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What is our next project?

Helm's Deep (LOTR) style wall
The Bridges of Flinging
Underground Labyrinth
Second Aquifer Breach
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Author Topic: Uristildom - Daggerfaints ~~Soon to have a Circus!~~ -Spoony's Turn-  (Read 30704 times)

Conan

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Re: Uristildom - Daggerfaints ~~No stone is sad fortress~~ -Standby...-
« Reply #135 on: June 24, 2011, 01:06:31 pm »

Okay, got saves back, finishing up.  ::)

kilozombie

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Re: Uristildom - Daggerfaints ~~No stone is sad fortress~~ -NEW RULE-
« Reply #136 on: June 24, 2011, 03:14:51 pm »

SUSPENSE
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andyman564

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Re: Uristildom - Daggerfaints ~~No stone is sad fortress~~ -NEW RULE-
« Reply #137 on: June 24, 2011, 04:12:59 pm »

DUN DUN DUHHHH!
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Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.

Farmerbob

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Re: Uristildom - Daggerfaints ~~No stone is sad fortress~~ -NEW RULE-
« Reply #138 on: June 24, 2011, 05:09:34 pm »

I'm confused - you have a save on dffd but you aren't done with your turn?
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How did I miss the existence of this thread?
(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)

kilozombie

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Re: Uristildom - Daggerfaints ~~No stone is sad fortress~~ -NEW RULE-
« Reply #139 on: June 24, 2011, 05:19:49 pm »

Oh, come on... five hours and counting...
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kilozombie

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Re: Uristildom - Daggerfaints ~~No stone is sad fortress~~ -NEW RULE-
« Reply #140 on: June 24, 2011, 06:48:38 pm »

Almost 7 hours... rage
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nanomagnetic

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Re: Uristildom - Daggerfaints ~~No stone is sad fortress~~ -NEW RULE-
« Reply #141 on: June 24, 2011, 06:51:47 pm »

When Conan gets the save done, the save will get done. He's not going to play faster for a double, triple, or quadruple post...XD

(Not with all that water flow probably killing FPS)
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Foldedlens -- 1004

andyman564

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So at best, tonight. At worst, Saturday or Sunday. Sorry for keeping you all waiting so long.  :(

i hope you get it done soon, i actually have this weekend off work, and am looking forward to playing this fort!
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Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.

kilozombie

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Re: Uristildom - Daggerfaints ~~No stone is sad fortress~~ -NEW RULE-
« Reply #143 on: June 24, 2011, 08:39:29 pm »

Abnormally bored...
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kilozombie

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Re: Uristildom - Daggerfaints ~~No stone is sad fortress~~ -NEW RULE-
« Reply #144 on: June 24, 2011, 09:43:55 pm »

i'm gonna die of boredom
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Conan

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Re: Uristildom - Daggerfaints ~~No stone is sad fortress~~ -NEW RULE-
« Reply #145 on: June 24, 2011, 10:53:45 pm »

DONE. SAVE FILE IS UPLOADING TO DFFD.

LOG IS POSTED AFTER THIS POST.


http://dffd.wimbli.com/file.php?id=4566

Conan

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Re: Uristildom - Daggerfaints ~~No stone is sad fortress~~ -NEW RULE-
« Reply #146 on: June 24, 2011, 10:59:20 pm »

18th Opal

Farmerbob came up to me. "The mining project in the cave is partially successful. The heavy flow of water into the downward passage has been lessened, allowing us to venture down there relatively safely. The area around the staircase is now dry, giving us some farming space down there. The next excavations are 50% completed."



"Hopefully, at this rate, we'll have an ample supply of stone."

22nd Opal

"Success!"



"Now we should be able to work down there without too much current pushing us around."



26th Opal

Squid came to report to me. "We've got access to dry stone!"



"Finally, we can set up a stonecrafting industry. And get stone pots."

4th Obsidian

Zas Abalavus, our liason, approached me. "Here, the mountainhomes need you to make some goods. We'll pay extra for them next year."

"Sure, whatever."



They must have some really carpy cooks over there to urgently need prepared meals...

17th Obsidian

Spoony stopped by the farming area as he started back down the pit. "I keep hearing these ghostly noises or something down there... Wonder what it could be?"



"I'll go tell Komra to make another slab."

21st Obsidian

"CARP. WHERE IS THAT SLAB?"





"I'm on it" sighs Bembul as he lugs that lump of stone to the mason's workshop. Why did he have to go all the way down to the mining area, I don't know.

----

And that concludes my log and turn.

Stuff left alone that needs to be done:

-Make soap. We have one empty bucket left, other one has lye and water. We don't have more wood (and it'll take a while to get more), so make sure that bucket is only used for lye so we can make soap.
-To check out the mining area, press F3.
-Get rid of that ghost, its getting on people's nerves.
-If you can arm the recruit/milita captain, send him out to go fight a zombie or two. Don't forget to send along me or Spoony just in case.

kilozombie

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Re: Uristildom - Daggerfaints ~~No stone is sad fortress~~ -Save up-
« Reply #147 on: June 24, 2011, 11:21:34 pm »

Make that picture now?
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Conan

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Re: Uristildom - Daggerfaints ~~No stone is sad fortress~~ -Save up-
« Reply #148 on: June 24, 2011, 11:37:36 pm »

I already made a draft, just be patient. I'm also a slow artist, but a very good one at that.

kilozombie

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Re: Uristildom - Daggerfaints ~~No stone is sad fortress~~ -Save up-
« Reply #149 on: June 24, 2011, 11:43:45 pm »

No rush.

Seriously, I'm really glad you're making it.
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