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Author Topic: Roll To Survive the War of Mutations Turn 7 Year:3  (Read 26380 times)

Taricus

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Re: Roll To Survive the War of Mutations Turn 18
« Reply #165 on: June 28, 2011, 12:33:10 pm »

That's why I want the others to keep the gunners pinned.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Ahra

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Re: Roll To Survive the War of Mutations Turn 18
« Reply #166 on: June 28, 2011, 12:33:40 pm »

huh i thought it was an incendiary white phosphourus grenade.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

kilakan

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Re: Roll To Survive the War of Mutations Turn 18
« Reply #167 on: June 28, 2011, 12:38:46 pm »

hey Ahra, if you are interested there's a potential NPC you could be or you could control Henry until Riccto comes back. I was gonna put highendnoob in but he hasn't been active for 3 days, and as you can kinda tell I like to keep this moving fairly fast.
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Toaster

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Re: Roll To Survive the War of Mutations Turn 18
« Reply #168 on: June 28, 2011, 12:43:17 pm »

Find a safe firing position and take pot shots with the pistol.  Keep eye on the shadows.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Ahra

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Re: Roll To Survive the War of Mutations Turn 18
« Reply #169 on: June 28, 2011, 12:47:38 pm »

id rather take the npc choice.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

SeriousConcentrate

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Re: Roll To Survive the War of Mutations Turn 18
« Reply #170 on: June 28, 2011, 01:03:26 pm »

Andrea kept an eye on the door. No telling when something might get through, and they needed a line of defense downstairs.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

kilakan

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Re: Roll To Survive the War of Mutations Turn 18
« Reply #171 on: June 28, 2011, 01:56:27 pm »

ok Ahra just post a character sheet like in the first except you can pick 4 medium items instead of two for getting in late.
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Taricus

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Re: Roll To Survive the War of Mutations Turn 18
« Reply #172 on: June 28, 2011, 01:58:07 pm »

Edited the grenade toss back to "X"
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Ahra

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Re: Roll To Survive the War of Mutations Turn 18
« Reply #173 on: June 28, 2011, 02:22:49 pm »

Spoiler (click to show/hide)
this ok?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

kilakan

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Re: Roll To Survive the War of Mutations Turn 18
« Reply #174 on: June 28, 2011, 04:14:20 pm »

ya that's great turn up in a few.
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kilakan

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Re: Roll To Survive the War of Mutations Turn 18
« Reply #175 on: June 28, 2011, 07:56:45 pm »

Turn 19: The forgotten Turn, aka random guy surrenders.
Drop an "X" grenade on those guys near the door.
(3) Ok timer 10 seconds, pull the pin, and drop.  Ya that was right, wait why's it hissing?  (3)  The grenade pops open, and smoke pours out.. wait it's not going down wind, it's going TOWARDS the men.  (1)  It is a dark purplish color and it sucks into their noses and open mouths, they begin convulsing and one of their heads spins around to the side, his neck snaps and he dies (6)  another of them seems better because of it, but then blood starts seeping from his eyes, mouse and ears, he too convulses and dies.  (5) The last suddenly rips his own scalp off and charges the door with a scream like a wounded animal, the door cracks inwards, but as you watch two flashes come from inside and the man falls backwards out the door, with gaping holes in his chest.((you'll find out what the grenades are later, but suffice to say they are unpredictable))

Andrea kept an eye on the door. No telling when something might get through, and they needed a line of defense downstairs.
  You sit there and watch the door, the suspense is unbearable.  You hear a clink and then a hissing sound and the an animal scream.  The door busts inwards, under the force of a lone man missing the top of his head, and bleeding profusely.  (3) You fire a shot straight into his chest, he staggers and then starts to run towards you, so you shoot him again, he blinks twice and then falls backwards.  (4) You reload quickly.
-2 shotgun shells

