Start slowly driving the guards mad. One by one. Cautiously.
[1] Nope you refuse to drive anyone insane. The guards here are like your best friends.
Drag the body off somewhere private then eat the soul, and the corpse while I'm at it.
[5] You finally eat the corpse and soul in peace. You feel strange things happening. YEY, MUTATION! ((Select what kind of mutation you would like please. Note anything that I feel is overpowered gets toned down))
Find a better mine! And train 10 lackeys to be miners!
[6] You find an occupied Iron mine. [1] You really ought to kill/convert the miners working in the mine before you start training your own.
Tekrushar blew a smoke ring towards the sky. "It's more of a case that this had been a long time coming for the snakemen and I merely happened to come along for the ride. So, who are you?" he asked. "Kind of unusual to see a human in these parts." He watched the man, waiting for the slightest hint of violence. If it looked like he was going to try to start something, he was going to snap into his true form and attempt to break his mind. Otherwise, he didn't have much reason to fight him. It wouldn't gain him anything while he was still so weak, compared to the true strength he had enjoyed in his prime.
[5] You explain your reasoning before he says, "I see, that's all I needed to know," before rushing straight for you. [3] You barely have enough time to get into your true form to fight. Whoever this human is, he's faster than he looks.
Continue to fight
[2] Did you really train those people to be bandits, because you're really doing a shitty job of attacking these guards. [3] [(3-1)/2=1 damage] Finally you decided to put SOME effort into it, not nearly enough though.
Bandit Rolls: 5(6 damage), 6, 4(2 damage), 3(1 damage)
Guard Rolls: 5(6 damage), 6, 6, 2, 1
Back at the cave:
Bandit Rolls: 5(2 damage), 4(4 damage) ((The rest of the rolls weren't required so not rolled.))
You hear a shout from your cave, it sounds like your men beat the guards up there finally.
Question my new elven compatriots about information about the nearby town and skills they possess and future prospects for recruitment
[5] Your new elven compatriots have no skills beyond being semi-competent at punching things, the bandits are can fight well, at least when they have the advantage. The town is called Tree Town... nobody said elves were good at naming their cities. The future prospects for recruitment are good, the elves here hate the dwarves with a fiery tree-loving passion that none really understand. As long as you hurt the dwarves they will be happy enough to host you in town.
Enemy ActionsShaman: [3] [4/2=2 damage] You're not entirely sure how but this Shaman
punches you in one of your many tentacles and it somehow begins to wither away. How can he do this?
Enemy StatusShaman:
Health: 25 out of 25
Guards 11-14: (Fighting adwarf)
Health: 4 of 4
Guard 15: (Fighing adwarf)
Health: 2 of 4
Health: 25 out of 25
Location: Outside an Occupied Iron Mine near the town of Poison in the Dread Isles
Status: 0% Hunger
Followers: Claire (wraith), John the Fourteenth (Skeleton), Baron von Bloodsuck (Vampire), 55 Undead Worshippers in Poison in the Dread Isles, 10 Undead Warriors in Poison of the Dread Isles
Holdings: A coal mine with a little bit of copper.
Health: 25 out of 25
Location: TreeTown, Marshes of the Wild, Elven Town
Status: 0% Hunger
Followers: 5 Elven Bandits, 5 Elven Worshippers
Holdings: 650 gold coins
Health: 10 out of 25
Location: Wilderness, Plains of Ostar
Mutation Counter: 20 turns to eat four souls.
Health: 25 out of 25
Location: The entrance to Disease in the Dread Isles
Worshippers: 20 Undead Bandits in Disease, a town in the Dread Isles. Armed with Clubs and Daggers. ((16 at cave base, 4 with you.))
Holdings: 15 gold coins, 3 days supplies for your followers, 4 kidnapped undead (3 zombie, 1 skeleton)
Mutation Counter: 4 turns to eat two souls.
Health: 16 out of 25
Location: Village#1, Plains of Ostar.
Health: 23 out of 25
Location: Village#7 Desert of the Makers
Followers: 50 Dog Men Warriors (equipped with Hardened Leather Armor, Red Cloaks, Iron Spears and Iron Shields), Village #7.
25 Dog Men Thieves
5 Snake-Men Children (Enthralled)
Holdings: 4 Large Crates filled with Broken Weapons and Scrap Metal
Cities/Towns/Villages: Village#10 in the Desert of the Makers (unoccupied)
Village#7 (burnt to the ground)