Taric TaiserviFind and attack my pursuer.
[3] - The bounty hunter spins around, straining his eyes and hearing for the familiar buzzing or the shape of the drone. It's somewhere nearby, but it's impossible to tell where. Taiservi presses on, the winds picking up again and lashing against his skull. It distracts him from the buzzing, and when he next hears it, it's way too close for comfort.
[1] The small form of the drone approaches silently, the industrial laser embedded inside it powering up with an unnerving hum. [2] Then it stops abruptly, the thing's targeting disrupted by a flurry of snow and Taric lets out a breath of relief. [5] He begins to move forwards cautiously, trying to surprise the drone from behind. [Dodge:6-1=5] Taric charges and leaps towards it, but the drone is faster and climbs high into the air before he can reach it.
[4] The bounty hunter isn't going to give up yet. Taric waits for the drone to redescend, and tries again. [Dodge:3-1=2] This time it doesn't see him coming. Taric lands a solid hit against its body, [Damage:5] bending some of the metal and sending it racing towards the safety of the skies again.
[5] It returns straightaway, [Dodge:5-1=4] dropping behind Taiservi who hears the familiar buzzing and hits the ground. [4] This time the ice holds, and he rolls away from the robot's scanners. The heavy laser awakens and lights up the frozen wasteland once again, vaporazing huge sections of the ice around Taric. The steam hides him from view once again.
EnemiesHovering somewhere nearby, Close RangeHP: 15/20
Equipment: Industrial Cutting Laser
(6/8)Known Perks: Adaptive Targeting SystemFaction: Old Regime
Taric TaiserviHP: 44/75
Equipment: First Aid Kits (4/4)
Funds: 16,000¤
Known Perks: Focus Improvement PackageFaction: Bounty Hunter
Target: 'The Black Baron' (Old Regime)
Akhain Gazhorn"Wait! You're not a fanatic.. Oh, my luck. I'm here to see Father Kosh, I'm also a former regime operative. Akhain Gazhorn; I wanted to come here to talk, but I was attacked by a group of fanatics. After that, my nerves were understandably tense. Can we talk before you try killing me any more?" Akhain keeps his guard up, but slightly lowers his weapon to try to convey that he doesn't want to fight.
+I swear, I'm a bounty hunter, not a one man army...+
Try and diplomasize but be ready to react/fight
[4] - The veteran seems displeased at Akhain's attempts at diplomacy. He holds his knife up for a few moments, face locked in the same idiotic grin. Then he steps back, flipping open a comm device. He speaks with someone on the other end, though Akhain can't make out the words. He seems somewhat disappointed, which Akhain takes as a good sign. The fanatics around him look confused, pointing their blades at where they think Akhain is.
[5] 'Hnnh. They think you might be worth checking out.' he spits. 'Follow me. If you try anything, you're dead.'
He gives a quick series of orders to the cultists and they fall into place in a loose ring around Akhain. The group begins moving quickly, and the bounty hunter struggles to keep up with his wounds. [2] As they move on, more and more soldiers and fanatics join them. Akhain soon finds himself in the middle of a small army.
+I sure hope you know what you're doing.+ Jinan buzzes in.
+Just give the word if you need me to swoop in.+The army continues through the twisting pathways through the badlands and towards the mountains. Akhain isn't sure how long they walk, but eventually the rough pathways turn into reinforced trenches, then stone bunkers and walls, then a stairway stretching high up the side of the mountain. While they aren't exactly magnificent architecture, Father Kosh's men must've worked dozens of years on this. Work must have started before the fall of the regime, most likely.
Then comes the cathedral itself. Akhain is led into a cave, with a small town built around an underground river. The people are dressed plainly and don't seem to possess much advanced technology, but seem normal otherwise. Many of the fanatics leave the group at this point, disappearing inside houses and down streets. There must be over three hundred people here. Akhain can't help but to wonder what the enigmatic Father Kosh is up to.
[6] While Akhain sees several alternative ways in, his guards seem determined to bring him through the front doors of the cathedral. And once Akhain reaches the top of a curving stairway and sees the front of the cathedral, he understands why. He also reconsiders the amount of time and effort spent on this place.