Find a safe firing position and take pot shots with the pistol.  Keep eye on the shadows.
(1) Safe?  ya that's running outside into the middle of it, you head downstairs and lean out the now open door, over a dead man.  (4) You take a shot at the first thing you see, the leader attempting to start a vehicle to escape.  (2)  The window blows inwards but you miss.  He ducks out of your sight so you take (1/10=6) 6 shots (3,3,2,5,2,3) most of them ping harmlessly off the cars the me with pistols are hiding behind, but as one leans up to take a shot you manage to shoot him in the head, he slumps forward over the car.
-7 Shots  4 left

Quote from: Henry/Riccto
Killing people is fun!
(1+2=3)  He attempt to shoot the man attacking the door but he misses as the door gives way and the man charges inside, only to die a second later.  (1+2=3 5+2=7 4+2=6)  He takes three controlled shots at the remaining men, catching one in the hand, and killing the other two.  (1)  He misses the leader

Outlaw Leader-(5) The enigine purrs to life and he drives off, running over a body of his comrade in the escape.  The Car screams off far into the night.
1-Pistol Outlaw- Fuck my hand!  He Surrenders.
??????-(1) Chase the car!  The shadows suddenly pull back, and you can hear running off following the escaping car.

****(5)  Everything is very quite except for the sound of someone moaning in pain in the police station rubble, and the lone pistol user standing with his hands in the air shaking.*****

Time:7:20PM day 1

Weather:Dusk, getting Dark, still cloudy, Moderately Windy

Environment:Taric's House:All Windows barricaded, Chain fence fixed, and lightly reinforced.  Shed is fine.  Nearby Houses have been largely stripped of usable wood, you'd need to use a sledge hammer to make anything loose enough to use.  Top Front Windows made into Sniper's Pillboxes  Front Door Broken, dead bodies on door step.  Large bonfire roars over where the outlaws used to be.  3 Usable Vehicles sit across the road.

Group Inventory(aka what's laying around Taric's house):
Make-shift gasoline fireplace, burned out
Wheel Barrel (lets you move 4 large items)
Chainsaw (1/1L gas)
Gas can (8/10L)
Portable Power Generator (5/5L gas)
-4 Mustard gas grenades
-4 Smoke Grenades
-3 Red X canisters.
2 10 MM 12 shot pistols
8 12 round 10mm clips



Status:
Taric: Taric's house
slightly Hungry
slightly thirsty
Slightly Tired
Gas mask

Steve: Taric's house
Slightly Hungry
slightly thirsty
Very Tired
Foot Mangled but patched and treated
10-22 hours to heal
Gas mask

Angela: Taric's House
Slightly Tired
Not Hungry
Not thirsty
Gas mask

Henry:Taric's House
Not Hungry
slightly Thirsty
Very Tired
Gas Mask
Shot-Left Shoulder-Bullet Passed through
Bleeding

Jessie:Taric's House
Not Hungry
Not Thirsty
Fine
Apparently Telekinetic, only mildly, unaware of power.
Gas Mask
« Last Edit: June 29, 2011, 01:58:52 pm by kilakan »
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Taricus

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Re: Roll To Survive the War of Mutations Turn 18
« Reply #176 on: June 28, 2011, 08:04:59 pm »

"What should we do with this last bandit guys?"
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

kilakan

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Re: Roll To Survive the War of Mutations Turn 18
« Reply #177 on: June 28, 2011, 08:06:07 pm »

oh and Ahra you are in, you are the guy laying in the ruins moaning.  Your hands are tied but your feet are not.
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Ahra

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Re: Roll To Survive the War of Mutations Turn 18
« Reply #178 on: June 29, 2011, 06:50:28 am »

try to stand up and go outside.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

SeriousConcentrate

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Re: Roll To Survive the War of Mutations Turn 18
« Reply #179 on: June 29, 2011, 07:09:12 am »

Andrea sighed in relief as she took off the gasmask and put it away. It looked like the fight was over! She made sure her shotgun was reloaded, then put it away in favor of the magnum as she walked outside to investigate the bodies for useful equipment. When she saw the guy coming out of the rubble of the police station, she aimed the magnum at him. "Hey! Hey you! Are you with those guys?" she asked.

Action: Talk to Ahra/Alan, search bodies for equipment.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.
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