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Author Topic: Roll to Hunt/Hide, Turn 18: Problem?  (Read 16456 times)

choobakka

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Re: Roll to Hunt and Hide, Turn 2: Snipin' down the planes
« Reply #75 on: June 15, 2011, 07:53:17 pm »

Now I think I'll kill the ferris wheel's operator with my scythe, and supercharge this baby!

Did you know that some airplanes have wifi now? So I'm posting from 10,000 feet up!
« Last Edit: June 15, 2011, 08:13:59 pm by choobakka »
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ExKirby

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Re: Roll to Hunt/Hide, Turn 2: Snipin' down the planes
« Reply #76 on: June 16, 2011, 11:24:12 am »

Run over to the duster and slam my Katana into the fuel tank. Then, run away and SHOOT.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

V-Norrec

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Re: Roll to Hunt/Hide, Turn 3: SUPER OVERSHOT ACHIEVED!
« Reply #77 on: June 16, 2011, 02:17:12 pm »

Quote from: Tarran
Lay a big pile of gunpowder down and a circle of jellybeans around it. If possible, run away and bounce a grenade from my grenade launcher off of a rollercoaster and onto the pile.

[2]  You have no idea what you are even doing so you just put your jelly beans and gunpowder down and start browsing looking at all the stuff for sale.  WOW!  They have a hat with a flap of fabric to protect your neck from the sun.  What will they think of next?

Quote from: SeriousConcentrate
Boring... Unable to wait any longer, Middleton started laying about with the baseball bat. "I'm going right to the front of the line, boys!" he yelled somewhat nonsensically as he advanced, swinging at everything close by. When he got to the front he would take out the ride's operator and push the speed up to massively unsafe levels.

[6+1=7 SUPER OVERSHOT!!!] You begin to rampage through the line of people.  All told by the time you reach the front of the line you've killed approximately 39 people with your bat.  You're pretty tuckered out now though so you settle down for a nap.  ZZZZZ

([7]+39)x1 = 46 points gained

Quote from: adwarf
Find a fire extinguisher, gun, alchol, lighter, string, and newspapers.

[base roll:  4] You find [5] A stock pile of fire extinguishers, [2] A water Pistol [3] Watered-down beer, [6] A lighter that looks like a cannon, unfortunately it was made in China and only works when it feels like it, [5] 50 yards or so of thick string, [5] enough copies of the New York Times to make a forest weep.

Quote from: choobakka
Now I think I'll kill the ferris wheel's operator with my scythe, and supercharge this baby!

[6+1=7 SUPER OVERSHOT!!!]  You easily separate the operator's head from his body and then push the Ferris Wheel to it's limits.  Of course you want to see what happens so you get on the Ferris Wheel as well.  Suddenly it breaks free from the base that was holding it and begins speeding through the fair.  Also, you never knew this before but apparently you suffer motion sickness.  When you finally get out after the Ferris wheel crashes into a huge statue you throw up.

[2 health lost]  ([7]+23)x5 = 150 points   :o

Quote from: ExKirby
Run over to the duster and slam my Katana into the fuel tank. Then, run away and SHOOT.

[5]  You open up the fuel tank with your Katana before getting the heck out of dodge.  [4]  10 people are engulfed in the ensuing explosion of the crop duster.  They shouldn't have gone to investigate why it landed outside the landing strip.

([4]+10)x2 = 28 points

Spoiler: ExKirby (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: choobakka (click to show/hide)

Spoiler: adwarf (click to show/hide)

Wow. . . choobakka for the early lead I suppose :P

Tarran

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Re: Roll to Hunt/Hide, Turn 3: SUPER OVERSHOT ACHIEVED!
« Reply #78 on: June 16, 2011, 02:58:11 pm »

Gah! I'll never catch up to that with my current luck!

In my metagaming rage, shoot a roller-coaster with my grenade launcher and bounce the grenade off of it and onto the mayor.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

SeriousConcentrate

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Re: Roll to Hunt/Hide, Turn 3: SUPER OVERSHOT ACHIEVED!
« Reply #79 on: June 16, 2011, 03:15:52 pm »

Middleton took a quick nap, but when he woke up he was going to resume his plan of throwing the ride operator out of the booth and messing with the controls.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

adwarf

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Re: Roll to Hunt/Hide, Turn 3: SUPER OVERSHOT ACHIEVED!
« Reply #80 on: June 16, 2011, 03:41:56 pm »

Pour the beer all over my kunai, wrap them in newspaper, light them on fire, adn procede to throw them into a large crowd of people.
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ExKirby

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Re: Roll to Hunt/Hide, Turn 3: SUPER OVERSHOT ACHIEVED!
« Reply #81 on: June 16, 2011, 03:45:41 pm »

Assuming there's a car park, try to blow up a car and cause a chain reaction. If not, find the horror train ride and hide in a corner of it.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

choobakka

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Re: Roll to Hunt/Hide, Turn 3: SUPER OVERSHOT ACHIEVED!
« Reply #82 on: June 16, 2011, 04:55:52 pm »

... :D :D
Push the statue over onto a nearby building or ride.
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V-Norrec

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Roll to Hunt/Hide, Turn 4: GOD DAMN HIPPIES!!!
« Reply #83 on: June 17, 2011, 12:04:39 am »

Quote from: Tarran
In my metagaming rage, shoot a roller-coaster with my grenade launcher and bounce the grenade off of it and onto the mayor.