The cathedral resembles a fortress more than a church, built in the characteristic Habiri Sebbhak style. Four vast, blocky towers dominate the structure, overshadowing the ziggurat-like central building. The walls are of white stone and slightly curved, though tiles of some blue material are scattered throughout the area. A section of the cathedral seems still under construction, hidden behind a mess of supports and wooden platforms. Faintly visible on the top of the ziggurat stands a generator of some sort, gushing blue flames into the air.
Akhain is led in through the magnificient, intricately engraved doors to the shadowed insides of the complex. Sunlight filters in through small holes in the walls, but mostly the place seems to be lit up by smaller versions of the machine on the roof. He guesses they have some symbolic meaning.
[2] 'Why does he still have his weapons?' a shrill voice asks from Akhain's side. A wiry alien in blue robes approaches, sniffing the air around him. 'Take them from him.'
There are still a dozen fanatics and soldiers in the chamber with him, but he didn't come here to fight Father Kosh's henchmen, did he? The soldiers approach to take Akhain's equipment.
---
Akhain GazhornHP: 48/75
Equipment: Zuche 3 Cloaking Device (6/6), Zuche 20 Shock Mine (4/4), RUS2 Accelerator Carbine
(14/14), Thermal Blade (8/8)
Funds: 500¤
Known Perks: MultiVision Ocular ModificationFaction: Bounty Hunter
Target: Father Kosh (Old Regime)
SystarSystar briefly thinks of his supplies, but knows he's outgunned. No choice but to listen.
"Well, you have my attention. Go on..."
Listen to what they have to say.
[5] - 'Smart boy.' the alien growls. 'It's fairly obvious why we're here, isn't it? I'd have thought you smarter with your reputation, but you've proven yourself very careless while on our fair planet. Normally, you'd have been thrown up to Pavais by now, but the people in charge thought I could offer you another alternative.'
He pauses, pulling out a datasphere from somewhere and bringing up a small alien and his armoured bodyguard. 'Boka yl Vsiri. Name mean anything to you?' he asks, then continues on. 'He's recently come into possession of something we'd like to have. Of course, we can't prove he has it and with his ties to the Dos Tarishs, investigating into the matter is a diplomatic incident waiting to happen. We've been having trouble convincing anyone to take this job, which is understandable.'
'You'll need to infiltrate his manor, find out where he's keeping the data we need, upload it to us and get out of there. No collateral damage. No alarms. No carelessness. Your reward is that we forget your crimes for now. Understood?'
He leaves the datasphere on the table and orders the Guards out. They don't bother to untie Systar.
'Remember, we'll be watching you. A long sleep on a prison ship is still a possibility.' he says at the door, and follows the Republican Guards into the hallway. The door is slammed open, and Systar is left alone in the room, still tied to the chair.
SystarHP: 46/75
Equipment: Thermal Blade
(4/8), Aurora Revolver
(6/6), Gravity Trap (2/2), Zuche 3 Cloaking Device (3/6)
Funds: 28,800¤
Known Perks: AugeanTech LightningBolt PackFaction: Bounty Hunter
Target: Boka yl Vsiri (Crime Syndicate)
GaosaronGao glanced at Ratrik. "You think so too? Lucky, then. It's just sentient opponents. We can deal with those." He breathed a sigh of relief. After tussling with that beast last time, he wasn't sure what he had been expecting on this run... but now it looked like it was only a raid. He did wonder what kind of pirate would stick around to mess with any mercenaries who came sniffing around... but still, it was a person, and a highly flawed individual at that if s/he was playing games with the pair of them. Likely to be unstable and prone to making mistakes when s/he suddenly lost control of the situation.
"Let's head into the lab and find out what they were working on here," he said, moving for the Refinement door.
