Taric TaiserviNote the Republic's message, And head off to kill Cain, bringing the Carbine, frag grenades, first aid packs and the thermal blade.
[6] - Taric writes up a response, alongside his number for further details. A few gangers aren't going to be a problem to someone like him. [4] Taric grabs his RUS2 Carbine, and the four clips he has for it, [3] his three grenades and [4] four first-aid kits, plus the Thermal Blade. Finally, he straps on his Zuche 19 Visor, which immediately lights up the world, performing a quick scan of the room and pointing out all electronics and weapons, before sinking into a more thorough scan. He's more than ready for something as simple as this.
[6] Taric exits his run-down safehouse, shielding his eyes from the sunlight. The Industrial District is on the other side of town, and Taiservi has no intention of wasting time unnecessarily. He climbs on his bike and sets off towards the steelworks of Lower Industrial. [4] He's called while on the way. A high-pitched alien voice speaks and is translated with a short delay. Apparently, Cain tours the worker's tenements almost every day, shaking up those in his little protection racket or shooting anyone stupid enough to be in his way. If you can't take him out during his walks, he'll probably hole up in his lair somewhere in the area and you'll have to break in. Taric acknowledges this and steers the bike down, flashing past factory pipes and warehouses.
Taiservi lands near the eastern end of the worker's tenement area. The apartments - converted storage buildings - stand on an elevated platform stretching far into the distance. He could probably just walk straight forward until he stumbled upon Cain. There's also an easily-climbable wall up to a factory's catwalk, where Taric could wait for the ganger boss to arrive and then ambush him from above. Similarily to the first option, he could head down the stairs off the platform and walk straight forward until he'd spot Cain, then run back up behind him or flank him.
The area is still waking up, and there are only a few workers around outside their apartments.
Taric TaiserviHP: 75/75
Equipment: RUS2 Accelerator Carbine
(14/14), Frag Grenades (3/3), First Aid Kits (4/4), Thermal Blade (8/8)
Funds: 10,000¤
Known Perks: Focus Improvement PackageFaction: Bounty Hunter
Target: Cain (Claymore Gang)
Akhain Gazhorn"I'm looking for Stealth Weaponry or Equipment. I want to keep a low profile since I am now... ah, how do they say... vulnerable.... After the.. Old Regime, I am at... khasharyn-khe... err, a disadvantage. I often slip into my own tongue out of habit. Apologies." Browse any Stealth Weaponry and Equipment the Black Market has.
[3] - 'Oh, we understand perfectly. Perfectly.' says the second salesman, a little too eagerly, his voice sounding strangely distorted behind his breathing apparatus. 'Just wait here for a moment, we'll be right back.'
Gazhorn tenses, expecting trouble, but the two men soon return with two heavy-looking crates. They crack them open, revealing a variety of equipment, some only remotely related to 'stealth'. Some of this stuff he already has, but it can't hurt to buy more. Using his experience, Akhain picks out the ones in best condition and asks about them.
Zuche 4 Railgun [10 000¤] [1 Ammo Clip: 1500¤]
A high-tech marksman's rifle beloved by gun nuts and mercenaries all around the world. Comes with a reactive targeting device which calculates the exact point to shoot for the owner. 1d100 Damage at All Ranges, -1 to Enemy Dodge. 1 Shot Per 'Clip'.
Zuche 13 Gravity Trap [2000¤]
A small grenade which generates a short-lived gravity field which can be used to imprison targets in place. Stuns for 2d4 turns. Can hit multiple targets. Grenade.
Zuche 20 Shock Mine [2000¤]
A non-lethal device that paralyzes those unfortunate enough to go near it. Stuns for 2d6 turns. Can hit multiple targets. Mine.
Zuche 15 Tracking Drone [2000¤]
A small robotic drone that follows the designated target from afar. Widely used by the secret police of the old regime, now officially outlawed. Follows targeted enemy.
Zuche 3 Cloaking Device [8000¤]
A machine that provides the user with short invisibility, though only to the plain eye. Cloaks for 1d6 turns. 6 Uses. Device.
SychTech Gas Grenade [4000¤]
A technically outlawed grenade that releases a fast-spreading cloud of deadly gas. Spreads easily with wind, so gas mask recommended for user. 2d20 Damage every turn in cloud. Grenade.
Aurora TU06 Smart Trap [9000¤]
A variant of the Smart Bomb, this immobilizes with a gravity trap instead of killing. Stuns for 1d12 turns, follows targeted enemy. Cannot hit multiple people. Explosive.
Akhain GazhornHP: 75/75
Equipment: Funds: 10,000¤
Known Perks: MultiVision Ocular ModificationFaction: Bounty Hunter
Target: None
SystarHead out to meet the contact at the bar for mission #4. Take Thermal Blade, Aurora Revolver, Visor, and Beacon.
