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Author Topic: Goblin Camp 0.15  (Read 6001 times)

joey4track

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Goblin Camp 0.15
« on: June 14, 2011, 03:32:40 pm »

I know there is a topic about this but it's almost a year old and the game has been updated quite a bit since then. Anyway, I just started to play this game and I would think here at B12 there would be more support for this game. Maybe the opposite though because of the glaring similarities between this and DF. GC seems like DF with training wheels but for someone like me who doesn't really have the time or the mental stamina involved for digging through hot magma, it can be a really nice change of pace. Honestly if DF had the same great mouse driven UI that GC had, I would probably play DF but until then(if that ever happens) Goblin Camp is nice alternative.

So does anyone play this??

www.goblincamp.com
« Last Edit: June 14, 2011, 05:28:35 pm by joey4track »
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Jacob/Lee

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Re: Goblin Camp 0.15
« Reply #1 on: June 14, 2011, 03:37:37 pm »

I do. The game is really awful and boring in the beginning, here's how I would describe it.

The beginning of GC is like climbing up a volcano made of spikes with lava pouring down, it is raining boulders, archers are firing at you from the top, all your berries have rotted and you are starving and dehydrated.

Other than that the game is great. The only big issue I see is the human soldier bug... *shudder*

Deon

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Re: Goblin Camp 0.15
« Reply #2 on: June 14, 2011, 03:46:37 pm »

I should totally finish my tileset for it >.<.

Dam you the lack of time.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

joey4track

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Re: Goblin Camp 0.15
« Reply #3 on: June 14, 2011, 03:58:46 pm »

Hmm.. Well I just started playing last night and after a few times and for some reason some terrible graphic glitches with the tilesets I've managed to survive a year so I haven't expereienced all those horrible problems you have mentioned. My first harvest was plentiful but my storage was all over the place and I had a hard time trying to condense all my food, planks, etc.. into the proper storage spaces. I've watched the only video tutorial (that was very well made I must say) but there is still much I need to learn. I guess good old trial and error will have to do. Going to start a new world when I get home from work and this time I guess I'm going to build a stockpile of crates first and then assign it after they are complete and I hope this will fix my messy storage problem.

Now, I'm scared of trekking up that volcano...  :)
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Jusman

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Re: Goblin Camp 0.15
« Reply #4 on: June 14, 2011, 04:43:16 pm »

I do. The game is really awful and boring in the beginning, here's how I would describe it.

The beginning of GC is like climbing up a volcano made of spikes with lava pouring down, it is raining boulders, archers are firing at you from the top, all your berries have rotted and you are starving and dehydrated.

Other than that the game is great. The only big issue I see is the human soldier bug... *shudder*
...You call that boring?  :o
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I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

The Merchant Of Menace

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Re: Goblin Camp 0.15
« Reply #5 on: June 14, 2011, 05:03:35 pm »

I do. The game is really awful and boring in the beginning, here's how I would describe it.

The beginning of GC is like climbing up a volcano made of spikes with lava pouring down, it is raining boulders, archers are firing at you from the top, all your berries have rotted and you are starving and dehydrated.

Other than that the game is great. The only big issue I see is the human soldier bug... *shudder*
...You call that boring?  :o
It's a joke about the Dwarf Fortress learning curve
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Johnfalcon99977

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Re: Goblin Camp 0.15
« Reply #6 on: June 14, 2011, 05:04:59 pm »

Link please?
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joey4track

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Re: Goblin Camp 0.15
« Reply #7 on: June 14, 2011, 05:28:53 pm »

sorry. fixed.
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Viken

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Re: Goblin Camp 0.15
« Reply #8 on: June 14, 2011, 05:52:21 pm »

Yes, Deon, you should complete your tileset for GC.  I go back and check the game for any news almost every day, and while I've stopped playing it cause developement is still on going, your awesome tileset may just be what it needs to get going again, Deon.  8)
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joey4track

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Re: Goblin Camp 0.15
« Reply #9 on: June 14, 2011, 06:14:05 pm »

Ditto. I think I remember seeing that in the forums. Looked great! For some reason I can only play with the default tileset because I get weirdness with the wasteland/jungle if I use openGL or the other option(I forget what it's called, GDL something..), The only way the other tilesets to display right is when I use the render setting simply labeled Tileset but that eats up mad CPU and runs at around 10 FPS for some reason... :(
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Viken

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Re: Goblin Camp 0.15
« Reply #10 on: June 14, 2011, 06:16:38 pm »

Use teh original 'Tileset' option, joey4track, instead of GLSL Tilset or OpenGL Tileset.  Currently none of the available tiles support either of those; but the original Tileset option still renders them properly.  I know, I had those issues when I first got back into it sense the update.  ;D
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joey4track

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Re: Goblin Camp 0.15
« Reply #11 on: June 14, 2011, 06:22:53 pm »

Thanks for the info. That's terrible though, for some reason when I use the 'Tileset' option my cpu usuage is crazy high and I get a terrible framerate. And I have a gtx 9800 + so I don't know what's wrong...  :(
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Fikes

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Re: Goblin Camp 0.15
« Reply #12 on: June 14, 2011, 06:28:07 pm »

I do. The game is really awful and boring in the beginning, here's how I would describe it.

The beginning of GC is like climbing up a volcano made of spikes with lava pouring down, it is raining boulders, archers are firing at you from the top, all your berries have rotted and you are starving and dehydrated.

Other than that the game is great. The only big issue I see is the human soldier bug... *shudder*

Did you purposly just discribe the Aggro Crag from Nickelodeon Guts?

GC is fun enough. The worst bug right now is that dumping anything (even extra items) causes your population to explode.

joey4track

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Re: Goblin Camp 0.15
« Reply #13 on: June 14, 2011, 08:13:43 pm »

I don't think I've made it far enough to see some major bugs.. A little discouraging because it seems like updates are few and far between... But I was thinking this game would be a hundred times better if someone made a mod that would add sound effects!  8)
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Viken

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Re: Goblin Camp 0.15
« Reply #14 on: June 14, 2011, 11:36:51 pm »

For an entire game written, coded, and published by a single dude, I say its very nice.  From what I get from the last few blog updates, the guys actually working on a whole new stockpile system, which should be both interesting and cool to play around with, especially given the complexity of the current system.
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"It takes being a nerd to be a dorf, and I'm more than happy to compensate."
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