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Author Topic: Motor nerves  (Read 4279 times)

Dsarker

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Re: Motor nerves
« Reply #15 on: June 17, 2011, 04:38:55 am »

As far as I know though, according to the wiki that healing rate is only for spinal nerves. Also, the health screen says he's still got a severed motor nerve, which I'm assuming would disappear if he had healed.
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[Dsarker is] a good for nothing troll.
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celem

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Re: Motor nerves
« Reply #16 on: June 17, 2011, 04:40:26 am »

As far as I know though, according to the wiki that healing rate is only for spinal nerves. Also, the health screen says he's still got a severed motor nerve, which I'm assuming would disappear if he had healed.

Huh thats odd, I always assumed the nerve tissue was what gets hit in limbs too.  Ive noticed some of my crutch walkers returning their crutches too.
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nanomage

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Re: Motor nerves
« Reply #17 on: June 17, 2011, 04:42:47 am »

Your dwarf recovered like hes meant to.  I noticed the other day that the RAWs have changed.  Nerve damage never used to have a Healing_rate at all, they now have 8000.  This makes them the slowest healing tissue, but severed nerves will eventually heal now.  Only dwarves that actually lose the limb seem bound to crutches for life.

This change seems to have been last few versions.  Im pretty damn sure that in 31.18 I was still adding nerve healing manually.

And yeah, normally novice is the line for a mood.  dabbling smiths usually make something at the craftsdwarf shop.  I guess if he likes a metal it might override since metalsmiths can demand specific metals.
i've downloaded and checked the latest version, 31.25 for windows with no music, and in default raws there's no [HEALING_RATE] tag under [TISSUE_TEMPLATE:NERVE_TEMPLATE]

[TISSUE_TEMPLATE:NERVE_TEMPLATE]
   [TISSUE_NAME:nervous tissue:NP]
   [FUNCTIONAL]
   [SCARS]
   [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:NERVE]
   [RELATIVE_THICKNESS:1]
   [VASCULAR:3]
   [CONNECTS]
   [TISSUE_SHAPE:LAYER]
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celem

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Re: Motor nerves
« Reply #18 on: June 17, 2011, 07:26:07 am »

Ok yeah thats my bad.  Its a change to genesis that I hadnt noticed.
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Wastedlabor

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Re: Motor nerves
« Reply #19 on: June 17, 2011, 08:01:00 am »

He probably runs now like Ace Ventura when he gets hit by the darts.
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Girlinhat

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Re: Motor nerves
« Reply #20 on: June 17, 2011, 08:01:43 am »

I've heard that if the dwarf Likes the item type or the material type, they get a +2 skill modifier, for +4 if they're making (for instance) copper gauntlets, and they like copper and gauntlets.  This, along with a blind roll of the dice, can give you dabbling masterpieces.  The chance is always there, just very low.

Togre

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Re: Motor nerves
« Reply #21 on: August 15, 2011, 04:17:28 pm »

Hate to do some minor thread-necromancy, but...

How would I mod the slow nerve healing into non-Gensis DF?

Please use small words--I am very newb at any modding and have yet to tangle with any DF files.
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RAKninja

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Re: Motor nerves
« Reply #22 on: August 15, 2011, 04:43:45 pm »

Hate to do some minor thread-necromancy, but...

How would I mod the slow nerve healing into non-Gensis DF?

Please use small words--I am very newb at any modding and have yet to tangle with any DF files.
in your tissue template file in the raws, add a healing rate tag.  5 posts up has the entry you want to look for as well as the tag.

or, if you are lazy, download my goblin fortress mod and only replace your tissue template file with mine...  i also modded in the healing of nails, cartilage, and brain tissue.  you'll have to add the changes to the save's raws to add them to a game in progress, and i am unsure if injuries sustained before changing the raws will actually heal.
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Togre

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Re: Motor nerves
« Reply #23 on: August 15, 2011, 05:13:53 pm »

Thanks RAKninja!

The wiki seemed to imply that these tissues only affect spinal damage or something.  Well, at any rate, I'm unconfused now (briefly).
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AWdeV

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Re: Motor nerves
« Reply #24 on: August 15, 2011, 05:30:13 pm »

Somebody needs to mod peg legs. Let's make this happen.

Peg legs? Adamantine dagger legs. Kick-stab those bastards!
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Dsarker

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Re: Motor nerves
« Reply #25 on: August 15, 2011, 05:35:21 pm »

Crossbow legs!
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Dsarker is the trolliest Catholic
Quote
[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

ledgekindred

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Re: Motor nerves
« Reply #26 on: August 15, 2011, 05:38:28 pm »

This is immediately what popped into my head

Spoiler (click to show/hide)
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I don't understand, though that is about right with anything DF related.
I just hope he dies the same death that all dwarfs deserve: liver disease.
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Silly Theory

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Re: Motor nerves
« Reply #27 on: August 15, 2011, 07:22:06 pm »

This is immediately what popped into my head

Spoiler (click to show/hide)

Beat me to it. Darn you.
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RAKninja

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Re: Motor nerves
« Reply #28 on: August 15, 2011, 07:50:52 pm »

Thanks RAKninja!

The wiki seemed to imply that these tissues only affect spinal damage or something.  Well, at any rate, I'm unconfused now (briefly).
well, it is only spinal nerves.  im unsure of what tissue, is any, deals with motor nerves.
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Cheveux

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Re: Motor nerves
« Reply #29 on: August 15, 2011, 08:16:41 pm »

Somebody needs to mod peg legs. Let's make this happen.

Peg legs? Adamantine dagger legs. Kick-stab those bastards!

Bad idea, candy is so sharp can sink into stone under it's own weight and it's about as heavy as styrofoam. I think a silver mace-leg would be an awesome bone breaking weapon.
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