re: Shifting the challenge - making endgame harder
« Reply #54 on: September 21, 2011, 02:54:36 am »

French are not L+

Look at them doing the terrorist attack against GreenPeace

- Nuclear tests in the pacific, etc. Colonial history, etc.
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MetalSlimeHunt

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Re: Shifting the challenge - making endgame harder
« Reply #55 on: September 21, 2011, 02:29:59 pm »

France derives 70% of it's power from nuclear fission. That's C+ level nuclear power.
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stabbymcstabstab

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Re: Shifting the challenge - making endgame harder
« Reply #56 on: September 23, 2011, 10:22:45 pm »

(With there L+ Military)
Trust me if you seen some of the stuff the french are planning to use for their military you would agree. I mean seriously I think they we were planning to use paintball guns.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Reelyanoob

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Re: Shifting the challenge - making endgame harder
« Reply #57 on: September 24, 2011, 07:13:38 pm »

Due i googled looking for that and got this :-

http://www.tactical-life.com/online/news/paintball-guns-issued-to-soldiers-in-iraq/?right=related

Quote
Soldiers in Iraq are being issued paintball guns to minimize civilian casualties in non-lethal crowds and riot control situations. The weapon, known as the FN303 or Individual Serviceman Non-Lethal System (ISNLS), fires a 6.5 gram projectile containing a mixture of paint and the brittle metal bismuth.  The gun is made by FN Herstal.  For more details on this, click here and return back to comment.

So, that makes US Army L+ ??

So "seriously" the US Army is already using paintball guns.
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MetalSlimeHunt

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Re: Shifting the challenge - making endgame harder
« Reply #58 on: September 24, 2011, 07:20:40 pm »

In all seriousness, paintball guns make for decent riot control.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

stabbymcstabstab

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Re: Shifting the challenge - making endgame harder
« Reply #59 on: September 24, 2011, 07:34:23 pm »

Seen those pepper filled paint balls those damn thing are horrible I seen a few demostrated at a police thing they are pure C+++
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.
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