Tekrushar kept walking, thinking over the plan in his head. It had to be simple; the dog-men probably didn't have the intelligence for to plan much. I'll send the thieves in first to retrieve whatever armor and weapons they can, then we'll attack en masse. Easy enough. With their weapons on our side it shouldn't be overly difficult.
[1] Your dog-men get thirsty and stop at a near-by oasis. The snake-men slip away but your dog-men aren't going to die of thirst now, which is probably good. [5] You can just barely see the snake-man village on the horizon. If you wait until night this would probably be a lot easier, or you can just rush in now.
Eye-twitch of doom at their incomptitance. Think 'fuck it, thrice damned mortals, once I get my powers I won't even bother getting these ones sick, let them starve to death!'. Stand up and dust myself off. "Very well, I suppose I must handle it myself." Sneak out and attempt to find innocents and feed upon their souls without being seen.
[1] Their incompetence, what are you talking about? You take a step outside and run straight into the Captain of the Town Guard. [2] Your followers suddenly pretend that you were holding them captive and were going to eat their souls. Damn.
Explore the nearby trade routes for some Bandits and convince them to join me.
[3] It doesn't take too long until you find a small collection of Bandits that aren't particularly well-armed but will make fine meat-shields. [4] You tell them your plan, with a shrug they agree that they could use a large payday like that and agree to follow you, at least as long as there is money in the offering.
Tarran changed back to human form, swinging violently from one side to another. He then stabilized himself and tried to get to town.
[2] You change back into your mortal form but you are a bit exhausted now. You keep moving but don't exactly make much progress. By the elder gods you are getting hungry. ((Eating restores 1d10 health, unless it's wall meat, then it's full health. ALL HAIL WALL MEAT!))
"Since we need more weapons I am going to teach 5 of you to be blacksmiths. The rest of you will go gathrr anything that might be of use for our cause." said Hellbringer as he gathered up 5 of his men to make blacksmiths. The rest would go get supplies, weapons, armor, money, and other such useful items.
[2-1(no equipment)=1] They stare at you with vapid expressions as you try to teach them about the wonders of smithcraft. "Desu?" [5] At least the other fifteen are more competent and manage to collect some food and water, and a little bit of additional money.
((3 days worth of food and water, 5 gold coins))
Lead John to Village #3 and meet up with Claire and followers. Attempt to figure out what skills said followers have, what the village might have to offer, or any other relevant information concerning the immediate area.
[6] You and John "ride" off into the distant sunset. By the time you reach the village you see the base surrounded by the Guards and Claire and her followers waiting. "
I was wondering if you were going to show up? As you can see, we're at a bit of a loss for what to do right now," [4] The followers are all vessels to be molded into what you want them to be (read: have no skills). Claire seems to be skilled at gathering followers and running an economy while, John... well he can smack things and take a lot of damage before he goes down.
Enemy ActionsCaptain of the Guard: [3] [3/2=1 damage] The Captain of the guard thwacks you upside the head with his fist. It would hurt a lot more if you were only a mere mortal, but luckily you happen to be a demon. [4] He also yells for the other guards to come quick as he found the demon from earlier. At a guess have a minute until the rest of the guards show up.
Enemy StatusCaptain of the Guard:
Health: 5 of 5
Health: 25 out of 25
Location: Village#3 in the Dread Isles
Status: 0% Hunger
Followers: Claire (wraith), John the Fourteenth (Skeleton), 15 Undead Worshippers outside of Village #3 in the Dread Isles
Health: 25 out of 25
Location: On the road, Marshes of the Wild
Status: 0% Hunger
Followers: 5 Elven Bandits
Health: 25 out of 25
Location: Village#4, Plains of Ostar
Health: 25 out of 25
Location: A cave near the town of Disease in the Dread Isles
Worshippers: 10 Undead Worshipers in Disease, a town in the Dread Isles. Armed with Clubs and Daggers.
10 Undead Bandits in Disease, a town in the Dread Isles. Armed with Clubs and Daggers.
Holdings: 15 gold coins, 3 days supplies for your followers. ((You need to have food with your followers if you're going to spend any significant amount of time outside fo town))
Health: 11 out of 25
Location: On the road to Village#1 in the Plains of Ostar.
Health: 25 out of 25
Location: At an Oasis, Desert of the Makers
Followers: 75 Dog-men (Leader enslaved), at an oasis on the way to Village #7
Holdings: 4 Large Crates filled with Broken Weapons and Scrap Metal.
Cities/Towns/Villages: Village#10 in the Desert of the Makers (unoccupied)