Turn 14:Makeshift Bunkers anyone?Start fixing up the windows. Bottom ones are to be shut off completly, top ones converted to pillboxes.
(4) You take a lesson from Steve impaling himself, and are more careful in scavenging the needed supplies, with the help of the others, and a boatload of nails, you manage to completely shut off the downstairs windows.... it's really dark inside now though, (5)you then board over the bottom half of the upstairs windows, and lug up some shattered concrete from the street, the windows upstairs are now protected from bullets in the bottom half, with holes in the top half big enough to shoot out from, and maybe someone really skinny could climb through.
"Ow."
Patch up my foot, then help fortify the lower level.
Note- I'll be away for the weekend, and probably only have phone internet. If I don't post anything otherwise, my actions are:
If the group moves, follow them.
If there is danger, shoot it.
If anyone is injured, heal them.
If more than moderately tired, rest.
Otherwise, help fortify the house.
(1)Your idea of patching up your foot involves stabbing it repeatedly with a thread and needle, and pretty well mutilating the hole, (4) but before you manage to lose too much blood, Henry notices what you are doing and claps you over the ear, he takes your sock, and ties off the wound, it still hurts, and you feel kinda dizzy but it should be fine in a day or two.
Foot-bandaged
Heal-time-24-48 hours
Foot-Heavily Wounded, but patched, -2 to fast movement
(?) The sound goes to a new high with the pain, and there is a cacophony of sounds inside your head, it's impossible to focus on just one, but it seems there's a lot of other... things near the house.
Assist with the foot and continue work on the house
(6) You walk over to help with Steve's foot, when you see him attempting to stitch himself, and managing to make a horrible mess, you clap him over the head and quickly tie his sock around the wound, making sure it's a bit too tight to teach him not to mangle himself. (3)You manage to lend a decent hand at the house work, and none of you spasms start up at all, you're feeling pretty good about the job you manage to do with the house.
Andrea was unable to sleep in all the racket caused by the guys fixing up the house, so she got up to pitch in.
Action: Help Taric with the windows. If we get done and someone else needs help, go assist them too.
(5) You manage to do a pretty great job working on the house, and even jessie pitches in a bit. You even have a good idea about using some broken pavement to reinforce the windows upstairs so no one can shoot through the wood.
******(?,4) Dust seems to be rising from off towards the river, it looks as if either a massive group of vehicles are moving along the road, or a lot of things are all running down it.
Time:4:00PM day 1
Weather:Cloudy
Environment:Taric's House:Front Windows barricaded, side and back windows smashed open, Chain fence fixed, and lightly reinforced. Shed is fine. Nearby Houses have been largely stripped of usable wood, you'd need to use a sledge hammer to make anything loose enough to use.
Group Inventory(aka what's laying around Taric's Lawn):
Make-shift gasoline fireplace, burned out
Wheel Barrel (lets you move 4 large items)
Chainsaw (1/1L gas)
Gas can (8/10L)
Portable Power Generator (5/5L gas)
Status:
Taric: Taric's house
slightly Hungry
slightly thirsty
Slightly Tired
Steve: Taric's house
Slightly Hungry
slightly thirsty
Moderately Tired
Foot Mangled -2 to quick movement
24-48 hours to heal
Angela: Taric's House
Slightly Tired
Not Hungry
Not thirsty
Henry:Taric's House
Not Hungry
slightly Thirsty
Moderately Tired
Jessie:Taric's House
Not Hungry
Not Thirsty
Fine
Apparently Telekinetic, only mildly, unaware of power.