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Author Topic: ' floor' [38a]  (Read 683 times)

Flok Speargrabber

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' floor' [38a]
« on: February 08, 2008, 05:02:00 am »

I'm full of problems!

   

What happened:
First floor was all constructed walls, second floor constructed walls with a door in it.
I decide to improve efficiency by removing the wall and replacing it with a door. However, the second door on top remained, creating the anti-matter floor, apparently.

Also, when I deconstructed an up-down stair a while ago, I got a 'section of the cavern has collapsed' message, and of course a cave in. (No one was hurt)


Edit:

It deconstructed into 'red sand'.

[ February 08, 2008: Message edited by: Flok Speargrabber ]

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Toady One

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Re: ' floor' [38a]
« Reply #1 on: February 08, 2008, 08:09:00 pm »

Second door on top, creating floor...  what?  I don't see a door at the cursor, so I don't understand the description.
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Flok Speargrabber

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Re: ' floor' [38a]
« Reply #2 on: February 09, 2008, 01:02:00 am »

+ = floor, O = wall, X = door
code:
1st Floor:
+O+
+O+
+O+

2ND FLOOR:
+O+
+X+ <--- Floor here is from the wall on the first floor, NOT constructed
+O+



Then, I removed the downstairs wall.

code:
1st:
+O+
+++
+O+

2nd (after I removed the door. ~ is sand):
+O+
+~+
+O+


Get it?

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Metalax

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Re: ' floor' [38a]
« Reply #3 on: February 09, 2008, 02:34:00 am »

I've just seen a similar bug. Had a two wide set of constructed walls with another two wide set constructed on the floor above.
code:

1st floor
....
XXXX
XXXX
....

2nd floor
....
XXXX
XXXX
....



Deciding my ramp needed to be placed there I first removed part of one row of wall on the 1st floor and then part of both rows on the 2nd.

code:

1st floor
....
XXXX
X..X
....

2nd floor
....
X++X
X--X
....

key
. = floor
X = wall
+ = constructed floor from wall below
- = bugged floor, displayed the constructed floor tile in yellow


The lower row of floor on the 2nd floor, now shouldn't exist. Instead I had a yellow constructed floor with no material type assigned to it.

Designating this floor for deconstruction caused it to be changed to sandy loam.
Designating the sandy loam for channelling then correctly removed this.

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Toady One

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Re: ' floor' [38a]
« Reply #4 on: February 09, 2008, 02:47:00 am »

FS, I guess that's why I don't understand the picture -- it just says " floor" in the look menu, but is this before you removed the door?  Is the door normally in the look list?  Maybe I'm confused about that.

[ February 09, 2008: Message edited by: Toady One ]

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Flok Speargrabber

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Re: ' floor' [38a]
« Reply #5 on: February 09, 2008, 02:49:00 am »

quote:
Originally posted by Toady One:
<STRONG>FS, I guess that's why I don't understand the picture -- it just says " floor" in the look menu, but is this before you removed the door?  Is the door normally in the look list?  Maybe I'm confused about that.

[ February 09, 2008: Message edited by: Toady One ]</STRONG>


The ' floor' was there before I removed the door. It was a red + sign while it was open. I removed the door out of curiosity before realizing I needed to SS it.
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Toady One

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Re: ' floor' [38a]
« Reply #6 on: February 10, 2008, 08:56:00 pm »

He he, then I'm confused about the sand part.  I thought it turned to sand after you removed the door.
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Quintin Stone

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Re: ' floor' [38a]
« Reply #7 on: February 11, 2008, 09:07:00 pm »

I ran into this same bug:

I'm building a tall spire.  After it was done, I decided to revamp the top 6 floors by expanding them all out some.

The entire tower is constructed from rhyolite blocks, a series of circular floors.  At the 18th floor, I destroyed the existing walls and expanded the radius of the circle.  I did the same for the 19th floor.

A couple of the walls I destroyed on the 19th floor produced white sand.

On the 20th floor, several walls left behind white sand when they were destroyed.  The others left behind a white floor with no material in the description.  It's just called " floor".  I realized that on those spots, the walls had been built on top of the walls from the lower floor.  When I removed the walls from the 19th floor, the walls on the 20th floor no longer had anything under them (though they are supported by the floors of the 20th level, so there's no cave in).

It seems that when a wall is built on top of another wall and that lower wall is removed, the game gets confused about what type of floor should be left behind if/when the top wall is deconstructed.  In this case, I'm getting white sand and no-material floors.  In reality, there should be open space.

Toady, if you need a copy of the save game, let me know.

Update: the phantom floors are considered constructions.  If deconstructed, they leave behind a "white sand" tile, not open space.

[ February 11, 2008: Message edited by: Quintin Stone ]

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Toady One

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Re: ' floor' [38a]
« Reply #8 on: February 12, 2008, 12:01:00 am »

Okay, I'll create a report.  I should have enough information to figure it out.
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Toady One

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Re: ' floor' [38a]
« Reply #9 on: February 12, 2008, 06:18:00 am »

I think this should be fixed for the next version.  Any wall constructions you've got that failed before should work, though sand damage and existing " floor" tiles will remain.
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Quintin Stone

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Re: ' floor' [38a]
« Reply #10 on: February 12, 2008, 11:16:00 am »

Fortunately I don't think the bug was capable of any permanent harm.  I was able to deconstruct the floor tiles and replace them.
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