PrologueIt is oddly cold night. Five slaves - two Khajiit and three Argonian - are lying on the haybed in a locked shack on the grounds Falandas Plantation. You can hear silent footsteps from outside. The lock starts to rustle and it creaks while it is opened. You can see three figures - Dunmer, judging from the color of hands - dressed in dark capes and hoods.
"Be quiet, we are here to free you", one of them says. Two Dunmer step inside and the third one stays outside guarding the door. Those two start working on your slave bracer's; the other is muttering magical words - trying to remove the magic of the bracer - and the other one is picking the locks.
Surroundings*:You are on a shack with a one door on the eastern wall.
((*This will tell ways to exit and what is in what direction. For example to south is a forest, and so on.))
OOC:First read the OOC info from original post.
During this first turn, I suggest making some plans regarding the escape. Khajiit will try to head Elsweyr and Argonian to Black Marsh*. Talk with each other and try to agree who goes with whom (although you can also go alone) and roughly by what route*. Also making some basic plans will help my work, and allow me to think forward about the things you will encounter on the journey. I will give you now time to speak with each other and update your character sheets. I'll get the game rolling for real when you are ready. Once again I hope you'll enjoy this journey. If you have any questions, don't hesitate to ask.
*Consult the maps on original post.
Vas'qir Remlok(Khajiit)(NRDL)
Slightly dehydrated
Tired
Inventory: Ragged clothes, dry bread
Tsarminia(Khajiit)(Strife26)
Hungry
Slightly dehydrated
Slightly tired
Inventory: Ragged clothes
Tal'raj(Argonian)(Taricus)
Hungry
Dehydrated
Somewhat tired
Inventory: Ragged clothes, bread
Laced Shoes(Argonian)(vagel7)
Slightly hungry
Dehydrated
Somewhat tired
Inventory: Ragged clothes, rotten apple
Basks-In-The-Sun(Argonian)(Omegastick)
Slightly hungry
Extremely tired
Inventory: Ragged clothes, apple