Alchemist: The Philosipher's Stone RTD
Backstory -
State Alchemist the alchemists who work for the government, and get paid to research specific fields of alchemy such as bio-alchemy. These state alchemist do jobs for the government, and are basically the governments dogs of war, but there are others who chose not to side with the government, and do what they want to of there own free will. You six are new alchemist,and must now choose which of these roads to follow. Now which will you choose, will you be a dog of war, or will you help the people, and try to overthrow the government. Who knows you will choose the path, but in the end all of yours will cross as your fates are tied to each other.
Rules of Alchemy -
"Alchemy. The science of understanding the structure of matter, breaking it down, then reconstructing it as something else. It can even make gold from lead. But alchemy is a science, and so it must follow the natural laws. To create, something of equal value must be lost. This is the Principle of Equivalent Exchange."
- Edward Elric, The Fullmetal Alchemist
1.) No Creating Gold
2.) No Creating Humans
Name:
Gender:
Age:
Automail Bodyparts: (If any)
Description:
Bio:
Alchemical Skills: See Spoiler Below
Earth -
Water -
Fire -
Bio-Alchemy -
Weapon -
Medical (Alkahestry) -
Air -
Starting Items: Choose eight things you want, and I will approve them ( You should most likely bring something to draw transmutation circles )
You have 28 Points to distribute among these skills, and they can range from 0 to 10.
Earth - This Determines how well you can manipulate the ground around you, and how easily you can do it. The higher the skill in this the easier you can use the earth as a weapon, and a shield the more effective you are when using it. This kind of alchemy is a good balance of offensive,and defensive power.
Water - This determines how well you can manipulate,and effectively use water in all its forms. The higher the skill the easier it is for you to use it as a weapon, and shield, also the higher the stat the more effective you are when using it. This kind of alchemy leans more towards offense,and lacks in defensive uses.
Fire - This Determines how well you can manipulate fire, and how easily you can do it. The higher the skill the easier it is for you to use it as a weapon, and shield, also the higher the stat the more effective you are when using it. This kind of alchemy leans all the way to offensive,and its only useful defensive ability is against water
Weapon - This determines how well you can turn the earth, water, etc. into weapons for you to use to fight. The higher the skill the easier you can use this skill to make weapons,and the better weapons you can make. This kind of alchemy is quite useful if you get involved in a fight with an enemy who is to fast for you to use ranged alchemy against, so you can make a weapon to use in close combat, and you can also make shields to protect yourself with.
Bio-Alchemy - This determines how well you can create chimera, and control animal tissue, bones, etc. The higher the skill the better chimera you can make,and the more you can make out of animal's bodies. This form of alchemy is good for creating servants, and poisons.
Medical (Alkahestry) - This determines how well you can heal wounds, treat burns, cleanse poison from ones system, etc.,and how easily you cna do so. The higher this skill the worse wounds you cna heal, and the easier, and more effective you are at healing. Alkahestry is a form of Alchemy that is Medical based, and is designed more to heal wounds than do damage, but you cna also use this to fight, but you are limited for even if you have seen the Truth you must have a transmutation circle to use it.
Air - This determines how well you can use the air, and gases as weapons, and shields. The higher your skill in this the easier you can use it,and the more effectively you use. This branch of alchemy is good as a weapon, but lacks in defensive capabilities.
This will use the normal 1d6 rolls for normal actions, and combat will remain hidden until true combat is encountered. Also if you are currently watching, or are planning to watch the FMA: Brotherhood series keep in mind this will contain spoilers of that series once we get a little ways in.
Also I forgot to mention that Kaguro reserved a spot in this so only five slots left.