Alright, I'll try to compile some of these ideas together, and add mine as well.
Conservative Crime Squad
The CCS should be changed to first emerge in a mirror image to that of the LCS, when the following conditions are all met:
-Public Opinion 60% or higher Liberal.
-Elite Liberal President
-Near-Liberal Majority on the Supreme Court
-Liberal or Elite Liberal House and Senate
-Issues have become 10% Elite Liberal, 40% Liberal, or 75% Moderate
The CCS should have their ability to effect public opinion supercharged to equal that of the LCS. This makes the CCS a legitimate threat to a liberal public opinion, for as we all know the works of the LCS can make a Nightmare Mode population over 90% Elite Liberal in a couple of months.
The CCS will attract Rogues to their cause. Rogues are members of organizations that have suffered or been eliminated due to the fulfillment of the Liberal Agenda: Rogue Death Squad Members, Rogue Police Gang Units, Rogue Agents, Rogue Firemen, and the like.
Disillusionment
As the country comes closer to Liberalization, some of your liberals might begin to have....doubts about the validity of the LCS in a world so close to their ideal. The conditions for winning the game should be taken, and the percentage of those you have fulfilled applied to a Public Juice Count. At the game's start, the Public Juice Count will be in the negatives and not affect any Liberals but those who also maintain negative juice. However, once the percentage to completion raises, so will the Juice Count. When it reaches positive numbers, any Liberals who have a juice count lesser than it will occasionally approach their direct superior and point out one of the LCS's immoral actions (Using guns, killing people, rampages, "enlightenment", publishing someone's private information, flooding the city bay with nuclear waste even after nuclear power is banned, obstructing the justice system, etc). These are only "unlocked" if you've ever actually committed them, giving bonuses to things such as pacifist runs, as the LCS is more in-line with its worldview. For example:
You've told us all that we're working to eliminate guns from society and make people safe, but we shoot people to prove our point! How is this ever supposed to work!?
Success: Look, sometimes we have to make compromises for the greater good. The conservatives will shoot at us even if we don't shoot back, and if we die this has all been for nothing.
-OR-
Failure: Don't rock the boat, man. Just do as you're told.
Success: (Doubting Liberal) is satisfied for now.
-OR-
Failure: (Doubting Liberal) walks out of the safehouse in disgust
If it succeeds, the Liberal's juice is raised to the Public Juice Count's current location. If it fails, they abandon the LCS. However, the larger the disparity between the liberal's juice and the public's juice, the harder it is to convince them. At the end of the game, the Public Juice Count will be 700 Juice. This also applies to sleepers, so that would assist in making them less powerful. Finally, it can also effect the current leader of the LCS should they not have a high enough juice count, but without a superior what happens to them is different. The leader, filled with doubts, goes off on their own to soul search. The leader is transported to a random site. If the leader can commit a Liberal Action while on the site, their crisis is resolved and their juice is raised to the correct level. If they cannot, they abandon the LCS and the same events occur that do when a leader dies.
Re-education/Rehabilitation
It wouldn't be one of my LCS suggestion posts without.....a New Issue!
Prisoner Rights
C+: Prisoners have no rights whatsoever, subject to constant conservative brainwashing and abuse. (Effect: Prison is a Re-education Camp that functions the same as the one that exists now, with the addition of a check for damage every month to the already existing Juice check. Liberals who suffer too many checks in succession and don't have First Aid skill may die.)
C: Prisoners are regularly deprived of human rights and used as cheap labor for industry. (Effect: Prison is a Prison Factory that has a lesser drain on your Liberal's Heart and Juice than the Re-Education Camp. A less likely to succeed damage check is also in place.)
M: Prisoners have some guaranteed rights, but are generally not encouraged to change themselves. (Effect: Prison is Prison. Just prison, exactly like the one we have in the game now.)
L: Prisoners have the same rights as anyone else, but rehabilitory programs are limited in scope. (Effect: Prison is a Progressivist Prison. Liberals suffer a juice loss check each month equal to the Re-education Camp's.....except instead of being resisted by high Heart, it's resisted by high Wisdom. If your Liberal's juice reaches zero, they abandon the LCS. So yeah, that'll be a problem for you.)
L+: Prisoners are given comprehensive therapy and education during their term, allowing rehabilitation into happy and peaceful citizens. (Effect: Prison is a Rehabilitation Center that has a Wisdom-resisted Juice check that subtracts 300 Juice if failed. If it reaches zero Juice, the Liberal leaves the LCS.)
This makes prison a heavy threat to the LCS in Liberal law.
Technological Progress
As the world's tech advances, certain developments would make things very uncomfortable indeed for the Liberal Crime Squad.
2011: The police introduce mandatory entry into the fingerprint database for all citizens of the nation. This significantly increases the chance of a guilty verdict at trial from now on, if the Liberal has ever before been arrested or was recruited after this event. Disabled at Elite Liberal Privacy Law.
2012: Mandatory tracking chip implantation introduced, disabled at Liberal Privacy Law. Allows the Police to track down anyone who's wanted, preventing the Liberal from shaking any Heat. The chips are implanted if the liberal is recruited after the event or arrested. They can be removed illegally...for a price.
2013: Soft AI developed. All computer-related activities are harder to perform. The CIA siege the LCS quicker than they could before, and their Supercomputer is harder to hack.
2015: Hard AI developed. The CIA's Supercomputer is replaced with a named AI, which can instantly ID any wanted liberal at a site through facial recognition, immediately alerting the conservatives there. Destroying the AI at the Intelligence HQ will shut it down for a year while the CIA try to make another one.
(I know, I know, AI might be pushing it. The fingerprints and tracking implants, though...)