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What is our next project?

Helm's Deep (LOTR) style wall
The Bridges of Flinging
Underground Labyrinth
Second Aquifer Breach
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Author Topic: Uristildom - Daggerfaints ~~Soon to have a Circus!~~ -Spoony's Turn-  (Read 30694 times)

kilozombie

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #45 on: June 18, 2011, 06:02:15 pm »

edit: nevermind, how do I delete the post
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andyman564

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #47 on: June 18, 2011, 08:30:32 pm »

Lmao, i was really hoping for at least 1z levels underground before we hit aquifer, this will just make punching through even more FUN!

EDIT: just saw you were at -2 z's below ground, that changes everything.


If I try breaching the aquifer, I'll savescum since its the first time I tried breaching an aquifer. Please don't let it be 11 layers...

i'm pretty sure that aquifers have a maximum depth of 3 z levels.
Have you read Soaplanterns? 11 FREAKING Z-LEVELS


and no i haven't read it, though now i'm going to, just to see how they did it.
« Last Edit: June 18, 2011, 09:03:52 pm by andyman564 »
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Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.

Conan

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #48 on: June 18, 2011, 11:12:36 pm »

But part of it is also at one z, so you have limited space to work with. I'll mine out as much as I can on the second z since I'm reserving the first z for arms, etc.

nanomagnetic

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #49 on: June 19, 2011, 01:34:44 am »

Ha! You're kidding. I don't think I've ever seen an aquifer right under the surface like that before. I'd hoped with "aquifer" third on the list we would have had more room to settle in.

Still, I guess it's come to this. Be careful, try not to make dorfcicles out of our first seven! :P

edit:

Lmao, i was really hoping for at least 1z levels underground before we hit aquifer, this will just make punching through even more FUN!

EDIT: just saw you were at -2 z's below ground, that changes everything.

Oh, that's good. We still have one z of starting space. At least that gives us room to farm and sleep inside and attack the aquifer.
« Last Edit: June 19, 2011, 01:37:58 am by nanomagnetic »
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Conan

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #50 on: June 19, 2011, 09:26:02 am »

Actually, it still exists only one z under the surface. We basically only have a limited space to work with, which is the space we have on the second z.

So in reality, that's all we have.

andyman564

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #51 on: June 19, 2011, 02:13:39 pm »

good thing i brought that rock with me  8)
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Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.

Farmerbob

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #52 on: June 19, 2011, 02:14:02 pm »

I see we are in a valley - and I see a 3x3 down-stair.  Did you run an exploratory shaft into the walls of the valleys to see if there's room there?

There may even be rock available. if the peaks on either size extend high enough - based on the map I can see, the sides of the map could easily have a whole LOT of room above the aquifier.

Aquifiers can be funny and weird around elevation changes though, so no guarantee of easiness.
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How did I miss the existence of this thread?
(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)

ImBocaire

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #53 on: June 19, 2011, 02:21:27 pm »

Ohgod. Um.

Remind me to express interest once the aquifer is breached.
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[STATE_ADJ:GAS:boiling fish woman]

kilozombie

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #54 on: June 19, 2011, 06:55:43 pm »

[Isn't a big deal, but Conan, could you add my name to the list on the first page?]
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Conan

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #56 on: June 19, 2011, 09:08:21 pm »

I see we are in a valley - and I see a 3x3 down-stair.  Did you run an exploratory shaft into the walls of the valleys to see if there's room there?

There may even be rock available. if the peaks on either size extend high enough - based on the map I can see, the sides of the map could easily have a whole LOT of room above the aquifier.

Nope, all dirt. But yeah, there's some space, but near there are some roaming beasts...

I'll leave that for the next update  :P

peregarrett

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #57 on: June 19, 2011, 11:58:08 pm »

Hey, Hey! I'm thirding my dwarf request! Sheriff with sharp knife, any other skills are optional.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Conan

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Re: Uristildom - Daggerfaints ~~Aquifer Problems~~ -Regularly Updated-
« Reply #58 on: June 20, 2011, 12:02:00 am »

Hey, Hey! I'm thirding my dwarf request! Sheriff with sharp knife, any other skills are optional.

A bit late. I'll post the next immiwave when it arrives to let people pick and choose.

Also, when you mean sharp knife, can I just make you a swordsdorf? I might not be able to get foreign weapons.
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