[3] - Systar gathers his equipment. [1] He's only got one clip for his Revolver - he definitely should visit the markets sometime soon. He also takes the Thermal Blade and some other things. [3] The mercenary calls a cab and tells the driver the bar's location. After a while, they arrive at a nondescript bar by the river, in the shadows of the factories of the Industrial District.
[3] Systar walks in, unsure of who to look for. Nobody meets his eyes, and he goes over to the barkeep to order a drink, only to hear they don't have anything fit for humans. Goddamnit. Finally, someone detaches himself from his table and walks up to Systar. The fanged, long-necked alien pushes a dataslate into his hands and strides out, ignoring Systar's questions. He - or she - disappears into an alleyway before Systar can properly react. [5] Sighing, Systar sits down at an empty table and turns the dataslate on. Text appears on the screen.
I apologize for not meeting you in person. In this current situation, it is simply too dangerous. I hope you forgive me and are willing to work for me regardless. 5000¤ will be deposited on your account should you choose to accept this assignment, and 10 000¤ after your task is done.
I have many enemies, and I have discovered to my displeasure that these enemies have recently hired a bounty hunter after me. My informants tell me he is an experienced professional, but so are you. He goes by the name of Stjepan Milic - a human, like you. Track him down using whatever resources you have at hand, and kill him. He seems to have bought an penthouse apartment in the Old District, though he apparently is constantly on the move. The exact location is included at the bottom of this message. I am counting on you, Mr. Systar. Do not let me down.
SystarHP: 75/75
Equipment: Thermal Blade, Aurora Revolver
(6/6) Funds: 25,000¤
Known Perks: AugeanTech LightningBolt PackFaction: Bounty Hunter
Target: Stjepan Milic (Bounty Hunter)
GaosaronHe sent a reply to the message, asking them to forward him all the details, then turned to the other side and started browsing for weapons. If he was going hunting, he wanted to make sure he was well-equipped.
[2] - Gao asks for more details from the factory workers, though nothing comes up straight away. [3] He opens up a window in the black market's program and starts looking through their list of current weapons. He already has most of this stuff, but he could buy ammo for them as well.
RUS4 'Snaplock' Automatic Pistol [2000¤] [1 Ammo Clip: 300¤]
A common light-weight sidearm with a high rate of fire. Meant for close quarters combat, and useless at long range. 2d8 Damage at Close Range, 1d8 at Long Range. 8 'Shots' Per Clip.
Aurora AU25 Revolver [1 Ammo Clip: 600¤]
A powerful and accurate pistol popular with mercenaries. 3d12 Damage at Close Range, 2d12 Damage at Long Range. 6 Shots Per Clip.
'Widowmaker' Shotgun [1 Ammo Clip: 450¤]
The ubiquitous shotgun, with hundreds of thousands of copies and versions all across the sector. It's block-like, sturdy silhoutte is known to all, and it's the standard 'bad guy' weapon in entertainment. Cheap and easy to manufacture and simple to use, not to mention quite effective, it has variants for almost all races and sentients of the known world. 2d20 Damage at Close Range, 1d4 at Long Range. 7 Shots Per Clip.
RUS2 Accelerator Carbine [1 Ammo Clip: 900¤]
A flexible assault rifle and the standard weapon for the military of the old regime. Effective both at long and close ranges. 2d20 at All Ranges. 14 'Shots' Per Clip.
Zuche 4 Railgun [1 Ammo Clip: 1500¤]
A high-tech marksman's rifle beloved by gun nuts and mercenaries all around the world. Comes with a reactive targeting device which calculates the exact point to shoot for the owner. 1d100 Damage at All Ranges, -1 to Enemy Dodge. 1 Shot Per 'Clip'.
Flare Gun [3000¤] [1 Ammo Clip: 450¤]
A simple pistol that stuns targets for a few moments with an extremely bright flare. Stuns for 1d4 turns. Can hit multiple targets. 1 Shot Per 'Clip'.
Industrial Cutting Laser [12 000¤] [1 Ammo Core: 1800¤]
A tool of heavy industry, designed to cut through thick sheets of metal. Short range, but devastating firepower. 2d100 Damage at Close Range. 8 Uses per Core.
NTT Inferno [8000¤] [1 Ammo Clip: 1200¤]
A light-weight SMG, with a large clip. No longer produced outside private manufactories. 2d20 Damage at Close Range. 1d20 Damage at Long Range. 26 'Bursts' per Clip.
RUS7 Missile Launcher [10 000¤] [1 Ammo Clip: 1500¤]
A military-grade RPG used by the old regime. 1d100 Damage. 1 Shot Per 'Clip'.
