Turn 1 - The Abandoned Grounds, and Howls of DeathState AlchemistRead the files. May aswell research while waiting.
You read the Disappearance File, and it says that the front door was blasted open by an earth spike made using transmutation then inside in the living room there was a blood spatter on the wall, but the color of the blood was black, adn it smelled like sulphur for some reason it also just kept oozing down the wall. The next paragraph said that the family consisted of the mother, her two children, and their five pet dogs, and that they found the children cowering in a corner of the basement with the phrase 'This place soon to crumple into the ashes of history' written acroos the wall in blood. The rest of the report was on how long the investigated, and what resources was spent, so you decided to read the file on the rumors, and is doesn't tell you much except for one in particular which came from a traveller he said he saw a thin man, a very fat creature who he think he heard say "Can I eat them now?", and about twenty of those huge shadow prowliing the grounds. You also discover that it happens every wensday, and today is wensday.
Sneak past the beasts to get inside and look for information and/or people.If I get caught, use alchemy to form blades and chop whoever caught me to bits.
You start to cross the grounds [5][7][8][?], and you manage to sneak to the door without any of the beasts spotting you. [8] You barely manage to jump directly up when one of the beasts comes hurdiling towards you smashing throuhg the door, and turning to face you. The first thing you notice is that the beast seems to be half gorilla, and half wolf, and the second thing you notice is [6] parts of the floor walls, and stairs show signs of transmutation.
"Thank you Sergeant," Joseph said briskly, closing the files and putting them back on his desk for later perusal. "If you can tell me where he lived, I'll be on my way." Once the sergeant told him, he would head straight there; if Cole didn't know, he would ask the rank and file soldiers about it as well.
"The man lived in the old abandoned mansion, but he hasn't been seen there in years sir." hearing that you waltzed out the exit, adn heads to the mansion with one of the soldiers right on his tail.
"Come along then, we have work to do." Sareesa said before continuing to the mansion. When she arrives she immediately notes the severity of the situation and sends the private back to gather up all the State Alchemists and soldiers available. Immediately afterwards she begins to quarantine the mansion, sealing all the exits she can see by raising a foot thick barrier of stone in front of said exits.
[5] Upon arriving you see that a man who appears to be an Alchemist of a unique field is fighting [4] 3 Gorilla-Dog chimeras. [5] You quickly bring your hands down onto the ground,a dn raise a massive wall around the area with a small passage a little way behind you. You swirl around, and tell the private to go get help, as you prepare to aid in this wierd situation.
"And who was the last person to access the report? Who was in charge here two years ago?"
The sergeant looks at ou for a moment then says " Sir it was Commander Mustang as he personally wrote that file I hope you aren't acussing the Commander of anything, because me, and the men like having you Alchemists around it really livens our day up. Also I was in charge two years ago, but I don't see how that matters." Just as he finishes the sentence teh private sent to escort Sareesa comes barging in yelling that there is a battle at the old mansion, and they need backup.
Head down to the mansion and watch the action unfold. If the other alchemists have the situation under control sneak past, if they are struggling then study the shadows and look for a weakness.
[5] You arriv equickly, but as you walk through the entrance to the barrier you see a hole in the courtyard open, and a bunch of the shadows [3] which you barely notice as chimeras come pooring out. [5] You quickly count the number, and there appears to be (1d10*2 = 12) 12 of them that come rushing out of the tunnel,a dn as the last one rushes out the hole closes up, and you are left with one escape,a dn a bunch of Chimera.
Wandering Alchemists''This is gonna be quite bothersome, i can tell.''use some alchemy to fire lightning at the beasts, attempting to damage them.
[1][2][5] You fire off three lightning bolts one at each of the beasts, but the first two miss, and the third one grazes the left flank of the third creature. They trun in your direction, and begin charging at you. (You have aggroed three of the Gorilla-Dog Chimeras)
If Lars gets in trouble with the creature, help him. If not, try to sneak past them to the Mansion to help people
You see the man from the bar get attacked by teh chimeras, and unleash a wave of spikes at them [6][4][5][8][5][3]. Your first two hits strike the chimera nearest you causing slight damage (Damage= 2x Slight Hits = 2d3 = 2,2 = 4 Damage) you are also lucky with the other four as 3 of them strike the chimera that is about to strike the man (Damage= 2x Slight Hits, and 1 Direct Hit = 2d3, and 1d6 = 2,1,5 = 8 Damage) The blows greatly wound one of the Chimeras, and it is now writhing in pain on the ground.
The Abandoned MansionPlayer StatusesFormat still being fixed up.
Government FacilityFriendly NPCsStatus:
HP - 10/10
Known Items:
Equipped
Military Unform (+1 to Defense)
Custom Revolver (8 Round Clip, D-5)
In Inventory
Handcuffs
Abandoned MansionFriendly NPCsEnemiesHp -
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
10/10
4/10
7/10
Weapons -
Claws
Teeth (Claws, and Teeth have a 1d10 roll that determine if you become poisioned)
Fist
Armor -
Hardened Fur (D-1)