Turn 5:Radio ContactWorks for me. I'll clear it out and scout a bit.
Clear the fire escape, then clean out the alley so there are no spots we could get ambushed. Keep eye out for usable supplies while at it.
You manage to move all the things from the fire escape (5) in doing so you notice something the others missed before, the fire escape has heavy reinforcement and a bar that can be dropped over it, so you won't need to replace the rubble when you come back, just lock it. (4) It's hard work but you manage to clear out the ally-way, the light rain is actually rather pleasant, it stops the smell of blood from the massacre out front.. (1) Then you notice it, an huge dog is laying at the end of the ally-way (5) thinking fast you creep up on it and crack it's skull open with your hatchet. You suddenly think you can hear voices, but you notice that a car out in the road has a emergency radio in it, and... THERE'S PEOPLE TALKING OVER IT! You grab the radio and rush back inside, locking the door behind you.
Item gained-Emergency Radio-100% power
"I'm not feeling so well," Andrea said. "I think I got bit by a tick or something. I'm going to go take a nap." Jeez, I hope I don't have something serious at a time like this... She went back to where she had been sleeping last night - a small area mostly hidden among old shipping containers - and curled up, her shotgun close to hand just in case anything happened.
Action: Sleep for the next hour.
(5) You fall asleep in seconds, and don't have a wink of a dream the entire time. Andrea:
you wake up when Steve runs inside, holding some type of radio, (?) as you stretch to yawn, you swear you see a small puff of smoke come from your fingers.... no it must just be having just woke up... yes that's it. You do however feel significantly better.
Get Something to Eat and Drink. Hunker down for a bit.
(3) You have a hard time keeping the meat down, it tastes like shit, but it's food. A drink is a little less for-coming, (6) You then notice that one of the bottles still has beer in it, and without thinking you chug the whole thing, and nearly choke, there was a cigarette butt in it.... at-least it's something. You relax and attempt to start a conversation with the cop when Steve bursts through the door, carrying an emergency radio.
Eat, drink and just relax for the next hour.
(5) You can't even taste the meat as you eat it, somehow you know it tastes bad but you completely ignore it, you then drink 250ml of your water, better save the rest for later. You are about to fall asleep when Steve runs through the door talking in a womens voice... wait no that's not right, he's got an emergency radio. You then hear it scream.
Group Event:
Radio:
Voice 1-Mam, please stay calm, just do as I say and we can get out of this.
Voice 2-No.... *sob* no I can't leave him out there, he'll recognize me, you'll see.
Voice 1-DO NOT OPEN THE DOOR! He's gone, just st--
Voice 2-Jimmy, oh god what ha... AHHHH *screams continue for a minute and then there is a sound like eating*
Voice 1-Sigh, people never learn.... hey can I hear someone else breathing Hello?
Time:9:00AM
Weather:Medium Rain
Environment:Everything is either barricaded or heavily reinforced, there is a second story fire-escape, but there's no way to reach it, the ladder long ago rusted away. The large Bay doors, and the downstairs fire-escape are only blocked, and would only take 2 or three minutes to get out from.
Group Inventory(aka what's laying around the warehouse):
Burnt Lunch Box
Assorted Tools 100%-laying about, carrying would be a problem until you find a new box
Broken and whole Empty Beer Bottles
Small amount of debris left that isn't being used to block things
Butchered-cleaned bear copse 80% left
Make-shift gasoline fireplace, burned out
Stack of cooked bear meatx6
Status:
Taric:
Not Hungry
Not thirsty
Covered in Bear blood
Steve:
Slightly Hungry
Not thirsty
Slightly Tired
Angela:
Not Tired
Slightly Hungry
Not thirsty
Henry:
Not Hungry
Not Thirsty
Not Tired