Turn 20:Wha Where am I?Tie an "X" grenade to him, pull the pin then RUN!
(3) You walk over to him and stick the grenade in his pocket, he attempts to bring his hands down to it but you slap him, good old police training right there. You take his gas mask for good measure. (3) You set the grenade and run into the house, you manage to get to the door and you turn around to watch in glee. You can help a little squeal when the grenade starts to whine and the man looks really surprised. (1) As the gas begins to escape the canister, the man just stares horrified at it, and then you for doing this to him. It sucks itself up his nose (4) and a small amount breaks off and races towards Andrea, the man reacts to the gas (gas potency=2, survival=3 madness=4) by falling to his knees and screaming in pain, he begins to sweat but the sweat slowly gives way to light droplets of blood. His skin then slowly peels back from the pores and tiny scales poke forth, they grow in a matter of minutes to cover his entire body in scarlet lizard-like scales. As the bleeding stops his screaming fades away to a whine and he falls flat on his face, though he is still breathing he is apparently comatose. The whole effect was very fascinating
(?) as you watch your mind races, replaying the effects of other types of gas you have seen in the last day, from the effects on your police friend that turned him into a human dispersal system, to the monsters that roamed the streets the previous night and even the more recent attack by the spiked men being led by that one in a suit. You add in what the man on the emergency radio told you and you are now sure it must be some type of organic creation, but what would your grandfather be doing with it from WWII. (5) You hit upon the idea that if it must be organic, and it seems to be grown inside flesh, then you could probably set up a sealed container with some meat and a bit from the bodies affected by the gas, maybe even your own, and could grow some of your own. The sudden enlightenment of advanced intelligence leaves you, then, but you retain what you just thought, and even the idea of how to make more.
try to stand up and go outside.
(3) You struggle to stand, and the uneven ground doesn't help, but you manage to get to your feet and stumble to the door. A young woman then walks over to you and unties your hands. She introduces herself as Andrea, and asks what's happened to you the last day. You then realize it's almost night, and you can't remember anything from the last 24 hours, except that some thug grabbed you when you were leaving the military prison, called you an officer and said that you'd be able to tell him everything. He then knocked you out and you woke not 30 minutes ago to the sound of gunfire. As you talk with her you walk over to one of the vehicals, inside is a military knapsack with a rifle, and a bottle of cola. You grab it and sling the knapsack on (aka your starter items).
Andrea sighed in relief as she took off the gasmask and put it away. It looked like the fight was over! She made sure her shotgun was reloaded, then put it away in favor of the magnum as she walked outside to investigate the bodies for useful equipment. When she saw the guy coming out of the rubble of the police station, she aimed the magnum at him. "Hey! Hey you! Are you with those guys?" she asked.
Action: Talk to Ahra/Alan, search bodies for equipment.
You pull the gas mask off and tuck it into your bag, glad to be free of the stuffy rubber thing. (3) You don't notice it until it's right upon you, a wisp of the purple gas shoots towards you (5) your next breath comes out filled with white dust, which then in turn moves towards the purple smoke, it catches fire and incinerates the purple gas. (2) before you can cover your mouth the dust turns about and sucks into your lungs, reabsorbing into you. You attempt to cough it out but each breath comes out with smoke and heat, as a puddle of blood cools and then freezes solid. (4) You manage to stop yourself, and to try and remove your mind from what just happened, you go to the source of the moaning. As you enter the building a man stumbles forward, tied at the hands. You remove the rope and introduce yourself. His replies that his name is Alan, and tells you that he can't remember the last 24 hours, other then being abducted. You set about searching the bodies, and he does the same, (2,2,4,5) Other then the 4 pistols, each with no ammo, you do manage to find a container of water with 10L in it, and a box of shotgun ammo that must have been carried by the leader, there are 36 rounds inside. Hopefully you won't need to use that much ammo but you take it just in case.
My bad- I thought I had submitted my turn.
"Kill him or send him running. We don't need him here."
Go inside and rest.
You walk into the house, and pass out on the couch. (1) As you sleep dreams come to you, first you are a bird flying high above, and then a mouse under the floorboards, even at some point you are each of the other people, but any memories of it fade into the oblivion of sleep.
Argh my Shoulder
(5) He manages to wrap a large piece of cloth around the wound, and with no bullet the bleeding quickly stops.
-Shoulder treated
-Healing well 12 hours until healed
Surrendered Man-Now Lizard Man
(5) He moans as if about to wake, and the hole in his hands seals itself shut, the scales growing over the wound.
Time:7:20PM day 1
Weather:Very Dark, Illuminated by large bonfire
Environment:Taric's House:All Windows barricaded, Chain fence fixed, and lightly reinforced. Shed is fine. Nearby Houses have been largely stripped of usable wood, you'd need to use a sledge hammer to make anything loose enough to use. Top Front Windows made into Sniper's Pillboxes Front Door Broken, dead bodies on door step. Large bonfire roars over where the outlaws used to be. 3 Usable Vehicles sit across the road.
Group Inventory(aka what's laying around Taric's house):
Make-shift gasoline fireplace, burned out
Wheel Barrel (lets you move 4 large items)
Chainsaw (1/1L gas)
Gas can (8/10L)
Portable Power Generator (5/5L gas)
-4 Mustard gas grenades
-4 Smoke Grenades
-2 Red X canisters.
2 10 MM 12 shot pistols
8 12 round 10mm clips
Status:
Taric: Taric's house
slightly Hungry
slightly thirsty
Slightly Tired
Gas mask
Steve: Taric's house
Slightly Hungry
slightly thirsty
Moderately Tired
Foot Mangled but patched and treated
9-21 hours to heal
Gas mask
Andrea: Taric's House
Slightly Tired
Not Hungry
Not thirsty
Gas mask
Henry:Taric's House
Not Hungry
slightly Thirsty
Very Tired
Gas Mask
Shoulder Treated 12 hours till healed
Jessie:Taric's House
Not Hungry
Not Thirsty
Fine
Apparently Telekinetic, only mildly, unaware of power.
Gas Mask
Alan-Taric's House
Moderately Hungry
Moderately Thirsty
Moderately Tired