Turn 6:The Police Station is a Burned SlaughterhouseAfter Scavenging in the Warehouse look in the Alley
(auto-fail) The warehouse has been cleaned out, sadly nothing is left of any use. (6) You search around the ally, and are disappointed to see that not only is there anything interesting, but that there is no other doors into the ally-way
(?) in your upset at not finding anything you punch the nearby ally wall, and some plaster breaks from around the bricks.... that shouldn't have happened, and you fist looks fine... odd.
. (5) You do however manage to spot a tipped over truck just at the edge of the street, it seems to be some type of hunter's vehicle, the underneath is badly burned but the main part looks ok, at-least from this distance.
Hmm, all right.
Amendment: Once I get done fooling with the lunchbox, go help Stephen with his barricading/securing project.
(2) Nothing is in the lunch box, sadly the guy must have been on his way home when he was attacked. (4) It does however fit the tools pretty well. (assorted tools converted to toolkit, becoming one medium item) (2) You arn't a great help, but he seems to at-least appreciate the company... heck you all enjoy being with each other, the amount of death in the streets is insane.. did nobody else survive?? Well at-least the army seems to be functioning, maybe it is a localized event?
(?) the rain feels amazing on your skin, and you feel as if any last traces of the fever has left you. Something feels different in the pit of you stomach, you can almost feel the temperature of things before you touch them, but then the weird feeling of being a few inches bigger then you are fades and you are left feeling empty.
"OI, listen up, A convoy'll be here in a few days. Grab anything of use and prepare to head to the PD. Word of advise, don't touch the white dust if you see it, it's bad for you."
Taking the initiative you grab the toolbox and the last 6 bear stakes, everything else the rest of them are carrying. (5) knowing the way you manage to wind through side streets and ally-ways and get to the police station in a little under 50 minutes (2) the station has burned to the ground overnight.... and there is signs of fighting everywhere, bodies hang from windows where they were shot, and various monsters line the road, all that is left of the area that isn't destroyed is a solitary police cruiser. You can't make yourself move, you knew these people, and they killed each other. (4) you notice a small bit of white dust dislodge from a tree and land on a lone powerline, it looks like the dust moves in unison... strange. But as you contemplate what it means the power-line suddenly bursts into flame and explodes. You are starting to see why that guy on the radio was so surprised people are alive. You hear movement in a pile of nearby rubble, and there is still the shape of a man in the driver's side of the cruiser, he seems to be breathing but you can't tell.
"Henry's right- let's talk to them, but they don't need to know where we are right now. I'll stick around a minute then go barricade that alley- another line of defense hurts nothing."
Listen to the radio for a couple minutes, then see about sealing off one end of the alley and securing the other (so we can go through it.) Continue to keep eye out for useful scrap.
(5) You manage to completely block one end of the ally with the car you found the radio in, and some pieces of garbage, nothing should be able to easily get through that. The other way (1) proves impossible, there simply isn't anything left to block it with, all the other vehicles in the area are completely burned out, and the buildings are crumpled but would take days to move enough bricks to block off the ally-way. At-least the one entrance open is better then two. (?) You can hear something in the building next to you, it seems like crying coming from under a pile of bricks, (5) you climb over the bits of rubble and notice a trapdoor lodged under the crumbled metal and brick. The fire really did a number on this area while you slept, but it seems that someone is alive in there.
Time:10:00AM
Weather:Medium Rain, about to become Heavy Rain
Environment:Everything is either barricaded or heavily reinforced, there is a second story fire-escape, but there's no way to reach it, the ladder long ago rusted away. The large Bay doors is only blocked, and would only take 2 or three minutes to get out from.
Ally-way has one entrance blocked off with a broken car and various rubble, other is open
Group Inventory(aka what's laying around the warehouse):
Butchered-cleaned bear copse 80% left
Make-shift gasoline fireplace, burned out
Status:
Taric: At Police Station
Not Hungry
Not thirsty
Covered in Bear blood
Steve: In Ally-Way
Slightly Hungry
Not thirsty
Slightly Tired
Angela: In ally way
Not Tired
Slightly Hungry
Not thirsty
Henry: In ally way
Not Hungry
Not Thirsty
Not Tired
Area:Near the warehouse is largely burned and unsafe to enter buildings, some may be able to hold up if you are careful. Steve can hear someone trapped in the basement of the building beside the warehouse.
The Police Department and area is a war-zone, bodies are everywhere, many doors have been barred from the inside, and about half the buildings have burned.
***Do you want me to continue with the one hour turns or should I reduce the amount of time?