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Author Topic: 8BitMMO (construction sandbox mmo)  (Read 15390 times)

Cyahnidde

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Re: 8BitMMO (2D Building/Combat multiplayer game)
« Reply #15 on: June 16, 2011, 10:55:54 pm »

Hell it's everywhere if you go far in one direction. Apparently someone beat me to the grass there.

Sorry.
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Cyahnidde

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Re: 8BitMMO (2D Building/Combat multiplayer game)
« Reply #16 on: June 16, 2011, 10:58:21 pm »

Pretty cool little game you got so far. I'll be PMing you sometime soon with art samples, Sim9.
Good luck on the project.
I'd expected Deon to say this first, but hey, more art is more art.

I wish I were Deon! He's amazing!

Edit: Sim, what is the tile size and size of actors?
« Last Edit: June 16, 2011, 11:03:37 pm by Cyahnidde »
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Sim9

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Re: 8BitMMO (2D Building/Combat multiplayer game)
« Reply #17 on: June 16, 2011, 11:16:28 pm »

Tileset size is 16x24 (so, surface area of 16x16 with a 8pixel side).  Feel free to look at the assets in http://8bitmmo.net/HTMudWeb.zip  -- looking forward to seeing what you come up with!
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8BitMMO, a WIP multiplayer game of fighting & building: Forum ThreadPlay In Browser

Cyahnidde

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Re: 8BitMMO (2D Building/Combat multiplayer game)
« Reply #18 on: June 16, 2011, 11:28:13 pm »

Tileset size is 16x24 (so, surface area of 16x16 with a 8pixel side).  Feel free to look at the assets in http://8bitmmo.net/HTMudWeb.zip  -- looking forward to seeing what you come up with!

Working on it.
The gray and blue blocks. What exactly are they?
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Sim9

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Re: 8BitMMO (2D Building/Combat multiplayer game)
« Reply #19 on: June 16, 2011, 11:32:18 pm »

Gray blocks are supposed to be cement, blue non-transparent blocks are carpet, blue transparent blocks are glass :)

Server is back online.  It's not fixed, but while I sort things out, I switched to release mode (hopefully slightly better pings) and put it in an infinite loop so when it crashes server comes back online automatically
« Last Edit: June 16, 2011, 11:33:49 pm by Sim9 »
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8BitMMO, a WIP multiplayer game of fighting & building: Forum ThreadPlay In Browser

Cyahnidde

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Re: 8BitMMO (2D Building/Combat multiplayer game)
« Reply #20 on: June 16, 2011, 11:33:19 pm »

Gray blocks are supposed to be cement, blue non-transparent blocks are carpet, blue transparent blocks are glass :)

Server is back online.  It's not fixed, but while I sort things out, I switched to release mode (hopefully slightly better pings) and put it in an infinite loop so when it crashes server comes back online automatically

Alright, then. And whats with the "undefined"? LOL.
BTW, you're a "baywatcher" now.
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Sim9

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Re: 8BitMMO (2D Building/Combat multiplayer game)
« Reply #21 on: June 16, 2011, 11:34:46 pm »

If you want to play with higher resolution, the engine will support that also.  Just tweak assets.xml

Undefined is from the olden days of htmud (original name of project), where the only character available was my dog :P

Woo!  Baywatcher!  I am slowly borg-joining into the community! :D
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8BitMMO, a WIP multiplayer game of fighting & building: Forum ThreadPlay In Browser

Cyahnidde

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Re: 8BitMMO (2D Building/Combat multiplayer game)
« Reply #22 on: June 16, 2011, 11:37:03 pm »

If you want to play with higher resolution, the engine will support that also.  Just tweak assets.xml

Undefined is from the olden days of htmud (original name of project), where the only character available was my dog :P

Woo!  Baywatcher!  I am slowly borg-joining into the community! :D

What kind of dog is it? I'm not very good with dogs  :-\.
My grass and dirt tiles don't look very different that yours, but everything else does. haha

Edit: I use paint.net, could you please convert the .psd files to png?
« Last Edit: June 16, 2011, 11:39:52 pm by Cyahnidde »
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Sim9

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Re: 8BitMMO (2D Building/Combat multiplayer game)
« Reply #23 on: June 16, 2011, 11:52:34 pm »

Pomeranian :D

Cool -- send it or link it on over when ready, looking forward to seeing what you made (I have photoshop here)
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8BitMMO, a WIP multiplayer game of fighting & building: Forum ThreadPlay In Browser

Cyahnidde

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Re: 8BitMMO (2D Building/Combat multiplayer game)
« Reply #24 on: June 17, 2011, 12:09:33 am »

They won't be done tonight. It's 1:10AM here right now so I'm going to bed soon. I'm taking suggestions for new building materials and actors on the game. I hope you don't mind.  :o
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breadbocks

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Re: 8BitMMO (2D Building/Combat multiplayer game)
« Reply #25 on: June 17, 2011, 12:17:21 am »

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Clearly, cakes are the next form of human evolution.

Cyahnidde

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Re: 8BitMMO (2D Building/Combat multiplayer game)
« Reply #26 on: June 17, 2011, 12:18:15 am »

For Cyan: http://i.imgur.com/ubHrP.png

Haha, I see what you're talking about. Where are his arms? D:

Sim9: Your game is breaking our minds :D
« Last Edit: June 17, 2011, 12:20:57 am by Cyahnidde »
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breadbocks

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Re: 8BitMMO (2D Building/Combat multiplayer game)
« Reply #27 on: June 17, 2011, 12:32:57 am »

Oh yeah. There needs to be a warning tag on the op. "Warning: May cause mindfucks from non-Euclidean physics."
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Clearly, cakes are the next form of human evolution.

Megaman

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Re: 8BitMMO (2D Building/Combat multiplayer game)
« Reply #28 on: June 17, 2011, 12:33:31 am »

Sim9: Your game is breaking our minds :D
Mostly mine. (THAT BLOCK SHOULD BE TO THE B- WHERE DID IT- AAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHH)
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Max White

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Re: 8BitMMO (2D Building/Combat multiplayer game)
« Reply #29 on: June 17, 2011, 12:40:46 am »

Seems interesting, for such an early release. For some reason the lag was killing it for me though.
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