oh and Ahra, something you may not realize, the turns are hour each, except during combat, which is roughly 10 minutes. So going into tarics house is like what, 1 minute? For this turn I'll just say that you looked about and familiarized yourself with the area, so you know where the group equipment is, ect. But next time you're gonna wanna probably chain together 4 or 5 actions, I'm easy on ultra fails, so if your actions require the first to be done, then I'll just roll twice for it, and maybe the last one won't be done.
Turn 21:Of Freaky Men, and Scary Little GirlsMake sure lizardman is restrained then take him back to my house and shut him in the shed.
(5) You take out your handcuffs.... wait you forgot you had these, oh well they are useful now. You handcuff the lizard man, and tie his feet together with a piece of clothing off of one of the dead men, and drag him back to the shed. You unceremoniously dump him on the floor, and he groans loudly, you shrug and turn to leave. Andrea blocks the door, shotgun in hand. (4) You can't be bothered to stop her so you just push past with a good evening, and head back to the house.
ok what. the. fuck. was that thing *backs away from taric* i thought he had surrendered?
get into the tarics house
ok so the gas is an mutational ultra accelerant?
and where did those things that ate some of the men go?
You take a really long time to wander about and look at all the not-so-pretty sights, 40 minutes to be exact. You wander into the house wondering where those shadow things went, and with a knowledge of the surrounding area. (check the maps on the previous turns, for reference of the house and town if you want.)
Andrea took the pistols, handing one to Alan. She'd give one to each of the others as well since she already had the magnum and a good amount of ammo for her shotgun. That dust... it affects mutation, right? So... am I closer to normal now, or did that gas make it even worse? Inhaling smoke was a bad thing, she knew, but she was sure exhaling it was much worse. She didn't want to be doing that again any time soon! "So... Alan... you feel funny? Like, at all?" she asked. He might have gotten into that dust too, although if he hadn't turned into a mindless monster yet it wasn't likely that he was going to.
"Anyway, you might as well come inside and meet the others. There's Taric, Steve, Henry, and Jessie. I'm Andrea. Taric's a cop, and Jessie's a little girl. I don't know much about Steve or Henry," she said apologetically. "Let's hustle. It's already dark and I don't wanna be out here too much longer.
Action: Execute the lizardman with a shotgun blast to the back of the head to make sure he doesn't try to come in after us, following Taric into the shed if need be, then reload, head to the house, and relax to try and relieve a bit of tiredness. EDIT: Also pass out handguns like they're going out of style.
Heavy Weapons girl. I guess I'd better start using a Russian accent. Also I just now noticed I'm Angela in the after-turn statuses. ^^;
You toss a handgun to each person, too bad they have no ammo, oh well. You follow behind Taric while he drags the lizardman to the shed, he tosses him in, and you push past him to get to the man. (3) You shakily put the shotgun to the back of the mans head, it's just not the same when they aren't trying to kill you too. (1) Your nerve fails when the man talks, "Wha.... where am I, why am I inside." you can't help but reply "You've become horribly mutated, your skin is scales, and you just finished trying to shoot us." (man's reply roll=5) "You sound..... like you are about to cry, and why am I tied up, I feel better now, and besides I can't remember anything anyways.... do you know who I am?" (6)You muster your nerve to kill the man, he's useless if he's got amnesia anyways, but then Jessie walks in, she crawls over to the man and rolls him over, somehow lifting him into a sitting position. (1) Something in the little girl kind of cracks, she puts her hand to his head and mumbles "I like how you look, you are my new toy." The mans eye's go white and he rips the ties off his arms and legs, he stands and then bows to Jessie, "Anything Miss." (6) you are too shocked, you just walk out and into the house, then lay down on the couch. Neither follows you in, and you actually fall asleep.
Sorry- been a bad week.
Get the cars working.
(2) You rummage about in the cars and manage to find the keys for each of them, they turn over. You shut the cars off satisfied and walk into the house.
-gained 3 sets of car keys
Sleep.
he falls asleep in the upstairs bed, and snores loudly
Time:8:0PM day 1
Weather:Very Dark bonfire starting to go out
Environment:Taric's House:All Windows barricaded, Chain fence fixed, and lightly reinforced. Shed is fine. Nearby Houses have been largely stripped of usable wood, you'd need to use a sledge hammer to make anything loose enough to use. Top Front Windows made into Sniper's Pillboxes Front Door Broken, dead bodies on door step. Large bonfire roars over where the outlaws used to be. 3 Usable Vehicles sit across the road.
Group Inventory(aka what's laying around Taric's house):
Make-shift gasoline fireplace, burned out
Wheel Barrel (lets you move 4 large items)
Chainsaw (1/1L gas)
Gas can (8/10L)
Portable Power Generator (5/5L gas)
-4 Mustard gas grenades
-4 Smoke Grenades
-2 Red X canisters.
2 10 MM 12 shot pistols
8 12 round 10mm clips
-3 sets of car keys
Status:
Taric: Taric's house
slightly Hungry
slightly thirsty
Slightly Tired
Gas mask
Steve: Taric's house
Slightly Hungry
slightly thirsty
Moderately Tired
Foot Mangled but patched and treated
8-20 hours to heal
Gas mask
Andrea: Taric's House
Not Tired
Not Hungry
Not thirsty
Gas mask
Henry:Taric's House
Not Hungry
slightly Thirsty
moderately Tired
Gas Mask
Shoulder Treated 12 hours till healed
Jessie:Taric's House
Not Hungry
Not Thirsty
Fine
Apparently Telekinetic, only mildly, unaware of power.
Gas Mask
Has 'pet' Lizardman
Alan-Taric's House
Moderately Hungry
Moderately Thirsty
Moderately Tired