[3] - The Refinement door opens with Gao's pass, and the pair of bounty hunters enter cautiously, looking for whoever shut the door to their right. Nothing appears, but they look through several empty rooms. Various electronics and strange, pulsing organic masses are scattered around the area and locked inside sealed containers. [3] It takes a while, but it dawns on Gao that this area is used for shaping raw implants and augments into forms useable by clinics and whatever backstreet doctors provide this stuff. Komondan Industries and this facility appear to be a producer of different nonspecialized enchancements and implants. Dataslates and spheres and various physical documents sit waiting on tables and on the floor, no doubt containing juicy industrial secrets.
[4] After scouting yet another room full of small, flexible grafts neither of them can decipher the purpose of, Tarur spots something interesting. He calls Gao to see - it's another door to the Testing Chambers. [4] Straining his hearing, Gao picks out what he thinks is a buzzing of a laser and the clank of machinery.
Gaosaron el-Anaula Ra'VantahinHP: 75/75
Equipment: Widowmaker Shotgun
(6/7), Golgo Mechanical Blade, NTT Inferno
(26/26), RUS2 Accelerator Carbine
(13/14), Guard Security Pass, Low-Level Security Pass
Funds: 25,450¤
Known Perks: NovaCore Electronic ModificationFaction: Bounty Hunter
Target: None
Subject 971These files arn't worth my life. If I stay here all I can do is get myself killed...
Tactical Retreat! Like, get out of there!
Make sure it's a *defensive* retreat-taking cover every now and again and seeing if anyone tries to pursue me.
[4] - Realizing he's bitten off more than he can chew, 971 gets the hell out of the alley. [4][Dodge:1+1=2] The closest guard stands up and fires a shotgun blast that catches him straight in the back. [Damage:26] 971 falls to his knees, but gets up and forces himself onwards. [1] He sees nothing to get behind and just keeps moving towards where he thinks he left the car.
[3] Either nobody comes after him, or he moves too quickly for them, but 971 reaches his car without trouble. He takes off and contacts Dalia, explaining the situation.
'Understood. You got Fashuk, and that's enough for us. We'll try to take them while they're on the move. I'll let you know if it works out. In any case, I'll have something nice left for you at your door.' Dalia says and cuts the channel.
Subject 971HP: 15/75
Equipment: Flare Gun (3/4), RUS8 HE Mine (1/2), Widowmaker Shotgun
(4/7), Thermal Blade (5/8)
Funds: 1650¤
Known Perks: AugeanTech FlexiSpeed AidFaction: Bounty Hunter
Target: None
BaraucAttempt to find information about the route he takes on his raid
[3] - Barauc's attempts to find intel on Baseba's raids proves something difficult - it wouldn't be a raid if everyone knew about it, would it? - but eventually he gets in contact with a man in Baseba's precinct who's willing to keep him updated on the chief's location for [3] 2000¤.
Barauc Na'ShalHP: 75/75
Equipment: Zuche 4 Railgun
(1/1), Zuche 3 Cloaking Device (6/6), Aurora Revolver
(6/6), RUS2 Accelerator Carbine
(14/14)Funds: 8000¤
Known Perks: Focus Improvement PackageFaction: Bounty Hunter
Target: Baseba yl Eos (New Regime Police)
LoriaLoria quickly scans the job listings while keeping an ear on the news. She always one to keep up to date on the current political situation. In fact it was this very habit that made her decide to take a vacation during the exact week the coup happened, possibly saving her life. Ah, there's a good job. Having decided on a job she takes stock of her existing inventory and turns over to the black market page. Perusing the goods she places an order for a Zuch 4 Railgun with 3 clips, an Aurora revolver with 5 clips, and 2 clips for the RUS2. Along with the weaponry she orders a Zuche 3 cloaking device and a spare First Aid Kit.
[6] - First, Loria looks through available jobs. There are several.
The first is from
a major gang boss of somekind, who wants someone to track down an escaped pit fighter slave. The bounty is only 5000¤, though.
The second is from
a private detective looking for someone to help him in an investigation. He will split the reward with Loria if they succeed.
The third was sent by
a crime boss, who needs someone to smuggle one of his agents out of a prison ship in orbit. He'll pay 20 000¤.
