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Author Topic: Roll To Survive the War of Mutations Turn 7 Year:3  (Read 26440 times)

Ahra

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Re: Roll To Survive the War of Mutations Turn 2 Year:3
« Reply #330 on: August 24, 2011, 08:03:11 am »

"runs into the armory.... "assholes"
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

kilakan

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Re: Roll To Survive the War of Mutations Turn 2 Year:3
« Reply #331 on: August 24, 2011, 08:21:13 am »

"runs into the armory.... "assholes"
Um, each turn is about 10 minutes, and if you want to try and take the rifle I'll make a speed roll for both of you.

Also unless specified I'm gonna assume that everyone is following Taric?
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Taricus

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Re: Roll To Survive the War of Mutations Turn 2 Year:3
« Reply #332 on: August 24, 2011, 08:23:25 am »

"Henry, give alan the rifle. You'll both learn to co-operate..."
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Ahra

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Re: Roll To Survive the War of Mutations Turn 2 Year:3
« Reply #333 on: August 24, 2011, 08:28:12 am »

ill try that.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Toaster

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Re: Roll To Survive the War of Mutations Turn 2 Year:3
« Reply #334 on: August 24, 2011, 10:33:57 am »

There are five weapons in there and five of us.  I think that's a hint from the GM.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Ahra

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Re: Roll To Survive the War of Mutations Turn 2 Year:3
« Reply #335 on: August 24, 2011, 11:29:56 am »

riccto grabbed rifle AND katana
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Riccto

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Re: Roll To Survive the War of Mutations Turn 2 Year:3
« Reply #336 on: August 24, 2011, 08:37:22 pm »

Gives up the Rifle
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Ahra

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Re: Roll To Survive the War of Mutations Turn 2 Year:3
« Reply #337 on: August 25, 2011, 08:08:46 am »

" hey thanks dude tell me if you need anything "
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

kilakan

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Re: Roll To Survive the War of Mutations Turn 2 Year:3
« Reply #338 on: August 26, 2011, 07:41:07 pm »

Turn 3: Year:3  The Collective
Take an M4 and 2 clips for it, reload then head for the vehicle storage.
Andrea grabbed the shotgun - that kind of gun was most familiar to her, after all - and all the available ammo for it. She loaded it, chambered a shell, and fell in beside Taric. "Do you have a plan, or are we just winging it?" she asked, looking around. It was chaotic and she wasn't sure who was an enemy and who wasn't, other than the four who had been with her ever since the accident three years ago. She was sure she could trust them, if no one else.

The way I see it, kilakan meant for you to take the handgun, me the shotgun, Toaster and Ahra the rifles, and Riccto the katana. ^^
Durnit.
Take the Katana, The Rifle and Two clips
" hey thanks dude tell me if you need anything "
I wasn't sure how you'd interpret "stop his mind," but now I see that I need to be careful with that.  Ouch.


Steve heads into the armory with the group and grabs the pistol. 

"I agree- let's get away from this hellhole as fast as we can.  Head up to the mountains and just get away, whatever.


Grab the pistol and ammo.  Follow the group to the vehicle bay, keeping up the mental shield.
Ehm k... bloody mess:

Group Action:Collect Weaponry
Andrea takes the Shotgun and Shells
Henry Takes the Katana
Steve takes the Pistol and bullets
Alan takes a Rifle and bullets
Taric takes a Rifle and bullets

(4,2,4,2) The group moves from the armory and makes it to the vehicle bay uncontested.  At the vehicle is a large group of boys, you recognize them as the ones who were picked up last year holding out in an abandoned high school.  They all displayed the uncanny ability of knowing and seeing everything each of the others did, they act almost as if one person, but over the years you got to know the individual people within the collective.  They all have small fire arms, and are organizing themselves into taking various vehicals.  By your count if they all do as they seem to be, there will be no vehicals left.  However they would certainly cut a path to the gate and escape easily.  They never liked any of you really, except Steve, his mind-reading made them feel a kinship with him.  If you are careful they may take you with them, however you could also wait until they leave, and simply run away in their wake.

