Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Perfect Autonomous Dwarves  (Read 895 times)

elf-fondling human

  • Bay Watcher
  • 4-d ftw
    • View Profile
Perfect Autonomous Dwarves
« on: June 15, 2011, 08:31:29 pm »

The no eat, no drink, etc. tags are all well and good, but is there a way to make dwarves explode upon death?
Logged
That didn't last long, huh? Shame, cause binary's cool. Anyway, an important message: I will be changing my names on every username based thing I use to ASCIt on/around 10/1. Consolidating, I guess you could say.

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: Perfect Autonomous Dwarves
« Reply #1 on: June 15, 2011, 08:33:03 pm »

Create an inorganic which combusts upon contact with open air.
Make it so that when they die, a boulder of said inorganic is their death item.
Logged
Fame is a vapor. The only earthly certainty is oblivion.

elf-fondling human

  • Bay Watcher
  • 4-d ftw
    • View Profile
Re: Perfect Autonomous Dwarves
« Reply #2 on: June 15, 2011, 08:36:26 pm »

Excellent! Now I just need to replace the blood with miasma-producing contact poison, and the beard hairs with adamantine strands...
Logged
That didn't last long, huh? Shame, cause binary's cool. Anyway, an important message: I will be changing my names on every username based thing I use to ASCIt on/around 10/1. Consolidating, I guess you could say.

Brandon816

  • Bay Watcher
    • View Profile
Re: Perfect Autonomous Dwarves
« Reply #3 on: June 16, 2011, 12:05:10 am »

Make sure the dwarves are immune to any syndrome produced by that blood, or your tantrum spirals will become tantrum plunges.
Logged

elf-fondling human

  • Bay Watcher
  • 4-d ftw
    • View Profile
Re: Perfect Autonomous Dwarves
« Reply #4 on: June 16, 2011, 01:28:15 pm »

I actually got rid of poison and syndrome susceptibility all together.
Logged
That didn't last long, huh? Shame, cause binary's cool. Anyway, an important message: I will be changing my names on every username based thing I use to ASCIt on/around 10/1. Consolidating, I guess you could say.

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Perfect Autonomous Dwarves
« Reply #5 on: June 16, 2011, 01:43:01 pm »

Bonus points if you make the boiling and ignition point 0 degrees Urist.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Perfect Autonomous Dwarves
« Reply #6 on: June 16, 2011, 03:46:13 pm »

Bonus points if you make the boiling and ignition point 0 degrees Urist.
Boiling needs to be 1, so that it can catch on fire before boiling.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: Perfect Autonomous Dwarves
« Reply #7 on: June 16, 2011, 05:23:06 pm »

Bonus points if you make the boiling and ignition point 0 degrees Urist.
Boiling needs to be 1, so that it can catch on fire before boiling.
For added points, add an inhaled or on-contact syndrome of some kind to it.
Logged
Fame is a vapor. The only earthly certainty is oblivion.