[3] She gathers little from the news, but it sounds like there's plenty of opportunities for her at the moment. A power struggle at the top of the new Republic is threatening to throw the planet into chaos for the second time. The current Consul is having trouble fitting the radicals and nationalists in the same government. Constant failures at rooting out the remaining Old Regime patriots are weakening her support. It is estimated over three thousand high-level Old Regime officials have escaped the planet by now.
LoriaHP: 75/75
Equipment:Funds: 15,000¤
Known Perks: Navigator Uplink PackFaction: Bounty Hunter
Target: None
---
Theodolus - I didn't take your black market order because, well, you obviously didn't even look for the prices. You can't afford all that. Just the railgun+clips would take up most of your money. Here's a list of weapons, there are other lists for other equipment scattered through the thread. Just tell me what you want.
RUS4 'Snaplock' Automatic Pistol [2000¤] [1 Ammo Clip: 300¤]
A common light-weight sidearm with a high rate of fire. Meant for close quarters combat, and useless at long range. 2d8 Damage at Close Range, 1d8 at Long Range. 8 'Shots' Per Clip.
Aurora AU25 Revolver [4000¤] [1 Ammo Clip: 600¤]
A powerful and accurate pistol popular with mercenaries. 3d12 Damage at Close Range, 2d12 Damage at Long Range. 6 Shots Per Clip.
'Widowmaker' Shotgun [3000¤] [1 Ammo Clip: 450¤]
The ubiquitous shotgun, with hundreds of thousands of copies and versions all across the sector. It's block-like, sturdy silhoutte is known to all, and it's the standard 'bad guy' weapon in entertainment. Cheap and easy to manufacture and simple to use, not to mention quite effective, it has variants for almost all races and sentients of the known world. 2d20 Damage at Close Range, 1d4 at Long Range. 7 Shots Per Clip.
RUS2 Accelerator Carbine [6000¤] [1 Ammo Clip: 900¤]
A flexible assault rifle and the standard weapon for the military of the old regime. Effective both at long and close ranges. 2d20 at All Ranges. 14 'Shots' Per Clip.
Zuche 4 Railgun [10 000¤] [1 Ammo Clip: 1500¤]
A high-tech marksman's rifle beloved by gun nuts and mercenaries all around the world. Comes with a reactive targeting device which calculates the exact point to shoot for the owner. 1d100 Damage at All Ranges, -1 to Enemy Dodge. 1 Shot Per 'Clip'.
Flare Gun [3000¤] [1 Ammo Clip: 450¤]
A simple pistol that stuns targets for a few moments with an extremely bright flare. Stuns for 1d4 turns. Can hit multiple targets. 1 Shot Per 'Clip'.
Industrial Cutting Laser [12 000¤] [1 Ammo Core: 1800¤]
A tool of heavy industry, designed to cut through thick sheets of metal. Short range, but devastating firepower. 2d100 Damage at Close Range. 8 Uses per Core.
NTT Inferno [8000¤] [1 Ammo Clip: 1200¤]
A light-weight SMG, with a large clip. No longer produced outside private manufactories. 2d20 Damage at Close Range. 1d20 Damage at Long Range. 26 'Bursts' per Clip.
RUS7 Missile Launcher [10 000¤] [1 Ammo Clip: 1500¤]
A military-grade RPG used by the old regime. 1d100 Damage. 1 Shot Per 'Clip'.
SychTech Flechette Shotgun [7000¤] [1 Ammo Clip: 1050¤]
A shotgun that sends explosive, needle-like flechettes everywhere. Used widely by more sadistic mercenaries. 2d20 Damage at Close Range, can hit multiple people. 10 Shots Per Clip.
Golgo HMG [14 000¤] [1 Ammo Magazine: 2100¤]
A powerful heavy machinegun used to provide suppressing fire as friendly troops advance. The large drum-like magazine allows for long continous fire. 2d30 Damage at Close Range, 1d60 at Long Range. Suppresses the enemy. 22 'Bursts' in Magazine.
Carver-Delta SMG [7000¤][1 Ammo Clip: 1050¤]
A simple-to-use SMG with variations for many different species. Lightweight and easily conceable. 1d30 Damage at Close Range. 1d20 Damage at Long Range. 10 'Bursts' Per Clip.