[1]  You shoot your grenade launcher at the man who is selling the hats right next to you.  [1]  It blows up on impact creating quite a mess as wells as filling you with shrapnel.  The horror, the horror.  Oohhhh, bug extermination services!  And look over there, a handy-dandy shrapnel removing doctor for no apparent reason!

-4 health
([1]+1)x3=3 points

Quote from: SeriousConcentrate
Middleton took a quick nap, but when he woke up he was going to resume his plan of throwing the ride operator out of the booth and messing with the controls.

[6]  OK, you're ready to get back up.  You push the roller coaster attendant onto the electrified tracks where he is fried like a bug before falling 100 feet and landing on a rock.  How do your work this daggon thing anyhow.  You start pressing random buttons when suddenly the intercom starts playing. . . BOB DYLAN!!!  YOU HATE BOB DYLAN!  GOD DAMN HIPPIES!!!  In your rage you break the console which causes the roller coaster to stop upside down on one of the loops.  All 28 passengers fall out to their death after hitting several bars of metal on the way down.

([6]+29)x4= 140 points

Quote from: adwarf
Pour the beer all over my kunai, wrap them in newspaper, light them on fire, and proceed to throw them into a large crowd of people.

[3]  You manage to douse the newspapers and wrap the newspapers around your Kunai.  Your lighter doesn't work however.  Cheap Chinese piece of shit lighter.

Quote from: ExKirby
Assuming there's a car park, try to blow up a car and cause a chain reaction. If not, find the horror train ride and hide in a corner of it.

[2]  Nobody is in the car park anyhow, not worth blowing up.  [6]  You find a horror train ride, but the only way in is on the train.  DAMNIT!

Quote from: choobakka
Push the statue over onto a nearby building or ride.

[2]  lolwhut?  You want to push down a huge statue?  You're not superman dood.

Announcements

The super victim will arrive next turn.  This super victim is. . . BARTH GROOKS!!!

Spoiler: ExKirby (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)

Spoiler: Tarran (click to show/hide)

Spoiler: choobakka (click to show/hide)

Spoiler: adwarf (click to show/hide)
« Last Edit: June 17, 2011, 12:18:01 am by V-Norrec »
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Tarran

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Re: Roll to Hunt/Hide, Turn 4: GOD DAMN HIPPIES!!!
« Reply #84 on: June 17, 2011, 12:16:38 am »

Oh come on. I'm never going to catch up

Meh.

Also, I apparently didn't use a grenade in my status. You might want to fix that.

Find a near full Mary-go-round and pour all the gunpowder around one half of it's circumference. Pour jellybeans on top of the gunpowder.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

V-Norrec

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Re: Roll to Hunt/Hide, Turn 4: GOD DAMN HIPPIES!!!
« Reply #85 on: June 17, 2011, 12:21:15 am »

I can't help it :(

Tarran

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Re: Roll to Hunt/Hide, Turn 4: GOD DAMN HIPPIES!!!
« Reply #86 on: June 17, 2011, 12:23:42 am »

Well, at the very least make it so if I succeed this roll and the next the Mary-go-round will flip over and squash people while pelting the people everywhere else with lethally fast jellybeans. Maybe then I'll get somewhere near their points.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

SeriousConcentrate

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Re: Roll to Hunt/Hide, Turn 4: GOD DAMN HIPPIES!!!
« Reply #87 on: June 17, 2011, 12:31:05 am »

Middleton did a touchdown dance in the booth before leaving, looking for all the shrapnel Tarran had created so he could take it and use it. If the doctor had it he would just "ask" for it.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

ExKirby

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Re: Roll to Hunt/Hide, Turn 4: GOD DAMN HIPPIES!!!
« Reply #88 on: June 17, 2011, 02:08:29 am »

Fuck it, BREAK a way in. Then proceed to kill everyone on said ride.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

adwarf

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Re: Roll to Hunt/Hide, Turn 4: GOD DAMN HIPPIES!!!
« Reply #89 on: June 17, 2011, 12:13:08 pm »

Light the Kunai on fire and throw them into a crowd of people afterwards put fire extinguishers in places where the rides will apply massive pressure to it.
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