Turns Until Collective Leaves:2

Time: 6:30AM
Weather:Raining.. as always
Status of: Military Base-Chaos, minor fires

Military Base Locations:
-Cafeteria
-Kitchens
-Recreational Area
    -Gym
    -Target Range
    -Socialization Area
-Officers Quarters
-Personal Quarters
     -Taric's Room
     -Henry's Room
     -Andrea's Room
     -Steve's Room
     -Alan's Room
-Armory
-Vechical Storage  -Andrea, Steve, Taric, Henry, Alan
-Drill Square
   -Entrance/Exit Gates (locked, guarded)

Taric
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Alan
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Andrea
Spoiler (click to show/hide)

Steve
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Henry
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Taricus

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Re: Roll To Survive the War of Mutations Turn 3 Year:3
« Reply #339 on: August 26, 2011, 07:46:44 pm »

"Steve, could you get them to give us one of the vehicles?" Examine the vehicles.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Toaster

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Re: Roll To Survive the War of Mutations Turn 3 Year:3
« Reply #340 on: August 26, 2011, 08:10:36 pm »

"I'll ask them- hopefully they will grant us one.  If they don't, we should go it alone- they likely have too tight a bond with each other to consider us friends.  They don't need us."

Negotiate for a vehicle.  Any that can carry all five of us will do, even if it's a squeeze.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

SeriousConcentrate

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Re: Roll To Survive the War of Mutations Turn 3 Year:3
« Reply #341 on: August 27, 2011, 02:07:15 am »

Andrea nodded. That was the best course of action... but if they didn't want to give one up, she had no problem eliminating the five of them and would probably be the first to open fire if they were denied.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Ahra

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Re: Roll To Survive the War of Mutations Turn 3 Year:3
« Reply #342 on: August 27, 2011, 06:38:43 am »

"I dont really want to kill anything human, do your social thing"
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Riccto

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Re: Roll To Survive the War of Mutations Turn 3 Year:3
« Reply #343 on: August 27, 2011, 01:52:09 pm »

Go with Steve to protect him just incase diplomacy runs afoul
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kilakan

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Re: Roll To Survive the War of Mutations Turn 3 Year:3
« Reply #344 on: September 17, 2011, 12:31:46 pm »

Turn 4:Rust on Wheel's
"Steve, could you get them to give us one of the vehicles?" Examine the vehicles.
(1) You  begin looking over the few vehicles that the army had managed to gather together over the last 3 years, it's a depressing sight.  Since gasoline had become increasingly scarce, the army was forced to use alcohol in many of the machines engines, bringing forth tons of problems and damage on the already stressed machines.  Bullet holes, claw marks, and burns seem to be the common paint job among them, you doubt that without serious maintenance daily, careful usage, and even then minimal running that any of them could last more then a week without the army's engineer's working on them.

"I'll ask them- hopefully they will grant us one.  If they don't, we should go it alone- they likely have too tight a bond with each other to consider us friends.  They don't need us."

Negotiate for a vehicle.  Any that can carry all five of us will do, even if it's a squeeze.
(2)  You begin negotiating and initially they seem to be aggressive at worse and annoyed by the very idea at best. (6) As Henry and Andrea however begin to lose patience their demeanor changes and they decide to give you the officers jeep, not that he's gonna use it anymore.

Go with Steve to protect him just incase diplomacy runs afoul
(3, 6) The five telepaths begin to become agitated so you ready your weapon in case, however it seems that was enough to get them to give up a vehicle.

Andrea nodded. That was the best course of action... but if they didn't want to give one up, she had no problem eliminating the five of them and would probably be the first to open fire if they were denied.
(4,5) You pass the time tossing a small ball of fire off the wall and catching it, it then occurs to you that fire shouldn't bounce and it quickly fizzles out.  It did however intimidate the telepath's quite a bit and it seems they have given up one of the better vehicals.
"I dont really want to kill anything human, do your social thing"
(4) You stand passively by.

****Event imminent*****
The collective begins climbing into the two remaining vehicles, and the vehicle bay doors begin sliding open.  Smoke wisps under the door, and just as it slides up a foot, the top half of a body slides through and smashes into the back wall.  You can hear screaming and gunshots coming from the courtyard.  Something metal crashes to the ground, and someone or something roars.

Turns Until Collective Leaves:1

Time: 6:40AM
Weather:Raining.. as always
Status of: Military Base-Chaos, minor fires

Military Base Locations:
-Cafeteria
-Kitchens
-Recreational Area
    -Gym
    -Target Range
    -Socialization Area
-Officers Quarters
-Personal Quarters
     -Taric's Room
     -Henry's Room
     -Andrea's Room
     -Steve's Room
     -Alan's Room
-Armory
-Vechical Storage  -Andrea, Steve, Taric, Henry, Alan
-Drill Square
   -Entrance/Exit Gates (locked, guarded)

Group Item:
Officer's Jeep- 20/50 L of Alcohol Mixed Petrol
Taric
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Alan
Spoiler (click to show/hide)

Andrea
Spoiler (click to show/hide)

Steve
Spoiler (click to show/hide)

Henry
Spoiler (click to show/hide)
Logged
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