Turn 1: Year 3:Organized ChaosHead to the armoury, Odds are that's guarded because of everything in there. Still worth a try though.
(6) You stand up and take a light jog all the way to the armory, as you arrive you see the two guards struggling with 4 recruits. As you watch from around the corner, one of the guards grabs a recruit by the neck, and cleanly slices off his head with a set of large claws.
Andrea looked up from her meal, a thermos of soup from old cans salvaged from God knows where. She hadn't much liked the work they were doing, but now seemed like a good chance to escape and maybe get some revenge on those bastards. The cop - she was still thinking of him as that, even three years later - had been out of his seat as soon as the alarm had sounded; perhaps he had been waiting for it? In any case, he probably needed help; he had adapted well to losing his hand as near as she could tell, with his ability to move things with his mind, but she still didn't want him to run off alone. He and Steve were largely defenseless in this situation, but she had learned a few tricks about her own powers and she could protect him while he went about his business.
"Wait, Taric. I'm coming with you," she said, standing and taking the thermos with her, making sure the lid was closed. With a small bit of effort she made the soup boiling hot; if trouble came up she could fling it into the face of an attacker.
(5) While you follow behind Taric you funnel heat into the soup canister, the lid begins to glow lightly, definitely a bit more then boiling hot but at least it should work well. Taric halts behind a corner, you hear struggling from just ahead followed by a loud thump.
Here we go again.
"You'll need me- if it's guarded, I can try to "convince" them to let us in.
Follow them. Attempt to cloud the minds of observers so we are not stopped.
(3) You follow behind, but nearly get lost while trying to confuse the minds of other people. You manage to keep anyone from noticing the group until you arrive just outside the armory, you hear struggling coming from ahead.
Henry rolled his shoulders, walking calmly towards the armory with Taric
(2) Attempting to walk calmly doesn't work well when a long bone tipped tendon shoots through the wall beside your head, it rips back out carrying a chunk of wall into the courtyard. You run on ahead and arrive outside the armory there is 6 people fighting just outside the armory, but a guard quickly kills one.
"Wait up guys, im coming with you"
mutation evolution? i mean i dont think my body was toxic
(4) You arrive with the group outside the armory, you watch out the window for a minute. Large amounts of fighting is going on in the courtyard, a number of people you knew already lie dead or dieing. It seems everyone is just trying to escape, but being provoked into fights by some person standing on top of a watch tower. You think it might be the general but can't tell from this distance.
Time: 6:10AM
Weather:Raining.. as always
Status of: Military Base-Chaos, starting to become damaged from the fighting
Military Base Locations:
-Cafeteria
-Kitchens
-Recreational Area
-Gym
-Target Range
-Socialization Area
-Officers Quarters
-Personal Quarters
-Taric's Room
-Henry's Room
-Andrea's Room
-Steve's Room
-Alan's Room
-Armory -Andrea, Steve, Taric, Henry, Alan
-Vechical Storage
-Drill Square
-Entrance/Exit Gates (locked, guarded)
Taric
Healthy
Left Hand Gone
Not Thirsty
Not Hungry
Not Tired
Inventory:
*Relaxation Outfit*
0/10 Small
0/4 Medium
0/2 Large
Minor TelekenisisAlan
Healthy
Not Thirsty
Not Hungry
Not Tired
Inventory:
*Relaxation Outfit*
0/10 Small
0/4 Medium
0/2 Large
Toxic BodyAndrea
Healthy
Not Thirsty
Not Hungry
Not Tired
Inventory:
*Relaxation Outfit*
0/10 Small
0/4 Medium
0/2 Large
Thermal AdeptSteve
Healthy
Not Thirsty
Not Hungry
Not Tired
Inventory:
*Relaxation Outfit*
0/10 Small
0/4 Medium
0/2 Large
TelepathicHenry
Healthy
Not Thirsty
Not Hungry
Not Tired
Inventory:
*Relaxation Outfit*
0/10 Small
0/4 Medium
0/6 Large
Steel-like Muscles