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What is our next project?

Helm's Deep (LOTR) style wall
The Bridges of Flinging
Underground Labyrinth
Second Aquifer Breach
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Author Topic: Uristildom - Daggerfaints ~~Soon to have a Circus!~~ -Spoony's Turn-  (Read 30721 times)

Farmerbob

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #75 on: June 21, 2011, 02:32:12 am »

I'm taking one of those jewelers. Promote him to sheriff and set his uniform weapon to dagger.

Hammer justice is outdated. All hail to dagger justice!

If you do this, be absolutely certain to place some cages or chains and set them as justice buildings before the sheriff finds a dagger.  Additionally, if we ever do get to the point where we can choose a baron, please choose one that likes stone and metal we have easy access to, if at all possible.

Sheriff with dagger and no justice buildings = ventilated crafters.
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(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)

peregarrett

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #76 on: June 21, 2011, 02:34:00 am »

Just obey the law mandates and no one will suffer.  8)
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Conan

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #77 on: June 21, 2011, 10:20:03 am »

I still have to get a dagger so give me some time. Also, I thought you can only assign a CotG when there's a mayor.

I'll just draft you into the main military for now and get you training.

Farmerbob

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #78 on: June 21, 2011, 02:29:00 pm »

I still have to get a dagger so give me some time. Also, I thought you can only assign a CotG when there's a mayor.

I'll just draft you into the main military for now and get you training.

Training the sherrif to be a good fighter is not healthy for your future lawbreakers, heh.

I see a great deal of !FUN! in the future of this fort, lol.
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Conan

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #79 on: June 21, 2011, 09:55:44 pm »

OHGMODY

WE ARE DOOMED.


STAY TUNED, UPDATE IN MINUTE.

Conan

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Re: Uristildom - Daggerfaints ~~We are doomed~~ -Regularly Updated-
« Reply #80 on: June 21, 2011, 10:02:35 pm »

24th Galena

I see one of our masons, nicknamed Komra after our deceased miner (after engraving his memorial slab), hauling a piece of stone to the mason's workshop. "Hey, what are you making?"

"A statue."

"But we can't waste our precious-" I notice the color of the rock.



"Spoony and Farmer got it out. Go thank them."

Mason-Tobul walks away nonchalantly. So that's what they were doing.

23 Limestone

Tobul wakes me up. "More migrants"

"Argh, I'll go greet them. How many?"

"Only two, thank Armok."

4th Sandstone

I wake up again, this time due to cheers and yells. Annoyed, I get up and take a look what's going on.

Spoony runs up to me. "Did you hear? We got through the aquifer!"

All the sleepiness disappeared from me in an instant. "What?"

"Yeah! Sweet, sweet stone!"

Disbelieving, I ran to the pit to check. Looking down...



I nearly fall off the ledge, sobered. Thank Armok! And only one loss!

Running back with a stone, I meet Spoony and Farmerbob passing by. "We're going down to dig out more stone. Sure you don't need help going back?"

Spoiler: ooc (click to show/hide)

--------

Half a minute later, Spoony runs back up, breathless. "Two caverns, both flooded! And a crude passageway between them!"

The cheering stops. The new recruit, Kivush, breaks the silence "Oh carp."


(x2)








Spoiler: OOC (click to show/hide)

andyman564

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Re: Uristildom - Daggerfaints ~~We are doomed~~ -Regularly Updated-
« Reply #81 on: June 21, 2011, 10:10:34 pm »

how in Armoks name do you get a 20 z level aquifer?!?! (i recommend using DF reveal to be sure) seriously the most i've ever experienced was 3 z levels... is there a special worldgen stat that needs changing to get more aquifer z levels? or do we just have terrible luck....

EDIT: my sig seems to be rather fitting to this fort at the moment...
« Last Edit: June 21, 2011, 10:12:52 pm by andyman564 »
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Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.

Farmerbob

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Re: Uristildom - Daggerfaints ~~We are doomed~~ -Regularly Updated-
« Reply #82 on: June 21, 2011, 10:13:24 pm »

This is going to be very !fun!
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Conan

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Re: Uristildom - Daggerfaints ~~We are doomed~~ -Regularly Updated-
« Reply #83 on: June 21, 2011, 10:25:37 pm »

This is going to be very !fun!
You mean !!FUN!!

Anyways, I'm pretty sure the aquifer's that deep, since the lowest level is 98 and there is damp stone. I'm going to have to find a way to stop flooding and get stone.

I'm going to take a break for today, plan it all out tomorrow. This is coming out better than I expected.

@andyman: I'll check.

EDIT: Goes to level 89. I was wrong, 10-11 levels.

Farmerbob

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Re: Uristildom - Daggerfaints ~~We are doomed~~ -Regularly Updated-
« Reply #84 on: June 21, 2011, 10:29:11 pm »

Hrm, if the aquifier we punched through is filling up the cavern, you might be seeing wet stone for that reason.  Be sure to wall in the excavation and keep going down - if the punctured aquifier is filling the cavern and there's no exit to the map edge, it will eventually flood the stairwell.
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(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)

nanomagnetic

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Re: Uristildom - Daggerfaints ~~We are doomed~~ -Regularly Updated-
« Reply #85 on: June 22, 2011, 12:54:46 am »

Wow. I don't even know what to say. I mean, we got through the aquifer, just to find the first cavern XD
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peregarrett

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Re: Uristildom - Daggerfaints ~~We are doomed~~ -Regularly Updated-
« Reply #86 on: June 22, 2011, 01:29:48 am »

This is going to be very !fun!
You mean !!FUN!!

Anyways, I'm pretty sure the aquifer's that deep, since the lowest level is 98 and there is damp stone. I'm going to have to find a way to stop flooding and get stone.

Channel whole surface, to freeze all water - except a few bits to make well. Megaproject it is!
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

kilozombie

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Re: Uristildom - Daggerfaints ~~We are doomed~~ -Regularly Updated-
« Reply #87 on: June 22, 2011, 03:00:13 am »

[Why can't you just dig around it? It'll require some annoying tunneling, but wouldn't it work?]
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Farmerbob

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Re: Uristildom - Daggerfaints ~~We are doomed~~ -Regularly Updated-
« Reply #88 on: June 22, 2011, 03:08:20 am »

[Why can't you just dig around it? It'll require some annoying tunneling, but wouldn't it work?]

If he's using the 4x4 aquifier puncturing method, it's really hard to do anything but go straight down
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nanomagnetic

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Re: Uristildom - Daggerfaints ~~We are doomed~~ -Regularly Updated-
« Reply #89 on: June 22, 2011, 07:12:09 am »

Can I just say I'm thoroughly amused by the ever-increasing amount of dorfish-pessimism in our thread title? Can I suggest a few more?

* It was going to be fun!

* Well, more like Fun

* It has already hit the fan

* It hit the fan on day 1, z-level minus 1

* Okay, we're screwed.

:D
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