Turn:11 Wholesale Slaughter*you guys are getting pretty bloody good combat rolls, maybe I need to send something stronger
"Get the one in the suit! It's in charge!"
Shoot down the boss.
(2) You attempt to shoot at the one wearing the fire suit, but another one of the abominations tackles you to the ground (3), it can't get a good grip on you, but as you and it struggle, the spikes of bones coming through it's knees and arms tears into your skin. (6) You manage to get your hatchet out, and drive it into it's skull, it lets out a gurgled sound and then realizes it is dead, slumping onto the floor. (1) You go to rip your hatchet back out but the handle cracks, and the axe head stays lodged in the dead things head. As you stand up, the suited monster's chest, and then face is shredded, but it's eyes are intact and it continues to walk towards you. (1) It Raises a magnum in it's hand, and levels it directly at your forehead. (5) At the same time you bring your pistol up, (enemy-1 you-5) your shot flashes and finds it's mark, burying the small lead bullet deep into it's head. It hits the floor with a thunder like a metal door falling over.
-mildly Wounded
-Hatchet Broken
-1 Shell
Keep firing!
(1) You begin shooting, and manage to seriously wound the air, at least your cop training keeps you from hitting any allies. (3,5,6,1) You manage to get the smg back under control and mow down a pair of the spiked abominations that were fighting each other, you then turn it on a pair coming through the window, and they fall backwards out onto the pavement, you hear a wet crunch as the one lands on the other. Your clip runs out, (3) and you manage to get the next one in place without jamming anything this time.
-32 SMG shells
Andrea grimaced and swung the shotgun over towards the controller. Maybe... if we take this guy out, it'll stop the rest of them. Either way, these are my last two shots. Instead of firing from the hip, she raised the shotgun and couched it against her shoulder, aiming along it.
Action: Two shots: one to the face, one to the torso. Afterward, put the shotgun away and attempt to fuel and light the gasoline furnace. If I do that and still have time, try to channel the heat from it into a flamethrower-like blast at the spiked ones remaining.
(6,4) You get a massive shot to it's chest, but the backfire strains your shoulder, and the shot you aim at it's head partially misses. The thing doesn't seem phased at missing half it's face, it's too intent on getting to Steve. (3,5,5) You pour a splash of gasoline into the makeshift furnace, you give it a solid whack and it ignites. You suck the heat from the fire, and the flames briefly glow blue before shooting into your hand. At the same time you point the other hand the last three spiked ones that are fighting amongst themselves, the flame jumps the distance from your hand to them in a blue lance of heat (5) it severs ones leg, while blowing holes in the last two's chests as they are entangled trying to choke each other. Smoke rises slowly from the thumb sized holes. You then puke from the backfire pain, it feels like your bones have turned to molten lead!
-2 Shells
Try to shoot but if they get too close attempt to stab them with my buck knife,If possible, engage the boss
You attempt to level your rifle(?) but the shaking is too much, you give it up for a bad idea and draw your knife. Seemingly the last two spiked abominations charge towards you, one from each side (5,5,4) just before they touch you, you slash with all your strength, and then drop to a crouch and spin behind you, tripping the other one, as it falls you plug the knife into it's chest, it slams into the floor with the added strength of the stab, slamming still, as the first one topples over, decapitated. You remove your knife and wipe the blood off on your pant-leg before sliding it home in the case.
Time:1:20PM day 1
Weather:Heavy Rain
Environment:All barricades and doors have been forced inwards and broken, the windows are shattered and glass lays all over the inside and street.
The large Bay doors is only blocked, and would only take 2 or three minutes to get out from.
Ally-way has one entrance blocked off with a broken car and various rubble, other is open
Group Inventory(aka what's laying around the warehouse):
Butchered-cleaned bear copse 80% left
Make-shift gasoline fireplace, burned out
Wheel Barrel (lets you move 4 large items)
Chainsaw (1/1L gas)
Gas can (8/10L)
Portable Power Generator (5/5L gas)
Status:
Taric: In Warehouse
slightly Hungry
slightly thirsty
Slightly Tired
Covered in Bear blood
Steve: In Warehouse
Slightly Hungry
slightly thirsty
Moderately Tired
Slightly Wounded
Angela: In Warehouse
Moderately Tired
Moderately Hungry
Moderately thirsty
In Pain
Henry: In Warehouse
Not Hungry
slightly Thirsty
Moderatly Tired
Jessie:NPC In Warehouse:Hiding
Not Hungry
Not Thristy
Fine
Apparently Telekinetic, only mildly, unaware of power.
Area:Near the warehouse is largely burned and unsafe to enter buildings, some may be able to hold up if you are careful. Nearby buildings have been searched, they are empty of anything useful that could be carried, some still house furniture, all have been looted heavily in the night.
***Bodies hand limp over destroyed barricades, litter the street outside, and are all over the floor inside, the smell is horrible. (aka it's likely things will be attracted by all the blood.)
Also this place IS defensible, but the insane mess everything is in you might wanna move on, Taric's house is confirmed standing still, and though the police station is burned to the ground, a nearby apartment building is in good standing. Other spots may or may not be defensible. If you wanna move out before night, soon would be a good idea.
*****Oh and if you want, I can attempt to make a quick-map to give you an idea of the towns layout, if not tonight I will make one tomorrow.