Here, I will give you some basics. Here is brass making:
[REACTION:BRASS_MAKING]
[NAME:make brass bars (use ore)]
[BUILDING:SMELTER:NONE]
[REAGENT:A:1:METAL_ORE:ZINC]
[REAGENT:B:1:METAL_ORE:COPPER]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:BRASS][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]
In the .txt file reactions_smelter, you will find metal reactions. The reactions_other will have other reactions like soap and tanning. If you wanted to modify a reaction to produce something else, like in this case a tanned hide, you would need to change the product line of that reaction.
That's the line that starts with "product".[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:BRASS][PRODUCT_DIMENSION:150]
By the
wiki, this means:
[PRODUCT:<probability>:<quantity>:<item token>:<material token>][PRODUCT_DIMENSION:X]
But its much simpler than that. Leave probability at 100, them set how many of whatever you want. So, I want 10 hides? Set the second number to 10.
So, I have set up a line that
should produce 10 tanned sheep hides. It looks like this:
[PRODUCT:100:10:SKIN_TANNED:NONE:CREATURE_MAT:SHEEP:LEATHER]
Stick that into whatever reaction you want (do it to a reaction that is common), and you should get any material you want.
Also, here are some more helpful product lines.
Wool:
PRODUCT:100:10:THREAD:NONE:CREATURE_MAT:LLAMA:WOOL][PRODUCT_DIMENSION:15000]
Thread:
[PRODUCT:100:10:THREAD:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK][PRODUCT_DIMENSION:15000]
Diamond:
[PRODUCT:100:10:ROUGH:NO_SUBTYPE:STONE:SAPPHIRE_STAR]
I hope this helps!
-TGL