SychTech Flechette Shotgun [7000¤] [1 Ammo Clip: 1050¤]
A shotgun that sends explosive, needle-like flechettes everywhere. Used widely by more sadistic mercenaries. 2d20 Damage at Close Range, can hit multiple people. 10 Shots Per Clip.
Golgo HMG [14 000¤] [1 Ammo Magazine: 2100¤]
A powerful heavy machinegun used to provide suppressing fire as friendly troops advance. The large drum-like magazine allows for long continous fire. 2d30 Damage at Close Range, 1d60 at Long Range. Suppresses the enemy. 22 'Bursts' in Magazine.
Gaosaron el-Anaula Ra'VantahinHP: 75/75
Equipment: Funds: 20,000¤
Known Perks: NovaCore Electronic ModificationFaction: Bounty Hunter
Target: None
Subject 971Request further details on the Judge capture mission.
Then head down to the market, looking for some non-lethal capture weaponry.
[2] - 971's request for further details comes back with a vague explanation that this judge lives somewhere in the Old District like you. You should be able to look him up easily enough in a public database. [6] 971 picks his most reliable contact and uses a secure connection to look through her wares after exchanging some small talk in a chat. Her agents will make a drop somewhere for 971 to collect if he decides to buy something. Unfortunately, there don't seem to be that much non-lethal equipment available. The contact assures 971 that she'll bring in new weapons as soon as possible.
Zuche 13 Gravity Trap [2000¤]
A small grenade which generates a short-lived gravity field which can be used to imprison targets in place. Stuns for 2d4 turns. Can hit multiple targets. Grenade.
Zuche 20 Shock Mine [2000¤]
A non-lethal device that paralyzes those unfortunate enough to go near it. Stuns for 2d6 turns. Can hit multiple targets. Mine.
Aurora TU06 Smart Trap [9000¤]
A variant of the Smart Bomb, this immobilizes with a gravity trap instead of killing. Stuns for 1d12 turns, follows targeted enemy. Cannot hit multiple people. Explosive.
Flare Gun [1 Ammo Shot: 450¤]
A pistol that stuns targets with an extremely bright flare. Stuns for 1d4 turns. Can hit multiple targets. 1 Shot Per 'Clip'.
Subject 971HP: 75/75
Equipment: Funds: 5,000¤
Known Perks: AugeanTech FlexiSpeed AidFaction: Bounty Hunter
Target: None
Zara"Damnit Alfred if you don't pick up next time I am going to hunt you down,a nd stab you to death. " said Zara as he checked the jobs he had avaliable to him.
[5] - Zara shouts curses at the silent phone for a while. Then, exhausted, he finally looks up what jobs are available to him. There are three offers he could take.
The first message is from
the Bureau of Crimes Against Humanity. Looks like it's been sent to multiple people. The bounty is 50 000¤, to be split between those who survive. Further information will be given in a briefing later today.
The second was sent by someone called Damish yl Mocth. A quick search reveals he's the head of
a notorious crime family. The job would involve sneaking into the old headquarters of the secret police, now defended by Republican guards, and wiping out the archives there. He doesn't care how it's done, or how many people you kill, as long as the database is purged clean of any information concerning him or his family. He's willing to pay 20 000¤.
The third sounds simple. It's from someone you know works for
the Federation. One of their agents has gone missing, and they need someone to track her down and give her some package and instructions. They'll send someone to meet Zara with the package if he accepts the job. Payment is not mentioned.
ZaraHP: 75/75
Equipment: Funds: 20,000¤
Known Perks: AugeanTech LightningBolt PackFaction: Bounty Hunter
Target: None
Achutugu-oshaAnswer the offer from the Bureau of Crimes against Humanity. It sounds like an illuminati plot to kill the human species. And since the illuminati were originally a human organization...
[4] - Achutugu gets in his armoured aircar and heads over to the location specified. A few AA guns track her approach, but deactive after she transmits the proper codes. The Illuminati wouldn't just blow her out of the air anyhow. They wouldn't risk doing anything that'd attract too much attention.
[4] She joins a dozen or so other bounty hunters and mercenaries at the entrance of a large, rather impressive building that has something to do with justice and laws. There's not much to do before they open the doors. Maybe she could talk with the other hunters, try to root out the Illuminati spies in their midst.
Achutugu-oshaHP: 115/115
Equipment: Funds: 5,000¤
Known Perks: 'Juggernaut' Athletic GraftFaction: Bounty Hunter
Target: None
---
Agh, I keep slipping into 'you' when I'm supposed to be writing in third person. I might just change it if I keep doing this. And jesus christ, this took long. It wasn't hard or frustrating to write, which usually leads to me ragequitting, but still took pretty long.
Toaster,
fill your two remaining equipment slots. The visor and beacons don't take up any space.