Whistle the signal and go Blood pool to get closer to the caravan without being seen before showing them my stabs
[6] You whistle the signal and you and your bandits move-out. [5] With stealth beyond the imagining of morals you turn into a pool of blood and quickly get behind the caravan. Your bandits are at the side and now you're ready to bring the 3 dwarves protecting it to their knees.
Run away
[1] You try to run but you happen to have a spear embedded in you. [6] You manage to get it out and run away very quickly however. Damn humans and their well protected lands.
Train the Undead Followers in the ways of combat, and send the bandits out to recruit more followers for the war was soon to begin.
[2] The followers all look at you as you try to teach them. "Desu?" You're pretty sure they are mentally challenged at best. [3] The bandits go get a couple more "unwilling volunteers".
Walk up to the highest ranking guard. Casually talk about bandits while secretly making it hard for him to find me suspicious at all.
[4] You find a guard, and start conversing with him. "So the bandits seem to be pretty thick in the part."
"
Yeah, with a lot of our forces stationed in the marshes to keep the elves and dwarves at bay there are a lot more bandits out than normal. All the towns have built walls, and we're thinkin' about puttin' up about Palisade around the villages. Looks like you had a run-in with them, my apologies."
The plan had so far went successfully. Now that the dog-men had iron round shields, one-handed spears, leather armor, and red cloaks, it was time to initiate the second part of the plan. "Kill them all, but spare the children and the elves. Those are mine," he said, blowing a smoke ring into the air. "Attack!"
[6] Your dog men enter the village. With the weapons that were rightfully yours, the snakes have no chance. They are slaughtered and the buildings set aflame. You steal the snake-men's livestock, wagons, children, slaves, and all the money you could find as well. With all of their guards incapacitated from earlier, they don't even kill a single one of your dog-men.
(+2 Wagons, +15 elf slaves, + 10 Snake-men children, +10 camels, +50 gold coins)
Elsewhere in the desert: A man with a primal connection to nature comes from the elf lands. He sniffs the air, before suddenly taking off running. His objective, unknown.
Recruit disgruntled laborers to my cause. Travel with minions to a better village.
[6] You and your men recruit many (20) disgruntled laborers to your cause before, [2] having a demonstration in the town square. If you didn't have the Lich's attention before, you sure have it now.
Enemy ActionsNone of the Dwarf Guards notice anything unusual as they continue towards the Human town of Lokfar.
Enemy StatusDwarf Guard 1-3:
Health: 3
(-1 physical damage received)
Health: 25 out of 25
Location: Village#3 in the Dread Isles
Status: 0% Hunger
Followers: Claire (wraith), John the Fourteenth (Skeleton), 35 Undead Worshippers in Village#3 in the Dread Isles, 10 Undead Warriors in Village#3 of the Dread Isles
Health: 25 out of 25
Location: On the road, Marshes of the Wild
Status: 0% Hunger
Followers: 5 Elven Bandits
Health: 10 out of 25
Location: Wilderness, Plains of Ostar
Health: 25 out of 25
Location: A cave near the town of Disease in the Dread Isles
Worshippers: 20 Undead Worshipers in Disease, a town in the Dread Isles. Armed with Clubs and Daggers.
10 Undead Bandits in Disease, a town in the Dread Isles. Armed with Clubs and Daggers.
Holdings: 15 gold coins, 3 days supplies for your followers, 4 kidnapped undead (3 zombie, 1 skeleton)
Health: 16 out of 25
Location: Village#1 in the Plains of Ostar.
Health: 25 out of 25
Location: Village#7 Desert of the Makers
Followers: 50 Dog Men Warriors (equipped with Hardened Leather Armor, Red Cloaks, Iron Spears and Iron Shields), Village #7.
25 Dog Men Thieves
Holdings: 4 Large Crates filled with Broken Weapons and Scrap Metal.
Cities/Towns/Villages: Village#10 in the Desert of the Makers (unoccupied)
Riccto will, for the next ten days or so, be controlled by me. In order to make it fair so you know what he's up to I'll be doing his next action at the end of this post and I won't be able to edit it (in case he gets into a situation where he has to interact with one of you.)
Explode a Dwarves heart, then attack a second.Also, in case you were wondering how battles are decided between two opposing forces... I haven't worked that out yet but I'm thinking about reviving the V-Craft system from my old StarCraft Forum Game. It basically works like this, 3 rolls of 1-100 are taken for both side, average the three rolls, add in modifiers (in this case modifiers would be added for size of both sides, equipment, preparedness, experience, and any defenses set up.) The problem with that is the one side would be entirely wiped out which isn't very realistic. Any ideas for another system that might work and be more fair to everyone. (i.e. people from both sides would die)